#ifndef OBJECTS_OBJECT_MIR_RAY_H #define OBJECTS_OBJECT_MIR_RAY_H 1 #include "align_asset_macro.h" #define dgShieldBeamImageDL "__OTR__objects/object_mir_ray/gShieldBeamImageDL" static const ALIGN_ASSET(2) char gShieldBeamImageDL[] = dgShieldBeamImageDL; #define dgShieldBeamGlowDL "__OTR__objects/object_mir_ray/gShieldBeamGlowDL" static const ALIGN_ASSET(2) char gShieldBeamGlowDL[] = dgShieldBeamGlowDL; #define dgShieldBeamImageCircleTex "__OTR__objects/object_mir_ray/gShieldBeamImageCircleTex" static const ALIGN_ASSET(2) char gShieldBeamImageCircleTex[] = dgShieldBeamImageCircleTex; #define dgShieldBeamImageGerudoSymbolNewTex "__OTR__objects/object_mir_ray/gShieldBeamImageGerudoSymbolNewTex" static const ALIGN_ASSET(2) char gShieldBeamImageGerudoSymbolNewTex[] = dgShieldBeamImageGerudoSymbolNewTex; #define dgShieldBeamGlowRayTex "__OTR__objects/object_mir_ray/gShieldBeamGlowRayTex" static const ALIGN_ASSET(2) char gShieldBeamGlowRayTex[] = dgShieldBeamGlowRayTex; #endif // OBJECTS_OBJECT_MIR_RAY_H