#ifndef OBJECTS_OBJECT_LINK_BOY_H #define OBJECTS_OBJECT_LINK_BOY_H 1 #include "align_asset_macro.h" #define dobject_link_boyTLUT_005400 "__OTR__objects/object_link_boy/object_link_boyTLUT_005400" static const ALIGN_ASSET(2) char object_link_boyTLUT_005400[] = dobject_link_boyTLUT_005400; #define dobject_link_boyTLUT_005800 "__OTR__objects/object_link_boy/object_link_boyTLUT_005800" static const ALIGN_ASSET(2) char object_link_boyTLUT_005800[] = dobject_link_boyTLUT_005800; #define dobject_link_boyTLUT_005A00 "__OTR__objects/object_link_boy/object_link_boyTLUT_005A00" static const ALIGN_ASSET(2) char object_link_boyTLUT_005A00[] = dobject_link_boyTLUT_005A00; #define dobject_link_boyTLUT_00CB40 "__OTR__objects/object_link_boy/object_link_boyTLUT_00CB40" static const ALIGN_ASSET(2) char object_link_boyTLUT_00CB40[] = dobject_link_boyTLUT_00CB40; #define dobject_link_boyTLUT_00CD48 "__OTR__objects/object_link_boy/object_link_boyTLUT_00CD48" static const ALIGN_ASSET(2) char object_link_boyTLUT_00CD48[] = dobject_link_boyTLUT_00CD48; #define dobject_link_boyTLUT_00CF50 "__OTR__objects/object_link_boy/object_link_boyTLUT_00CF50" static const ALIGN_ASSET(2) char object_link_boyTLUT_00CF50[] = dobject_link_boyTLUT_00CF50; #define dobject_link_boyTLUT_00D078 "__OTR__objects/object_link_boy/object_link_boyTLUT_00D078" static const ALIGN_ASSET(2) char object_link_boyTLUT_00D078[] = dobject_link_boyTLUT_00D078; #define dgLinkAdultSkel "__OTR__objects/object_link_boy/gLinkAdultSkel" static const ALIGN_ASSET(2) char gLinkAdultSkel[] = dgLinkAdultSkel; #define dgLinkAdultWaistFarDL "__OTR__objects/object_link_boy/gLinkAdultWaistFarDL" static const ALIGN_ASSET(2) char gLinkAdultWaistFarDL[] = dgLinkAdultWaistFarDL; #define dgLinkAdultRightThighFarDL "__OTR__objects/object_link_boy/gLinkAdultRightThighFarDL" static const ALIGN_ASSET(2) char gLinkAdultRightThighFarDL[] = dgLinkAdultRightThighFarDL; #define dgLinkAdultRightLegFarDL "__OTR__objects/object_link_boy/gLinkAdultRightLegFarDL" static const ALIGN_ASSET(2) char gLinkAdultRightLegFarDL[] = dgLinkAdultRightLegFarDL; #define dgLinkAdultRightFootFarDL "__OTR__objects/object_link_boy/gLinkAdultRightFootFarDL" static const ALIGN_ASSET(2) char gLinkAdultRightFootFarDL[] = dgLinkAdultRightFootFarDL; #define dgLinkAdultLeftThighFarDL "__OTR__objects/object_link_boy/gLinkAdultLeftThighFarDL" static const ALIGN_ASSET(2) char gLinkAdultLeftThighFarDL[] = dgLinkAdultLeftThighFarDL; #define dgLinkAdultLeftLegFarDL "__OTR__objects/object_link_boy/gLinkAdultLeftLegFarDL" static const ALIGN_ASSET(2) char gLinkAdultLeftLegFarDL[] = dgLinkAdultLeftLegFarDL; #define dgLinkAdultLeftFootFarDL "__OTR__objects/object_link_boy/gLinkAdultLeftFootFarDL" static const ALIGN_ASSET(2) char gLinkAdultLeftFootFarDL[] = dgLinkAdultLeftFootFarDL; #define dgLinkAdultCollarFarDL "__OTR__objects/object_link_boy/gLinkAdultCollarFarDL" static const ALIGN_ASSET(2) char gLinkAdultCollarFarDL[] = dgLinkAdultCollarFarDL; #define dgLinkAdultTorsoFarDL "__OTR__objects/object_link_boy/gLinkAdultTorsoFarDL" static const ALIGN_ASSET(2) char gLinkAdultTorsoFarDL[] = dgLinkAdultTorsoFarDL; #define dgLinkAdultHeadFarDL "__OTR__objects/object_link_boy/gLinkAdultHeadFarDL" static const ALIGN_ASSET(2) char gLinkAdultHeadFarDL[] = dgLinkAdultHeadFarDL; #define dgLinkAdultHatFarDL "__OTR__objects/object_link_boy/gLinkAdultHatFarDL" static const ALIGN_ASSET(2) char gLinkAdultHatFarDL[] = dgLinkAdultHatFarDL; #define dgLinkAdultRightShoulderFarDL "__OTR__objects/object_link_boy/gLinkAdultRightShoulderFarDL" static const ALIGN_ASSET(2) char gLinkAdultRightShoulderFarDL[] = dgLinkAdultRightShoulderFarDL; #define dgLinkAdultRightArmFarDL "__OTR__objects/object_link_boy/gLinkAdultRightArmFarDL" static const ALIGN_ASSET(2) char gLinkAdultRightArmFarDL[] = dgLinkAdultRightArmFarDL; #define dgLinkAdultRightHandFarDL "__OTR__objects/object_link_boy/gLinkAdultRightHandFarDL" static const ALIGN_ASSET(2) char gLinkAdultRightHandFarDL[] = dgLinkAdultRightHandFarDL; #define dgLinkAdultLeftShoulderFarDL "__OTR__objects/object_link_boy/gLinkAdultLeftShoulderFarDL" static const ALIGN_ASSET(2) char gLinkAdultLeftShoulderFarDL[] = dgLinkAdultLeftShoulderFarDL; #define dgLinkAdultLeftArmFarDL "__OTR__objects/object_link_boy/gLinkAdultLeftArmFarDL" static const ALIGN_ASSET(2) char gLinkAdultLeftArmFarDL[] = dgLinkAdultLeftArmFarDL; #define dgLinkAdultLeftHandFarDL "__OTR__objects/object_link_boy/gLinkAdultLeftHandFarDL" static const ALIGN_ASSET(2) char gLinkAdultLeftHandFarDL[] = dgLinkAdultLeftHandFarDL; #define dgLinkAdultWaistNearDL "__OTR__objects/object_link_boy/gLinkAdultWaistNearDL" static const ALIGN_ASSET(2) char gLinkAdultWaistNearDL[] = dgLinkAdultWaistNearDL; #define dgLinkAdultRightThighNearDL "__OTR__objects/object_link_boy/gLinkAdultRightThighNearDL" static const ALIGN_ASSET(2) char gLinkAdultRightThighNearDL[] = dgLinkAdultRightThighNearDL; #define dgLinkAdultRightLegNearDL "__OTR__objects/object_link_boy/gLinkAdultRightLegNearDL" static const ALIGN_ASSET(2) char gLinkAdultRightLegNearDL[] = dgLinkAdultRightLegNearDL; #define dgLinkAdultRightFootNearDL "__OTR__objects/object_link_boy/gLinkAdultRightFootNearDL" static const ALIGN_ASSET(2) char gLinkAdultRightFootNearDL[] = dgLinkAdultRightFootNearDL; #define dgLinkAdultLeftThighNearDL "__OTR__objects/object_link_boy/gLinkAdultLeftThighNearDL" static const ALIGN_ASSET(2) char gLinkAdultLeftThighNearDL[] = dgLinkAdultLeftThighNearDL; #define dgLinkAdultLeftLegNearDL "__OTR__objects/object_link_boy/gLinkAdultLeftLegNearDL" static const ALIGN_ASSET(2) char gLinkAdultLeftLegNearDL[] = dgLinkAdultLeftLegNearDL; #define dgLinkAdultLeftFootNearDL "__OTR__objects/object_link_boy/gLinkAdultLeftFootNearDL" static const ALIGN_ASSET(2) char gLinkAdultLeftFootNearDL[] = dgLinkAdultLeftFootNearDL; #define dgLinkAdultCollarNearDL "__OTR__objects/object_link_boy/gLinkAdultCollarNearDL" static const ALIGN_ASSET(2) char gLinkAdultCollarNearDL[] = dgLinkAdultCollarNearDL; #define dgLinkAdultTorsoNearDL "__OTR__objects/object_link_boy/gLinkAdultTorsoNearDL" static const ALIGN_ASSET(2) char gLinkAdultTorsoNearDL[] = dgLinkAdultTorsoNearDL; #define dgLinkAdultHeadNearDL "__OTR__objects/object_link_boy/gLinkAdultHeadNearDL" static const ALIGN_ASSET(2) char gLinkAdultHeadNearDL[] = dgLinkAdultHeadNearDL; #define dgLinkAdultHatNearDL "__OTR__objects/object_link_boy/gLinkAdultHatNearDL" static const ALIGN_ASSET(2) char gLinkAdultHatNearDL[] = dgLinkAdultHatNearDL; #define dgLinkAdultRightShoulderNearDL "__OTR__objects/object_link_boy/gLinkAdultRightShoulderNearDL" static const ALIGN_ASSET(2) char gLinkAdultRightShoulderNearDL[] = dgLinkAdultRightShoulderNearDL; #define dgLinkAdultRightArmNearDL "__OTR__objects/object_link_boy/gLinkAdultRightArmNearDL" static const ALIGN_ASSET(2) char gLinkAdultRightArmNearDL[] = dgLinkAdultRightArmNearDL; #define dgLinkAdultRightHandNearDL "__OTR__objects/object_link_boy/gLinkAdultRightHandNearDL" static const ALIGN_ASSET(2) char gLinkAdultRightHandNearDL[] = dgLinkAdultRightHandNearDL; #define dgLinkAdultLeftShoulderNearDL "__OTR__objects/object_link_boy/gLinkAdultLeftShoulderNearDL" static const ALIGN_ASSET(2) char gLinkAdultLeftShoulderNearDL[] = dgLinkAdultLeftShoulderNearDL; #define dgLinkAdultLeftArmNearDL "__OTR__objects/object_link_boy/gLinkAdultLeftArmNearDL" static const ALIGN_ASSET(2) char gLinkAdultLeftArmNearDL[] = dgLinkAdultLeftArmNearDL; #define dgLinkAdultLeftHandNearDL "__OTR__objects/object_link_boy/gLinkAdultLeftHandNearDL" static const ALIGN_ASSET(2) char gLinkAdultLeftHandNearDL[] = dgLinkAdultLeftHandNearDL; #define dgLinkAdultBottleDL "__OTR__objects/object_link_boy/gLinkAdultBottleDL" static const ALIGN_ASSET(2) char gLinkAdultBottleDL[] = dgLinkAdultBottleDL; #define dgLinkAdultHandHoldingBottleDL "__OTR__objects/object_link_boy/gLinkAdultHandHoldingBottleDL" static const ALIGN_ASSET(2) char gLinkAdultHandHoldingBottleDL[] = dgLinkAdultHandHoldingBottleDL; #define dgLinkAdultRightHandClosedNearDL "__OTR__objects/object_link_boy/gLinkAdultRightHandClosedNearDL" static const ALIGN_ASSET(2) char