#ifndef OBJECTS_OBJECT_GI_CLOTHES_H #define OBJECTS_OBJECT_GI_CLOTHES_H 1 #include "align_asset_macro.h" #define dobject_gi_clothesTex_000000 "__OTR__objects/object_gi_clothes/object_gi_clothesTex_000000" static const ALIGN_ASSET(2) char object_gi_clothesTex_000000[] = dobject_gi_clothesTex_000000; #define dgGiGoronCollarColorDL "__OTR__objects/object_gi_clothes/gGiGoronCollarColorDL" static const ALIGN_ASSET(2) char gGiGoronCollarColorDL[] = dgGiGoronCollarColorDL; #define dgGiZoraCollarColorDL "__OTR__objects/object_gi_clothes/gGiZoraCollarColorDL" static const ALIGN_ASSET(2) char gGiZoraCollarColorDL[] = dgGiZoraCollarColorDL; #define dgGiGoronTunicColorDL "__OTR__objects/object_gi_clothes/gGiGoronTunicColorDL" static const ALIGN_ASSET(2) char gGiGoronTunicColorDL[] = dgGiGoronTunicColorDL; #define dgGiZoraTunicColorDL "__OTR__objects/object_gi_clothes/gGiZoraTunicColorDL" static const ALIGN_ASSET(2) char gGiZoraTunicColorDL[] = dgGiZoraTunicColorDL; #define dgGiTunicCollarDL "__OTR__objects/object_gi_clothes/gGiTunicCollarDL" static const ALIGN_ASSET(2) char gGiTunicCollarDL[] = dgGiTunicCollarDL; #define dgGiTunicDL "__OTR__objects/object_gi_clothes/gGiTunicDL" static const ALIGN_ASSET(2) char gGiTunicDL[] = dgGiTunicDL; #endif // OBJECTS_OBJECT_GI_CLOTHES_H