#ifndef OBJECTS_OBJECT_HEAVY_OBJECT_H #define OBJECTS_OBJECT_HEAVY_OBJECT_H 1 #include "align_asset_macro.h" #define dgHeavyBlockTex "__OTR__objects/object_heavy_object/gHeavyBlockTex" static const ALIGN_ASSET(2) char gHeavyBlockTex[] = dgHeavyBlockTex; #define dgHeavyBlockEntirePillarDL "__OTR__objects/object_heavy_object/gHeavyBlockEntirePillarDL" static const ALIGN_ASSET(2) char gHeavyBlockEntirePillarDL[] = dgHeavyBlockEntirePillarDL; #define dgHeavyBlockBigPieceDL "__OTR__objects/object_heavy_object/gHeavyBlockBigPieceDL" static const ALIGN_ASSET(2) char gHeavyBlockBigPieceDL[] = dgHeavyBlockBigPieceDL; #define dgHeavyBlockSmallPieceDL "__OTR__objects/object_heavy_object/gHeavyBlockSmallPieceDL" static const ALIGN_ASSET(2) char gHeavyBlockSmallPieceDL[] = dgHeavyBlockSmallPieceDL; #define dgHeavyBlockCol "__OTR__objects/object_heavy_object/gHeavyBlockCol" static const ALIGN_ASSET(2) char gHeavyBlockCol[] = dgHeavyBlockCol; #endif // OBJECTS_OBJECT_HEAVY_OBJECT_H