gLinkAdultRightHandClosedNearDL[] = dgLinkAdultRightHandClosedNearDL; #define dgLinkAdultRightHandClosedFarDL "__OTR__objects/object_link_boy/gLinkAdultRightHandClosedFarDL" static const ALIGN_ASSET(2) char gLinkAdultRightHandClosedFarDL[] = dgLinkAdultRightHandClosedFarDL; #define dgLinkAdultLeftHandHoldingMasterSwordNearDL "__OTR__objects/object_link_boy/gLinkAdultLeftHandHoldingMasterSwordNearDL" static const ALIGN_ASSET(2) char gLinkAdultLeftHandHoldingMasterSwordNearDL[] = dgLinkAdultLeftHandHoldingMasterSwordNearDL; #define dgLinkAdultLeftHandHoldingMasterSwordFarDL "__OTR__objects/object_link_boy/gLinkAdultLeftHandHoldingMasterSwordFarDL" static const ALIGN_ASSET(2) char gLinkAdultLeftHandHoldingMasterSwordFarDL[] = dgLinkAdultLeftHandHoldingMasterSwordFarDL; #define dgLinkAdultLeftHandClosedNearDL "__OTR__objects/object_link_boy/gLinkAdultLeftHandClosedNearDL" static const ALIGN_ASSET(2) char gLinkAdultLeftHandClosedNearDL[] = dgLinkAdultLeftHandClosedNearDL; #define dgLinkAdultLeftHandClosedFarDL "__OTR__objects/object_link_boy/gLinkAdultLeftHandClosedFarDL" static const ALIGN_ASSET(2) char gLinkAdultLeftHandClosedFarDL[] = dgLinkAdultLeftHandClosedFarDL; #define dgLinkAdultRightArmOutNearDL "__OTR__objects/object_link_boy/gLinkAdultRightArmOutNearDL" static const ALIGN_ASSET(2) char gLinkAdultRightArmOutNearDL[] = dgLinkAdultRightArmOutNearDL; #define dgLinkAdultRightHandOutNearDL "__OTR__objects/object_link_boy/gLinkAdultRightHandOutNearDL" static const ALIGN_ASSET(2) char gLinkAdultRightHandOutNearDL[] = dgLinkAdultRightHandOutNearDL; #define dgLinkAdultLeftArmOutNearDL "__OTR__objects/object_link_boy/gLinkAdultLeftArmOutNearDL" static const ALIGN_ASSET(2) char gLinkAdultLeftArmOutNearDL[] = dgLinkAdultLeftArmOutNearDL; #define dgLinkAdultLeftHandOutNearDL "__OTR__objects/object_link_boy/gLinkAdultLeftHandOutNearDL" static const ALIGN_ASSET(2) char gLinkAdultLeftHandOutNearDL[] = dgLinkAdultLeftHandOutNearDL; #define dgLinkAdultMasterSwordAndSheathNearDL "__OTR__objects/object_link_boy/gLinkAdultMasterSwordAndSheathNearDL" static const ALIGN_ASSET(2) char gLinkAdultMasterSwordAndSheathNearDL[] = dgLinkAdultMasterSwordAndSheathNearDL; #define dgLinkAdultMasterSwordAndSheathFarDL "__OTR__objects/object_link_boy/gLinkAdultMasterSwordAndSheathFarDL" static const ALIGN_ASSET(2) char gLinkAdultMasterSwordAndSheathFarDL[] = dgLinkAdultMasterSwordAndSheathFarDL; #define dgLinkAdultHylianShieldSwordAndSheathNearDL "__OTR__objects/object_link_boy/gLinkAdultHylianShieldSwordAndSheathNearDL" static const ALIGN_ASSET(2) char gLinkAdultHylianShieldSwordAndSheathNearDL[] = dgLinkAdultHylianShieldSwordAndSheathNearDL; #define dgLinkAdultHylianShieldSwordAndSheathFarDL "__OTR__objects/object_link_boy/gLinkAdultHylianShieldSwordAndSheathFarDL" static const ALIGN_ASSET(2) char gLinkAdultHylianShieldSwordAndSheathFarDL[] = dgLinkAdultHylianShieldSwordAndSheathFarDL; #define dgLinkAdultHylianShieldAndSheathNearDL "__OTR__objects/object_link_boy/gLinkAdultHylianShieldAndSheathNearDL" static const ALIGN_ASSET(2) char gLinkAdultHylianShieldAndSheathNearDL[] = dgLinkAdultHylianShieldAndSheathNearDL; #define dgLinkAdultHylianShieldAndSheathFarDL "__OTR__objects/object_link_boy/gLinkAdultHylianShieldAndSheathFarDL" static const ALIGN_ASSET(2) char gLinkAdultHylianShieldAndSheathFarDL[] = dgLinkAdultHylianShieldAndSheathFarDL; #define dgLinkAdultMirrorShieldAndSheathNearDL "__OTR__objects/object_link_boy/gLinkAdultMirrorShieldAndSheathNearDL" static const ALIGN_ASSET(2) char gLinkAdultMirrorShieldAndSheathNearDL[] = dgLinkAdultMirrorShieldAndSheathNearDL; #define dgLinkAdultMirrorShieldAndSheathFarDL "__OTR__objects/object_link_boy/gLinkAdultMirrorShieldAndSheathFarDL" static const ALIGN_ASSET(2) char gLinkAdultMirrorShieldAndSheathFarDL[] = dgLinkAdultMirrorShieldAndSheathFarDL; #define dgLinkAdultMirrorShieldSwordAndSheathNearDL "__OTR__objects/object_link_boy/gLinkAdultMirrorShieldSwordAndSheathNearDL" static const ALIGN_ASSET(2) char gLinkAdultMirrorShieldSwordAndSheathNearDL[] = dgLinkAdultMirrorShieldSwordAndSheathNearDL; #define