#ifndef OBJECTS_OBJECT_HAKACH_OBJECTS_H #define OBJECTS_OBJECT_HAKACH_OBJECTS_H 1 #include "align_asset_macro.h" #define dgBotwHoleTrap1DL "__OTR__objects/object_hakach_objects/gBotwHoleTrap1DL" static const ALIGN_ASSET(2) char gBotwHoleTrap1DL[] = dgBotwHoleTrap1DL; #define dgBotwHoleTrap2DL "__OTR__objects/object_hakach_objects/gBotwHoleTrap2DL" static const ALIGN_ASSET(2) char gBotwHoleTrap2DL[] = dgBotwHoleTrap2DL; #define dgBotwCoffinLidDL "__OTR__objects/object_hakach_objects/gBotwCoffinLidDL" static const ALIGN_ASSET(2) char gBotwCoffinLidDL[] = dgBotwCoffinLidDL; #define dgBotwBombSpotDL "__OTR__objects/object_hakach_objects/gBotwBombSpotDL" static const ALIGN_ASSET(2) char gBotwBombSpotDL[] = dgBotwBombSpotDL; #define dgBotwFakeWallsAndFloorsDL "__OTR__objects/object_hakach_objects/gBotwFakeWallsAndFloorsDL" static const ALIGN_ASSET(2) char gBotwFakeWallsAndFloorsDL[] = dgBotwFakeWallsAndFloorsDL; #define dgBotwBloodSplatterDL "__OTR__objects/object_hakach_objects/gBotwBloodSplatterDL" static const ALIGN_ASSET(2) char gBotwBloodSplatterDL[] = dgBotwBloodSplatterDL; #define dgBotwThreeFakeFloorsDL "__OTR__objects/object_hakach_objects/gBotwThreeFakeFloorsDL" static const ALIGN_ASSET(2) char gBotwThreeFakeFloorsDL[] = dgBotwThreeFakeFloorsDL; #define dgBotwWaterRingDL "__OTR__objects/object_hakach_objects/gBotwWaterRingDL" static const ALIGN_ASSET(2) char gBotwWaterRingDL[] = dgBotwWaterRingDL; #define dgBotwWaterFallDL "__OTR__objects/object_hakach_objects/gBotwWaterFallDL" static const ALIGN_ASSET(2) char gBotwWaterFallDL[] = dgBotwWaterFallDL; #define dgBotwCoffinLidCol "__OTR__objects/object_hakach_objects/gBotwCoffinLidCol" static const ALIGN_ASSET(2) char gBotwCoffinLidCol[] = dgBotwCoffinLidCol; #define dgBotwBombSpotCol "__OTR__objects/object_hakach_objects/gBotwBombSpotCol" static const ALIGN_ASSET(2) char gBotwBombSpotCol[] = dgBotwBombSpotCol; #define dgBotw1Col "__OTR__objects/object_hakach_objects/gBotw1Col" static const ALIGN_ASSET(2) char gBotw1Col[] = dgBotw1Col; #define dgBotw2Col "__OTR__objects/object_hakach_objects/gBotw2Col" static const ALIGN_ASSET(2) char gBotw2Col[] = dgBotw2Col; #define dgBotwWater1Tex "__OTR__objects/object_hakach_objects/gBotwWater1Tex" static const ALIGN_ASSET(2) char gBotwWater1Tex[] = dgBotwWater1Tex; #define dgBotwWater2Tex "__OTR__objects/object_hakach_objects/gBotwWater2Tex" static const ALIGN_ASSET(2) char gBotwWater2Tex[] = dgBotwWater2Tex; #define dgBotwTex_0030F0 "__OTR__objects/object_hakach_objects/gBotwTex_0030F0" static const ALIGN_ASSET(2) char gBotwTex_0030F0[] = dgBotwTex_0030F0; #define dgBotwBloodSplatterTex "__OTR__objects/object_hakach_objects/gBotwBloodSplatterTex" static const ALIGN_ASSET(2) char gBotwBloodSplatterTex[] = dgBotwBloodSplatterTex; #define dgBotwTex_0040F0 "__OTR__objects/object_hakach_objects/gBotwTex_0040F0" static const ALIGN_ASSET(2) char gBotwTex_0040F0[] = dgBotwTex_0040F0; #define dgBotwTex_0048F0 "__OTR__objects/object_hakach_objects/gBotwTex_0048F0" static const ALIGN_ASSET(2) char gBotwTex_0048F0[] = dgBotwTex_0048F0; #define dgBotwTex_0050F0 "__OTR__objects/object_hakach_objects/gBotwTex_0050F0" static const ALIGN_ASSET(2) char gBotwTex_0050F0[] = dgBotwTex_0050F0; #define dgBotwTex_0058F0 "__OTR__objects/object_hakach_objects/gBotwTex_0058F0" static const ALIGN_ASSET(2) char gBotwTex_0058F0[] = dgBotwTex_0058F0; #define dgBotwTex_0060F0 "__OTR__objects/object_hakach_objects/gBotwTex_0060F0" static const ALIGN_ASSET(2) char gBotwTex_0060F0[] = dgBotwTex_0060F0; #define dobject_hakach_objectsTex_0062F0 "__OTR__objects/object_hakach_objects/object_hakach_objectsTex_0062F0" static const ALIGN_ASSET(2) char object_hakach_objectsTex_0062F0[] = dobject_hakach_objectsTex_0062F0; #endif // OBJECTS_OBJECT_HAKACH_OBJECTS_H