#ifndef OBJECTS_OBJECT_HIDAN_OBJECTS_H #define OBJECTS_OBJECT_HIDAN_OBJECTS_H 1 #include "align_asset_macro.h" #define dobject_hidan_objectsTex_000040 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_000040" static const ALIGN_ASSET(2) char object_hidan_objectsTex_000040[] = dobject_hidan_objectsTex_000040; #define dobject_hidan_objectsTex_000240 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_000240" static const ALIGN_ASSET(2) char object_hidan_objectsTex_000240[] = dobject_hidan_objectsTex_000240; #define dobject_hidan_objectsTex_000A40 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_000A40" static const ALIGN_ASSET(2) char object_hidan_objectsTex_000A40[] = dobject_hidan_objectsTex_000A40; #define dobject_hidan_objectsTex_001A40 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_001A40" static const ALIGN_ASSET(2) char object_hidan_objectsTex_001A40[] = dobject_hidan_objectsTex_001A40; #define dobject_hidan_objectsTex_002A40 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_002A40" static const ALIGN_ASSET(2) char object_hidan_objectsTex_002A40[] = dobject_hidan_objectsTex_002A40; #define dobject_hidan_objectsTex_003A40 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_003A40" static const ALIGN_ASSET(2) char object_hidan_objectsTex_003A40[] = dobject_hidan_objectsTex_003A40; #define dobject_hidan_objectsTex_004240 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_004240" static const ALIGN_ASSET(2) char object_hidan_objectsTex_004240[] = dobject_hidan_objectsTex_004240; #define dobject_hidan_objectsTex_004A40 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_004A40" static const ALIGN_ASSET(2) char object_hidan_objectsTex_004A40[] = dobject_hidan_objectsTex_004A40; #define dobject_hidan_objectsTex_005240 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_005240" static const ALIGN_ASSET(2) char object_hidan_objectsTex_005240[] = dobject_hidan_objectsTex_005240; #define dobject_hidan_objectsTex_005640 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_005640" static const ALIGN_ASSET(2) char object_hidan_objectsTex_005640[] = dobject_hidan_objectsTex_005640; #define dobject_hidan_objectsTex_005A40 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_005A40" static const ALIGN_ASSET(2) char object_hidan_objectsTex_005A40[] = dobject_hidan_objectsTex_005A40; #define dobject_hidan_objectsTex_005E40 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_005E40" static const ALIGN_ASSET(2) char object_hidan_objectsTex_005E40[] = dobject_hidan_objectsTex_005E40; #define dobject_hidan_objectsTex_006640 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_006640" static const ALIGN_ASSET(2) char object_hidan_objectsTex_006640[] = dobject_hidan_objectsTex_006640; #define dobject_hidan_objectsTex_006A40 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_006A40" static const ALIGN_ASSET(2) char object_hidan_objectsTex_006A40[] = dobject_hidan_objectsTex_006A40; #define dobject_hidan_objectsTex_006C40 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_006C40" static const ALIGN_ASSET(2) char object_hidan_objectsTex_006C40[] = dobject_hidan_objectsTex_006C40; #define dobject_hidan_objectsTex_006E40 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_006E40" static const ALIGN_ASSET(2) char object_hidan_objectsTex_006E40[] = dobject_hidan_objectsTex_006E40; #define dobject_hidan_objectsTex_00FB20 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_00FB20" static const ALIGN_ASSET(2) char object_hidan_objectsTex_00FB20[] = dobject_hidan_objectsTex_00FB20; #define dobject_hidan_objectsTex_010D90 