#ifndef OBJECTS_OBJECT_SPOT03_OBJECT_H #define OBJECTS_OBJECT_SPOT03_OBJECT_H 1 #include "align_asset_macro.h" #define dobject_spot03_object_Tex_000000 "__OTR__objects/object_spot03_object/object_spot03_object_Tex_000000" static const ALIGN_ASSET(2) char object_spot03_object_Tex_000000[] = dobject_spot03_object_Tex_000000; #define dobject_spot03_object_Vtx_000800 "__OTR__objects/object_spot03_object/object_spot03_object_Vtx_000800" static const ALIGN_ASSET(2) char object_spot03_object_Vtx_000800[] = dobject_spot03_object_Vtx_000800; #define dobject_spot03_object_Vtx_000990 "__OTR__objects/object_spot03_object/object_spot03_object_Vtx_000990" static const ALIGN_ASSET(2) char object_spot03_object_Vtx_000990[] = dobject_spot03_object_Vtx_000990; #define dobject_spot03_object_DL_000B20 "__OTR__objects/object_spot03_object/object_spot03_object_DL_000B20" static const ALIGN_ASSET(2) char object_spot03_object_DL_000B20[] = dobject_spot03_object_DL_000B20; #define dobject_spot03_object_DL_000BC0 "__OTR__objects/object_spot03_object/object_spot03_object_DL_000BC0" static const ALIGN_ASSET(2) char object_spot03_object_DL_000BC0[] = dobject_spot03_object_DL_000BC0; #define dobject_spot03_object_Col_000C98 "__OTR__objects/object_spot03_object/object_spot03_object_Col_000C98" static const ALIGN_ASSET(2) char object_spot03_object_Col_000C98[] = dobject_spot03_object_Col_000C98; #define dobject_spot03_object_Tex_000CD0 "__OTR__objects/object_spot03_object/object_spot03_object_Tex_000CD0" static const ALIGN_ASSET(2) char object_spot03_object_Tex_000CD0[] = dobject_spot03_object_Tex_000CD0; #define dobject_spot03_object_DL_001580 "__OTR__objects/object_spot03_object/object_spot03_object_DL_001580" static const ALIGN_ASSET(2) char object_spot03_object_DL_001580[] = dobject_spot03_object_DL_001580; #endif // OBJECTS_OBJECT_SPOT03_OBJECT_H