dgLinkAdultMirrorShieldSwordAndSheathFarDL "__OTR__objects/object_link_boy/gLinkAdultMirrorShieldSwordAndSheathFarDL" static const ALIGN_ASSET(2) char gLinkAdultMirrorShieldSwordAndSheathFarDL[] = dgLinkAdultMirrorShieldSwordAndSheathFarDL; #define dgLinkAdultLeftHandHoldingBgsNearDL "__OTR__objects/object_link_boy/gLinkAdultLeftHandHoldingBgsNearDL" static const ALIGN_ASSET(2) char gLinkAdultLeftHandHoldingBgsNearDL[] = dgLinkAdultLeftHandHoldingBgsNearDL; #define dgLinkAdultLeftHandHoldingBgsFarDL "__OTR__objects/object_link_boy/gLinkAdultLeftHandHoldingBgsFarDL" static const ALIGN_ASSET(2) char gLinkAdultLeftHandHoldingBgsFarDL[] = dgLinkAdultLeftHandHoldingBgsFarDL; #define dgLinkAdultHandHoldingBrokenGiantsKnifeDL "__OTR__objects/object_link_boy/gLinkAdultHandHoldingBrokenGiantsKnifeDL" static const ALIGN_ASSET(2) char gLinkAdultHandHoldingBrokenGiantsKnifeDL[] = dgLinkAdultHandHoldingBrokenGiantsKnifeDL; #define dgLinkAdultHandHoldingBrokenGiantsKnifeFarDL "__OTR__objects/object_link_boy/gLinkAdultHandHoldingBrokenGiantsKnifeFarDL" static const ALIGN_ASSET(2) char gLinkAdultHandHoldingBrokenGiantsKnifeFarDL[] = dgLinkAdultHandHoldingBrokenGiantsKnifeFarDL; #define dgLinkAdultSheathNearDL "__OTR__objects/object_link_boy/gLinkAdultSheathNearDL" static const ALIGN_ASSET(2) char gLinkAdultSheathNearDL[] = dgLinkAdultSheathNearDL; #define dgLinkAdultSheathFarDL "__OTR__objects/object_link_boy/gLinkAdultSheathFarDL" static const ALIGN_ASSET(2) char gLinkAdultSheathFarDL[] = dgLinkAdultSheathFarDL; #define dgLinkAdultRightHandHoldingHylianShieldNearDL "__OTR__objects/object_link_boy/gLinkAdultRightHandHoldingHylianShieldNearDL" static const ALIGN_ASSET(2) char gLinkAdultRightHandHoldingHylianShieldNearDL[] = dgLinkAdultRightHandHoldingHylianShieldNearDL; #define dgLinkAdultRightHandHoldingHylianShieldFarDL "__OTR__objects/object_link_boy/gLinkAdultRightHandHoldingHylianShieldFarDL" static const ALIGN_ASSET(2) char gLinkAdultRightHandHoldingHylianShieldFarDL[] = dgLinkAdultRightHandHoldingHylianShieldFarDL; #define dgLinkAdultBrokenGiantsKnifeBladeDL "__OTR__objects/object_link_boy/gLinkAdultBrokenGiantsKnifeBladeDL" static const ALIGN_ASSET(2) char gLinkAdultBrokenGiantsKnifeBladeDL[] = dgLinkAdultBrokenGiantsKnifeBladeDL; #define dgLinkAdultShieldHandleTex "__OTR__objects/object_link_boy/gLinkAdultShieldHandleTex" static const ALIGN_ASSET(2) char gLinkAdultShieldHandleTex[] = dgLinkAdultShieldHandleTex; #define dgLinkAdultHylianShieldBackTex "__OTR__objects/object_link_boy/gLinkAdultHylianShieldBackTex" static const ALIGN_ASSET(2) char gLinkAdultHylianShieldBackTex[] = dgLinkAdultHylianShieldBackTex; #define dgLinkAdultSheathBandTex "__OTR__objects/object_link_boy/gLinkAdultSheathBandTex" static const ALIGN_ASSET(2) char gLinkAdultSheathBandTex[] = dgLinkAdultSheathBandTex; #define dgLinkAdultMirrorShieldLowerDesignTex "__OTR__objects/object_link_boy/gLinkAdultMirrorShieldLowerDesignTex" static const ALIGN_ASSET(2) char gLinkAdultMirrorShieldLowerDesignTex[] = dgLinkAdultMirrorShieldLowerDesignTex; #define dgLinkAdultMirrorShieldUpperDesignTex "__OTR__objects/object_link_boy/gLinkAdultMirrorShieldUpperDesignTex" static const ALIGN_ASSET(2) char gLinkAdultMirrorShieldUpperDesignTex[] = dgLinkAdultMirrorShieldUpperDesignTex; #define dgLinkAdultDefaultGauntlet1Tex "__OTR__objects/object_link_boy/gLinkAdultDefaultGauntlet1Tex" static const ALIGN_ASSET(2) char gLinkAdultDefaultGauntlet1Tex[] = dgLinkAdultDefaultGauntlet1Tex; #define dgLinkAdultDefaultGauntlet2Tex "__OTR__objects/object_link_boy/gLinkAdultDefaultGauntlet2Tex" static const ALIGN_ASSET(2) char gLinkAdultDefaultGauntlet2Tex[] = dgLinkAdultDefaultGauntlet2Tex; #define dgLinkAdultHandTex "__OTR__objects/object_link_boy/gLinkAdultHandTex" static const ALIGN_ASSET(2) char gLinkAdultHandTex[] = dgLinkAdultHandTex; #define dgLinkAdultClosedHandThumbTex "__OTR__objects/object_link_boy/gLinkAdultClosedHandThumbTex" static const ALIGN_ASSET(2) char gLinkAdultClosedHandThumbTex[] = dgLinkAdultClosedHandThumbTex; #define dgLinkAdultClosedHandSideTex "__OTR__objects/object_link_boy/gLinkAdultClosedHandSideTex" static const ALIGN_ASSET(2) char gLinkAdultClosedHandSideTex[] = dgLinkAdultClosedHandSideTex; #define dgLinkAdultBowBodyTex "__OTR__objects/object_link_boy/gLinkAdultBowBodyTex" static const ALIGN_ASSET(2) char gLinkAdultBowBodyTex[] = dgLinkAdultBowBodyTex; #define dgLinkAdultSwordEmblemTex "__OTR__objects/object_link_boy/gLinkAdultSwordEmblemTex" static const ALIGN_ASSET(2) char gLinkAdultSwordEmblemTex[] = dgLinkAdultSwordEmblemTex; #define dgLinkAdultArmOutSleeveTex "__OTR__objects/object_link_boy/gLinkAdultArmOutSleeveTex" static const ALIGN_ASSET(2) char gLinkAdultArmOutSleeveTex[] = dgLinkAdultArmOutSleeveTex; #define dgLinkAdultArmOutUpperGauntletTex "__OTR__objects/object_link_boy/gLinkAdultArmOutUpperGauntletTex" static const ALIGN_ASSET(2) char gLinkAdultArmOutUpperGauntletTex[] = dgLinkAdultArmOutUpperGauntletTex; #define dgLinkAdultArmGauntletTex "__OTR__objects/object_link_boy/gLinkAdultArmGauntletTex" static const ALIGN_ASSET(2) char gLinkAdultArmGauntletTex[] = dgLinkAdultArmGauntletTex; #define dgLinkAdultBoot2Tex "__OTR__objects/object_link_boy/gLinkAdultBoot2Tex" static const ALIGN_ASSET(2) char gLinkAdultBoot2Tex[] = dgLinkAdultBoot2Tex; #define dgLinkAdultBootBuckleTex "__OTR__objects/object_link_boy/gLinkAdultBootBuckleTex" static const ALIGN_ASSET(2) char gLinkAdultBootBuckleTex[] = dgLinkAdultBootBuckleTex; #define dgLinkAdultEarringTex "__OTR__objects/object_link_boy/gLinkAdultEarringTex" static const ALIGN_ASSET(2) char gLinkAdultEarringTex[] = dgLinkAdultEarringTex; #define dgLinkAdultRightHandHoldingBowNearDL "__OTR__objects/object_link_boy/gLinkAdultRightHandHoldingBowNearDL" static const ALIGN_ASSET(2) char gLinkAdultRightHandHoldingBowNearDL[] = dgLinkAdultRightHandHoldingBowNearDL; #define dgLinkAdultRightHandHoldingBowFarDL "__OTR__objects/object_link_boy/gLinkAdultRightHandHoldingBowFarDL" static const ALIGN_ASSET(2) char gLinkAdultRightHandHoldingBowFarDL[] = dgLinkAdultRightHandHoldingBowFarDL; #define dgLinkAdultRightHandHoldingBowFirstPersonDL "__OTR__objects/object_link_boy/gLinkAdultRightHandHoldingBowFirstPersonDL" static const ALIGN_ASSET(2) char gLinkAdultRightHandHoldingBowFirstPersonDL[] = dgLinkAdultRightHandHoldingBowFirstPersonDL; #define dgLinkAdultBowStringDL "__OTR__objects/object_link_boy/gLinkAdultBowStringDL" static const ALIGN_ASSET(2) char gLinkAdultBowStringDL[] = dgLinkAdultBowStringDL; #define dgLinkAdultLeftHandHoldingHammerNearDL "__OTR__objects/object_link_boy/gLinkAdultLeftHandHoldingHammerNearDL" static const ALIGN_ASSET(2) char gLinkAdultLeftHandHoldingHammerNearDL[] = dgLinkAdultLeftHandHoldingHammerNearDL; #define dgLinkAdultLeftHandHoldingHammerFarDL "__OTR__objects/object_link_boy/gLinkAdultLeftHandHoldingHammerFarDL" static const ALIGN_ASSET(2) char gLinkAdultLeftHandHoldingHammerFarDL[] = dgLinkAdultLeftHandHoldingHammerFarDL; #define dgLinkAdultRightHandHoldingMirrorShieldNearDL "__OTR__objects/object_link_boy/gLinkAdultRightHandHoldingMirrorShieldNearDL" static const ALIGN_ASSET(2) char gLinkAdultRightHandHoldingMirrorShieldNearDL[] = dgLinkAdultRightHandHoldingMirrorShieldNearDL; #define dgLinkAdultRightHandHoldingMirrorShieldFarDL "__OTR__objects/object_link_boy/gLinkAdultRightHandHoldingMirrorShieldFarDL" static const ALIGN_ASSET(2) char gLinkAdultRightHandHoldingMirrorShieldFarDL[] = dgLinkAdultRightHandHoldingMirrorShieldFarDL; #define dgLinkAdultRightHandHoldingOotNearDL "__OTR__objects/object_link_boy/gLinkAdultRightHandHoldingOotNearDL" static const ALIGN_ASSET(2) char gLinkAdultRightHandHoldingOotNearDL[] = dgLinkAdultRightHandHoldingOotNearDL; #define dgLinkAdultRightHandHoldingOotFarDL "__OTR__objects/object_link_boy/gLinkAdultRightHandHoldingOotFarDL" static const ALIGN_ASSET(2) char gLinkAdultRightHandHoldingOotFarDL[] = dgLinkAdultRightHandHoldingOotFarDL; #define dgLinkAdultRightHandHoldingHookshotNearDL "__OTR__objects/object_link_boy/gLinkAdultRightHandHoldingHookshotNearDL" static const ALIGN_ASSET(2) char