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_010D90" static const ALIGN_ASSET(2) char object_hidan_objectsTex_010D90[] = dobject_hidan_objectsTex_010D90; #define dobject_hidan_objectsTLUT_000000 "__OTR__objects/object_hidan_objects/object_hidan_objectsTLUT_000000" static const ALIGN_ASSET(2) char object_hidan_objectsTLUT_000000[] = dobject_hidan_objectsTLUT_000000; #define dobject_hidan_objectsTLUT_000020 "__OTR__objects/object_hidan_objects/object_hidan_objectsTLUT_000020" static const ALIGN_ASSET(2) char object_hidan_objectsTLUT_000020[] = dobject_hidan_objectsTLUT_000020; #define dgFireTempleHammerableTotemBodyDL "__OTR__objects/object_hidan_objects/gFireTempleHammerableTotemBodyDL" static const ALIGN_ASSET(2) char gFireTempleHammerableTotemBodyDL[] = dgFireTempleHammerableTotemBodyDL; #define dgFireTempleHammerableTotemHeadDL "__OTR__objects/object_hidan_objects/gFireTempleHammerableTotemHeadDL" static const ALIGN_ASSET(2) char gFireTempleHammerableTotemHeadDL[] = dgFireTempleHammerableTotemHeadDL; #define dgFireTempleHammerableTotemCol "__OTR__objects/object_hidan_objects/gFireTempleHammerableTotemCol" static const ALIGN_ASSET(2) char gFireTempleHammerableTotemCol[] = dgFireTempleHammerableTotemCol; #define dgFireTempleHookshotElevatorDL "__OTR__objects/object_hidan_objects/gFireTempleHookshotElevatorDL" static const ALIGN_ASSET(2) char gFireTempleHookshotElevatorDL[] = dgFireTempleHookshotElevatorDL; #define dgFireTempleHookshotElevatorCol "__OTR__objects/object_hidan_objects/gFireTempleHookshotElevatorCol" static const ALIGN_ASSET(2) char gFireTempleHookshotElevatorCol[] = dgFireTempleHookshotElevatorCol; #define dgFireTempleBigFireWallDL "__OTR__objects/object_hidan_objects/gFireTempleBigFireWallDL" static const ALIGN_ASSET(2) char gFireTempleBigFireWallDL[] = dgFireTempleBigFireWallDL; #define dgFireTempleStoneStep1DL "__OTR__objects/object_hidan_objects/gFireTempleStoneStep1DL" static const ALIGN_ASSET(2) char gFireTempleStoneStep1DL[] = dgFireTempleStoneStep1DL; #define dgFireTempleStoneStep1Col "__OTR__objects/object_hidan_objects/gFireTempleStoneStep1Col" static const ALIGN_ASSET(2) char gFireTempleStoneStep1Col[] = dgFireTempleStoneStep1Col; #define dgFireTempleStoneStep2DL "__OTR__objects/object_hidan_objects/gFireTempleStoneStep2DL" static const ALIGN_ASSET(2) char gFireTempleStoneStep2DL[] = dgFireTempleStoneStep2DL; #define dgFireTempleStoneStep2Col "__OTR__objects/object_hidan_objects/gFireTempleStoneStep2Col" static const ALIGN_ASSET(2) char gFireTempleStoneStep2Col[] = dgFireTempleStoneStep2Col; #define dgFireTempleMetalFenceWithSlantDL "__OTR__objects/object_hidan_objects/gFireTempleMetalFenceWithSlantDL" static const ALIGN_ASSET(2) char gFireTempleMetalFenceWithSlantDL[] = dgFireTempleMetalFenceWithSlantDL; #define dgFireTempleMetalFenceWithSlantCol "__OTR__objects/object_hidan_objects/gFireTempleMetalFenceWithSlantCol" static const ALIGN_ASSET(2) char gFireTempleMetalFenceWithSlantCol[] = dgFireTempleMetalFenceWithSlantCol; #define dgFireTempleMetalFenceDL "__OTR__objects/object_hidan_objects/gFireTempleMetalFenceDL" static const ALIGN_ASSET(2) char gFireTempleMetalFenceDL[] = dgFireTempleMetalFenceDL; #define dgFireTempleMetalFenceCol "__OTR__objects/object_hidan_objects/gFireTempleMetalFenceCol" static const ALIGN_ASSET(2) char gFireTempleMetalFenceCol[] = dgFireTempleMetalFenceCol; #define dgFireTempleMetalFence2DL "__OTR__objects/object_hidan_objects/gFireTempleMetalFence2DL" static const ALIGN_ASSET(2) char gFireTempleMetalFence2DL[] = dgFireTempleMetalFence2DL; #define dgFireTempleMetalFence2Col "__OTR__objects/object_hidan_objects/gFireTempleMetalFence2Col" static const ALIGN_ASSET(2) char gFireTempleMetalFence2Col[] = dgFireTempleMetalFence2Col; #define dgFireTempleCrackedStoneFloorDL "__OTR__objects/object_hidan_objects/gFireTempleCrackedStoneFloorDL" static const ALIGN_ASSET(2) char gFireTempleCrackedStoneFloorDL[] = dgFireTempleCrackedStoneFloorDL; #define dgFireTempleCrackedStoneFloorCol "__OTR__objects/object_hidan_objects/gFireTempleCrackedStoneFloorCol" static const ALIGN_ASSET(2) char gFireTempleCrackedStoneFloorCol[] = dgFireTempleCrackedStoneFloorCol; #define dgFireTempleBombableWallDL "__OTR__objects/object_hidan_objects/gFireTempleBombableWallDL" static const ALIGN_ASSET(2) char gFireTempleBombableWallDL[] = dgFireTempleBombableWallDL; #define dgFireTempleBombableWallCol "__OTR__objects/object_hidan_objects/gFireTempleBombableWallCol" static const ALIGN_ASSET(2) char gFireTempleBombableWallCol[] = dgFireTempleBombableWallCol; #define dgFireTempleLargeBombableWallDL "__OTR__objects/object_hidan_objects/gFireTempleLargeBombableWallDL" static const ALIGN_ASSET(2) char gFireTempleLargeBombableWallDL[] = dgFireTempleLargeBombableWallDL; #define dgFireTempleLargeBombableWallCol "__OTR__objects/object_hidan_objects/gFireTempleLargeBombableWallCol" static const ALIGN_ASSET(2) char gFireTempleLargeBombableWallCol[] = dgFireTempleLargeBombableWallCol; #define dgFireTempleStoneBlock1DL "__OTR__objects/object_hidan_objects/gFireTempleStoneBlock1DL" static const ALIGN_ASSET(2) char gFireTempleStoneBlock1DL[] = dgFireTempleStoneBlock1DL; #define dgFireTempleStoneBlock1Col "__OTR__objects/object_hidan_objects/gFireTempleStoneBlock1Col" static const ALIGN_ASSET(2) char gFireTempleStoneBlock1Col[] = dgFireTempleStoneBlock1Col; #define dgFireTempleStoneBlock2DL "__OTR__objects/object_hidan_objects/gFireTempleStoneBlock2DL" static const ALIGN_ASSET(2) char gFireTempleStoneBlock2DL[] = dgFireTempleStoneBlock2DL; #define dgFireTempleStoneBlock2Col "__OTR__objects/object_hidan_objects/gFireTempleStoneBlock2Col" static const ALIGN_ASSET(2) char gFireTempleStoneBlock2Col[] = dgFireTempleStoneBlock2Col; #define dgFireTempleBigVerticalFlameDL "__OTR__objects/object_hidan_objects/gFireTempleBigVerticalFlameDL" static const ALIGN_ASSET(2) char gFireTempleBigVerticalFlameDL[] = dgFireTempleBigVerticalFlameDL; #define dgFireTempleBigVerticalFlame0Tex "__OTR__objects/object_hidan_objects/gFireTempleBigVerticalFlame0Tex" static const ALIGN_ASSET(2) char gFireTempleBigVerticalFlame0Tex[] = dgFireTempleBigVerticalFlame0Tex; #define dgFireTempleBigVerticalFlame1Tex "__OTR__objects/object_hidan_objects/gFireTempleBigVerticalFlame1Tex" static const ALIGN_ASSET(2) char gFireTempleBigVerticalFlame1Tex[] = dgFireTempleBigVerticalFlame1Tex; #define dgFireTempleBigVerticalFlame2Tex "__OTR__objects/object_hidan_objects/gFireTempleBigVerticalFlame2Tex" static const ALIGN_ASSET(2) char gFireTempleBigVerticalFlame2Tex[] = dgFireTempleBigVerticalFlame2Tex; #define dgFireTempleBigVerticalFlame3Tex "__OTR__objects/object_hidan_objects/gFireTempleBigVerticalFlame3Tex" static const ALIGN_ASSET(2) char gFireTempleBigVerticalFlame3Tex[] = dgFireTempleBigVerticalFlame3Tex; #define dgFireTempleBigVerticalFlame4Tex "__OTR__objects/object_hidan_objects/gFireTempleBigVerticalFlame4Tex" static const ALIGN_ASSET(2) char gFireTempleBigVerticalFlame4Tex[] = dgFireTempleBigVerticalFlame4Tex; #define dgFireTempleBigVerticalFlame5Tex "__OTR__objects/object_hidan_objects/gFireTempleBigVerticalFlame5Tex" static const ALIGN_ASSET(2) char gFireTempleBigVerticalFlame5Tex[] = dgFireTempleBigVerticalFlame5Tex; #define dgFireTempleBigVerticalFlame6Tex "__OTR__objects/object_hidan_objects/gFireTempleBigVerticalFlame6Tex" static const ALIGN_ASSET(2) char gFireTempleBigVerticalFlame6Tex[] = dgFireTempleBigVerticalFlame6Tex; #define dgFireTempleBigVerticalFlame7Tex "__OTR__objects/object_hidan_objects/gFireTempleBigVerticalFlame7Tex" static const ALIGN_ASSET(2) char gFireTempleBigVerticalFlame7Tex[] = dgFireTempleBigVerticalFlame7Tex; #define dgFireTempleFireballDL "__OTR__objects/object_hidan_objects/gFireTempleFireballDL" static const ALIGN_ASSET(2) char gFireTempleFireballDL[] = dgFireTempleFireballDL; #define dgFireTempleFireballUpperHalfDL "__OTR__objects/object_hidan_objects/gFireTempleFireballUpperHalfDL" static const ALIGN_ASSET(2) char gFireTempleFireballUpperHalfDL[] = dgFireTempleFireballUpperHalfDL; #define dgFireTempleFireball0Tex "__OTR__objects/object_hidan_objects/gFireTempleFireball0Tex" static const ALIGN_ASSET(2) char gFireTempleFireball0Tex[] = dgFireTempleFireball0Tex; #define dgFireTempleFireball1Tex "__OTR__objects/object_hidan_objects/gFireTempleFireball1Tex" static const ALIGN_ASSET(2) char gFireTempleFireball1Tex[] = dgFireTempleFireball1Tex; #define dgFireTempleFireball2Tex "__OTR__objects/object_hidan_objects/gFireTempleFireball2Tex" static const ALIGN_ASSET(2) char gFireTempleFireball2Tex[] = dgFireTempleFireball2Tex; #define dgFireTempleFireball3Tex "__OTR__objects/object_hidan_objects/gFireTempleFireball3Tex" static const ALIGN_ASSET(2) char gFireTempleFireball3Tex[] = dgFireTempleFireball3Tex; #define dgFireTempleFireball4Tex "__OTR__objects/object_hidan_objects/gFireTempleFireball4Tex" static const ALIGN_ASSET(2) char gFireTempleFireball4Tex[] = dgFireTempleFireball4Tex; #define dgFireTempleFireball5Tex "__OTR__objects/object_hidan_objects/gFireTempleFireball5Tex" static const ALIGN_ASSET(2) char gFireTempleFireball5Tex[] = dgFireTempleFireball5Tex; #define dgFireTempleFireball6Tex "__OTR__objects/object_hidan_objects/gFireTempleFireball6Tex" static const ALIGN_ASSET(2) char gFireTempleFireball6Tex[] = dgFireTempleFireball6Tex; #define dgFireTempleFireball7Tex "__OTR__objects/object_hidan_objects/gFireTempleFireball7Tex" static const ALIGN_ASSET(2) char gFireTempleFireball7Tex[] = dgFireTempleFireball7Tex; #define dgFireTempleSpinningFlamethrowerDL "__OTR__objects/object_hidan_objects/gFireTempleSpinningFlamethrowerDL" static const ALIGN_ASSET(2) char gFireTempleSpinningFlamethrowerDL[] = dgFireTempleSpinningFlamethrowerDL; #define dgFireTempleSpinningFlamethrowerCol "__OTR__objects/object_hidan_objects/gFireTempleSpinningFlamethrowerCol" static const ALIGN_ASSET(2) char gFireTempleSpinningFlamethrowerCol[] = dgFireTempleSpinningFlamethrowerCol; #define dgFireTempleStationaryFlamethrowerShortDL "__OTR__objects/object_hidan_objects/gFireTempleStationaryFlamethrowerShortDL" static const ALIGN_ASSET(2) char gFireTempleStationaryFlamethrowerShortDL[] = dgFireTempleStationaryFlamethrowerShortDL; #define dgFireTempleStationaryFlamethrowerShortCol "__OTR__objects/object_hidan_objects/gFireTempleStationaryFlamethrowerShortCol" static const ALIGN_ASSET(2) char gFireTempleStationaryFlamethrowerShortCol[] = dgFireTempleStationaryFlamethrowerShortCol; #define dgFireTempleStationaryFlamethrowerTallDL "__OTR__objects/object_hidan_objects/gFireTempleStationaryFlamethrowerTallDL" static const ALIGN_ASSET(2) char gFireTempleStationaryFlamethrowerTallDL[] = dgFireTempleStationaryFlamethrowerTallDL; #define dgFireTempleStationaryFlamethrowerTallCol "__OTR__objects/object_hidan_objects/gFireTempleStationaryFlamethrowerTallCol" static