gLinkAdultRightHandHoldingHookshotNearDL[] = dgLinkAdultRightHandHoldingHookshotNearDL; #define dgLinkAdultRightHandHoldingHookshotFarDL "__OTR__objects/object_link_boy/gLinkAdultRightHandHoldingHookshotFarDL" static const ALIGN_ASSET(2) char gLinkAdultRightHandHoldingHookshotFarDL[] = dgLinkAdultRightHandHoldingHookshotFarDL; #define dgLinkAdultHookshotChainDL "__OTR__objects/object_link_boy/gLinkAdultHookshotChainDL" static const ALIGN_ASSET(2) char gLinkAdultHookshotChainDL[] = dgLinkAdultHookshotChainDL; #define dgLinkAdultHookshotTipDL "__OTR__objects/object_link_boy/gLinkAdultHookshotTipDL" static const ALIGN_ASSET(2) char gLinkAdultHookshotTipDL[] = dgLinkAdultHookshotTipDL; #define dgLinkAdultHookshotMetalTex "__OTR__objects/object_link_boy/gLinkAdultHookshotMetalTex" static const ALIGN_ASSET(2) char gLinkAdultHookshotMetalTex[] = dgLinkAdultHookshotMetalTex; #define dgLinkAdultHookshotHandleTex "__OTR__objects/object_link_boy/gLinkAdultHookshotHandleTex" static const ALIGN_ASSET(2) char gLinkAdultHookshotHandleTex[] = dgLinkAdultHookshotHandleTex; #define dgLinkAdultHookshotDesignTex "__OTR__objects/object_link_boy/gLinkAdultHookshotDesignTex" static const ALIGN_ASSET(2) char gLinkAdultHookshotDesignTex[] = dgLinkAdultHookshotDesignTex; #define dgLinkAdultHookshotChainTex "__OTR__objects/object_link_boy/gLinkAdultHookshotChainTex" static const ALIGN_ASSET(2) char gLinkAdultHookshotChainTex[] = dgLinkAdultHookshotChainTex; #define dgLinkAdultHookshotReticleTex "__OTR__objects/object_link_boy/gLinkAdultHookshotReticleTex" static const ALIGN_ASSET(2) char gLinkAdultHookshotReticleTex[] = dgLinkAdultHookshotReticleTex; #define dgLinkAdultBeltClaspTex "__OTR__objects/object_link_boy/gLinkAdultBeltClaspTex" static const ALIGN_ASSET(2) char gLinkAdultBeltClaspTex[] = dgLinkAdultBeltClaspTex; #define dgLinkAdultSkirtAndHatTex "__OTR__objects/object_link_boy/gLinkAdultSkirtAndHatTex" static const ALIGN_ASSET(2) char gLinkAdultSkirtAndHatTex[] = dgLinkAdultSkirtAndHatTex; #define dgLinkAdultBeltTex "__OTR__objects/object_link_boy/gLinkAdultBeltTex" static const ALIGN_ASSET(2) char gLinkAdultBeltTex[] = dgLinkAdultBeltTex; #define dgLinkAdultLegTex "__OTR__objects/object_link_boy/gLinkAdultLegTex" static const ALIGN_ASSET(2) char gLinkAdultLegTex[] = dgLinkAdultLegTex; #define dgLinkAdultBootFarTex "__OTR__objects/object_link_boy/gLinkAdultBootFarTex" static const ALIGN_ASSET(2) char gLinkAdultBootFarTex[] = dgLinkAdultBootFarTex; #define dgLinkAdultBootTex "__OTR__objects/object_link_boy/gLinkAdultBootTex" static const ALIGN_ASSET(2) char gLinkAdultBootTex[] = dgLinkAdultBootTex; #define dgLinkAdultCollarTex "__OTR__objects/object_link_boy/gLinkAdultCollarTex" static const ALIGN_ASSET(2) char gLinkAdultCollarTex[] = dgLinkAdultCollarTex; #define dgLinkAdultTunicTex "__OTR__objects/object_link_boy/gLinkAdultTunicTex" static const ALIGN_ASSET(2) char gLinkAdultTunicTex[] = dgLinkAdultTunicTex; #define dgLinkAdultNeckTex "__OTR__objects/object_link_boy/gLinkAdultNeckTex" static const ALIGN_ASSET(2) char gLinkAdultNeckTex[] = dgLinkAdultNeckTex; #define dgLinkAdultNose2Tex "__OTR__objects/object_link_boy/gLinkAdultNose2Tex" static const ALIGN_ASSET(2) char gLinkAdultNose2Tex[] = dgLinkAdultNose2Tex; #define dgLinkAdultLeftGauntletPlate1DL "__OTR__objects/object_link_boy/gLinkAdultLeftGauntletPlate1DL" static const ALIGN_ASSET(2) char gLinkAdultLeftGauntletPlate1DL[] = dgLinkAdultLeftGauntletPlate1DL; #define dgLinkAdultLeftGauntletPlate2DL "__OTR__objects/object_link_boy/gLinkAdultLeftGauntletPlate2DL" static const ALIGN_ASSET(2) char gLinkAdultLeftGauntletPlate2DL[] = dgLinkAdultLeftGauntletPlate2DL; #define dgLinkAdultLeftGauntletPlate3DL "__OTR__objects/object_link_boy/gLinkAdultLeftGauntletPlate3DL" static const ALIGN_ASSET(2) char gLinkAdultLeftGauntletPlate3DL[] = dgLinkAdultLeftGauntletPlate3DL; #define dgLinkAdultRightGauntletPlate1DL "__OTR__objects/object_link_boy/gLinkAdultRightGauntletPlate1DL" static const ALIGN_ASSET(2) char gLinkAdultRightGauntletPlate1DL[] = dgLinkAdultRightGauntletPlate1DL; #define