const ALIGN_ASSET(2) char gFireTempleStationaryFlamethrowerTallCol[] = dgFireTempleStationaryFlamethrowerTallCol; #define dgFireTempleStonePlatform1DL "__OTR__objects/object_hidan_objects/gFireTempleStonePlatform1DL" static const ALIGN_ASSET(2) char gFireTempleStonePlatform1DL[] = dgFireTempleStonePlatform1DL; #define dgFireTempleStonePlatform1Col "__OTR__objects/object_hidan_objects/gFireTempleStonePlatform1Col" static const ALIGN_ASSET(2) char gFireTempleStonePlatform1Col[] = dgFireTempleStonePlatform1Col; #define dgFireTempleStonePlatform2DL "__OTR__objects/object_hidan_objects/gFireTempleStonePlatform2DL" static const ALIGN_ASSET(2) char gFireTempleStonePlatform2DL[] = dgFireTempleStonePlatform2DL; #define dgFireTempleStonePlatform2Col "__OTR__objects/object_hidan_objects/gFireTempleStonePlatform2Col" static const ALIGN_ASSET(2) char gFireTempleStonePlatform2Col[] = dgFireTempleStonePlatform2Col; #define dgFireTempleFlareDancerPlatformDL "__OTR__objects/object_hidan_objects/gFireTempleFlareDancerPlatformDL" static const ALIGN_ASSET(2) char gFireTempleFlareDancerPlatformDL[] = dgFireTempleFlareDancerPlatformDL; #define dgFireTempleFlareDancerPlatformCol "__OTR__objects/object_hidan_objects/gFireTempleFlareDancerPlatformCol" static const ALIGN_ASSET(2) char gFireTempleFlareDancerPlatformCol[] = dgFireTempleFlareDancerPlatformCol; #define dgFireTempleTallestPillarAboveRoomBeforeBossDL "__OTR__objects/object_hidan_objects/gFireTempleTallestPillarAboveRoomBeforeBossDL" static const ALIGN_ASSET(2) char gFireTempleTallestPillarAboveRoomBeforeBossDL[] = dgFireTempleTallestPillarAboveRoomBeforeBossDL; #define dgFireTempleTallestPillarAboveRoomBeforeBossCol "__OTR__objects/object_hidan_objects/gFireTempleTallestPillarAboveRoomBeforeBossCol" static const ALIGN_ASSET(2) char gFireTempleTallestPillarAboveRoomBeforeBossCol[] = dgFireTempleTallestPillarAboveRoomBeforeBossCol; #define dgFireTemplePillarInsertedInGroundDL "__OTR__objects/object_hidan_objects/gFireTemplePillarInsertedInGroundDL" static const ALIGN_ASSET(2) char gFireTemplePillarInsertedInGroundDL[] = dgFireTemplePillarInsertedInGroundDL; #define dgFireTemplePillarInsertedInGroundCol "__OTR__objects/object_hidan_objects/gFireTemplePillarInsertedInGroundCol" static const ALIGN_ASSET(2) char gFireTemplePillarInsertedInGroundCol[] = dgFireTemplePillarInsertedInGroundCol; #define dgFireTempleBombableDoorFrameDL "__OTR__objects/object_hidan_objects/gFireTempleBombableDoorFrameDL" static const ALIGN_ASSET(2) char gFireTempleBombableDoorFrameDL[] = dgFireTempleBombableDoorFrameDL; #define dgFireTempleDoorWithHandleRightDL "__OTR__objects/object_hidan_objects/gFireTempleDoorWithHandleRightDL" static const ALIGN_ASSET(2) char gFireTempleDoorWithHandleRightDL[] = dgFireTempleDoorWithHandleRightDL; #define dgFireTempleDoorWithHandleLeftDL "__OTR__objects/object_hidan_objects/gFireTempleDoorWithHandleLeftDL" static const ALIGN_ASSET(2) char gFireTempleDoorWithHandleLeftDL[] = dgFireTempleDoorWithHandleLeftDL; #define dgFireTempleDoorFrontDL "__OTR__objects/object_hidan_objects/gFireTempleDoorFrontDL" static const ALIGN_ASSET(2) char gFireTempleDoorFrontDL[] = dgFireTempleDoorFrontDL; #define dgFireTempleDoorBackDL "__OTR__objects/object_hidan_objects/gFireTempleDoorBackDL" static const ALIGN_ASSET(2) char gFireTempleDoorBackDL[] = dgFireTempleDoorBackDL; #define dgFireTempleDoorKillerTex "__OTR__objects/object_hidan_objects/gFireTempleDoorKillerTex" static const ALIGN_ASSET(2) char gFireTempleDoorKillerTex[] = dgFireTempleDoorKillerTex; #endif // OBJECTS_OBJECT_HIDAN_OBJECTS_H