dgLinkAdultRightGauntletPlate2DL "__OTR__objects/object_link_boy/gLinkAdultRightGauntletPlate2DL" static const ALIGN_ASSET(2) char gLinkAdultRightGauntletPlate2DL[] = dgLinkAdultRightGauntletPlate2DL; #define dgLinkAdultRightGauntletPlate3DL "__OTR__objects/object_link_boy/gLinkAdultRightGauntletPlate3DL" static const ALIGN_ASSET(2) char gLinkAdultRightGauntletPlate3DL[] = dgLinkAdultRightGauntletPlate3DL; #define dgLinkAdultGauntletPlate1Tex "__OTR__objects/object_link_boy/gLinkAdultGauntletPlate1Tex" static const ALIGN_ASSET(2) char gLinkAdultGauntletPlate1Tex[] = dgLinkAdultGauntletPlate1Tex; #define dgLinkAdultGauntletPlate2Tex "__OTR__objects/object_link_boy/gLinkAdultGauntletPlate2Tex" static const ALIGN_ASSET(2) char gLinkAdultGauntletPlate2Tex[] = dgLinkAdultGauntletPlate2Tex; #define dgLinkAdultHookshotReticleVtx "__OTR__objects/object_link_boy/gLinkAdultHookshotReticleVtx" static const ALIGN_ASSET(2) char gLinkAdultHookshotReticleVtx[] = dgLinkAdultHookshotReticleVtx; #define dgLinkAdultHookshotReticleDL "__OTR__objects/object_link_boy/gLinkAdultHookshotReticleDL" static const ALIGN_ASSET(2) char gLinkAdultHookshotReticleDL[] = dgLinkAdultHookshotReticleDL; #define dgLinkAdultLeftIronBootDL "__OTR__objects/object_link_boy/gLinkAdultLeftIronBootDL" static const ALIGN_ASSET(2) char gLinkAdultLeftIronBootDL[] = dgLinkAdultLeftIronBootDL; #define dgLinkAdultRightIronBootDL "__OTR__objects/object_link_boy/gLinkAdultRightIronBootDL" static const ALIGN_ASSET(2) char gLinkAdultRightIronBootDL[] = dgLinkAdultRightIronBootDL; #define dgLinkAdultIronBootTex "__OTR__objects/object_link_boy/gLinkAdultIronBootTex" static const ALIGN_ASSET(2) char gLinkAdultIronBootTex[] = dgLinkAdultIronBootTex; #define dgLinkAdultLeftHoverBootDL "__OTR__objects/object_link_boy/gLinkAdultLeftHoverBootDL" static const ALIGN_ASSET(2) char gLinkAdultLeftHoverBootDL[] = dgLinkAdultLeftHoverBootDL; #define dgLinkAdultRightHoverBootDL "__OTR__objects/object_link_boy/gLinkAdultRightHoverBootDL" static const ALIGN_ASSET(2) char gLinkAdultRightHoverBootDL[] = dgLinkAdultRightHoverBootDL; #define dgLinkAdultHoverBootsHeelTex "__OTR__objects/object_link_boy/gLinkAdultHoverBootsHeelTex" static const ALIGN_ASSET(2) char gLinkAdultHoverBootsHeelTex[] = dgLinkAdultHoverBootsHeelTex; #define dgLinkAdultHoverBootsJetTex "__OTR__objects/object_link_boy/gLinkAdultHoverBootsJetTex" static const ALIGN_ASSET(2) char gLinkAdultHoverBootsJetTex[] = dgLinkAdultHoverBootsJetTex; #define dgLinkAdultHoverBootsFeatherTex "__OTR__objects/object_link_boy/gLinkAdultHoverBootsFeatherTex" static const ALIGN_ASSET(2) char gLinkAdultHoverBootsFeatherTex[] = dgLinkAdultHoverBootsFeatherTex; #define dgLinkAdultSheathTex "__OTR__objects/object_link_boy/gLinkAdultSheathTex" static const ALIGN_ASSET(2) char gLinkAdultSheathTex[] = dgLinkAdultSheathTex; #define dgLinkAdultSwordPommelTex "__OTR__objects/object_link_boy/gLinkAdultSwordPommelTex" static const ALIGN_ASSET(2) char gLinkAdultSwordPommelTex[] = dgLinkAdultSwordPommelTex; #define dgLinkAdultSwordGuardTex "__OTR__objects/object_link_boy/gLinkAdultSwordGuardTex" static const ALIGN_ASSET(2) char gLinkAdultSwordGuardTex[] = dgLinkAdultSwordGuardTex; #define dgLinkAdultEyesOpenTex "__OTR__objects/object_link_boy/gLinkAdultEyesOpenTex" static const ALIGN_ASSET(2) char gLinkAdultEyesOpenTex[] = dgLinkAdultEyesOpenTex; #define dgLinkAdultEyesHalfTex "__OTR__objects/object_link_boy/gLinkAdultEyesHalfTex" static const ALIGN_ASSET(2) char gLinkAdultEyesHalfTex[] = dgLinkAdultEyesHalfTex; #define dgLinkAdultEyesClosedfTex "__OTR__objects/object_link_boy/gLinkAdultEyesClosedfTex" static const ALIGN_ASSET(2) char gLinkAdultEyesClosedfTex[] = dgLinkAdultEyesClosedfTex; #define dgLinkAdultEyesRollLeftTex "__OTR__objects/object_link_boy/gLinkAdultEyesRollLeftTex" static const ALIGN_ASSET(2) char gLinkAdultEyesRollLeftTex[] = dgLinkAdultEyesRollLeftTex; #define dgLinkAdultEyesRollRightTex "__OTR__objects/object_link_boy/gLinkAdultEyesRollRightTex" static const ALIGN_ASSET(2) char gLinkAdultEyesRollRightTex[] = dgLinkAdultEyesRollRightTex; #define dgLinkAdultEyesShockTex "__OTR__objects/object_link_boy/gLinkAdultEyesShockTex" static const ALIGN_ASSET(2) char gLinkAdultEyesShockTex[] = dgLinkAdultEyesShockTex; #define dgLinkAdultEyesUnk1Tex "__OTR__objects/object_link_boy/gLinkAdultEyesUnk1Tex" static const ALIGN_ASSET(2) char gLinkAdultEyesUnk1Tex[] = dgLinkAdultEyesUnk1Tex; #define dgLinkAdultEyesUnk2Tex "__OTR__objects/object_link_boy/gLinkAdultEyesUnk2Tex" static const ALIGN_ASSET(2) char gLinkAdultEyesUnk2Tex[] = dgLinkAdultEyesUnk2Tex; #define dgLinkAdultMouth1Tex "__OTR__objects/object_link_boy/gLinkAdultMouth1Tex" static const ALIGN_ASSET(2) char gLinkAdultMouth1Tex[] = dgLinkAdultMouth1Tex; #define dgLinkAdultMouth2Tex "__OTR__objects/object_link_boy/gLinkAdultMouth2Tex" static const ALIGN_ASSET(2) char gLinkAdultMouth2Tex[] = dgLinkAdultMouth2Tex; #define dgLinkAdultMouth3Tex "__OTR__objects/object_link_boy/gLinkAdultMouth3Tex" static const ALIGN_ASSET(2) char gLinkAdultMouth3Tex[] = dgLinkAdultMouth3Tex; #define dgLinkAdultMouth4Tex "__OTR__objects/object_link_boy/gLinkAdultMouth4Tex" static const ALIGN_ASSET(2) char gLinkAdultMouth4Tex[] = dgLinkAdultMouth4Tex; #define dgLinkAdultEarTex "__OTR__objects/object_link_boy/gLinkAdultEarTex" static const ALIGN_ASSET(2) char gLinkAdultEarTex[] = dgLinkAdultEarTex; #define dgLinkAdultNoseTex "__OTR__objects/object_link_boy/gLinkAdultNoseTex" static const ALIGN_ASSET(2) char gLinkAdultNoseTex[] = dgLinkAdultNoseTex; #define dgLinkAdultHeadTLUT "__OTR__objects/object_link_boy/gLinkAdultHeadTLUT" static const ALIGN_ASSET(2) char gLinkAdultHeadTLUT[] = dgLinkAdultHeadTLUT; #define dgLinkAdultTlut_005E00 "__OTR__objects/object_link_boy/gLinkAdultTlut_005E00" static const ALIGN_ASSET(2) char gLinkAdultTlut_005E00[] = dgLinkAdultTlut_005E00; #define dgLinkAdultUnusedHandTex "__OTR__objects/object_link_boy/gLinkAdultUnusedHandTex" static const ALIGN_ASSET(2) char gLinkAdultUnusedHandTex[] = dgLinkAdultUnusedHandTex; #define dgLinkAdultUnusedGauntlet1Tex "__OTR__objects/object_link_boy/gLinkAdultUnusedGauntlet1Tex" static const ALIGN_ASSET(2) char gLinkAdultUnusedGauntlet1Tex[] = dgLinkAdultUnusedGauntlet1Tex; #define dgLinkAdultUnusedGauntlet2Tex "__OTR__objects/object_link_boy/gLinkAdultUnusedGauntlet2Tex" static const ALIGN_ASSET(2) char gLinkAdultUnusedGauntlet2Tex[] = dgLinkAdultUnusedGauntlet2Tex; #define dgLinkAdultUnusedSheathTex "__OTR__objects/object_link_boy/gLinkAdultUnusedSheathTex" static const ALIGN_ASSET(2) char gLinkAdultUnusedSheathTex[] = dgLinkAdultUnusedSheathTex; #define dgLinkAdultUnusedSheathBandTex "__OTR__objects/object_link_boy/gLinkAdultUnusedSheathBandTex" static const ALIGN_ASSET(2) char gLinkAdultUnusedSheathBandTex[] = dgLinkAdultUnusedSheathBandTex; #define dgLinkAdultUnusedSwordPommelTex "__OTR__objects/object_link_boy/gLinkAdultUnusedSwordPommelTex" static const ALIGN_ASSET(2) char gLinkAdultUnusedSwordPommelTex[] = dgLinkAdultUnusedSwordPommelTex; #define dgLinkAdultUnusedSwordGuardTex "__OTR__objects/object_link_boy/gLinkAdultUnusedSwordGuardTex" static const ALIGN_ASSET(2) char gLinkAdultUnusedSwordGuardTex[] = dgLinkAdultUnusedSwordGuardTex; #define dgLinkAdultUnusedSwordEmblemTex "__OTR__objects/object_link_boy/gLinkAdultUnusedSwordEmblemTex" static const ALIGN_ASSET(2) char gLinkAdultUnusedSwordEmblemTex[] = dgLinkAdultUnusedSwordEmblemTex; #define dgLinkAdultVtx_02E120 "__OTR__objects/object_link_boy/gLinkAdultVtx_02E120" static const ALIGN_ASSET(2) char gLinkAdultVtx_02E120[] = dgLinkAdultVtx_02E120; #define dgLinkAdultVtx_033760 "__OTR__objects/object_link_boy/gLinkAdultVtx_033760" static const ALIGN_ASSET(2) char gLinkAdultVtx_033760[] = dgLinkAdultVtx_033760; #define dgLinkAdultVtx_0340A0 "__OTR__objects/object_link_boy/gLinkAdultVtx_0340A0" static const ALIGN_ASSET(2) char gLinkAdultVtx_0340A0[] = dgLinkAdultVtx_0340A0; #define dgLinkAdultVtx_02E7E0 "__OTR__objects/object_link_boy/gLinkAdultVtx_02E7E0" static const ALIGN_ASSET(2) char gLinkAdultVtx_02E7E0[] = dgLinkAdultVtx_02E7E0; #endif // OBJECTS_OBJECT_LINK_BOY_H