#pragma once #include "align_asset_macro.h" #define dgGerudoFortressWastelandGateDL "__OTR__objects/object_spot12_obj/gGerudoFortressWastelandGateDL" static const ALIGN_ASSET(2) char gGerudoFortressWastelandGateDL[] = dgGerudoFortressWastelandGateDL; #define dgGerudoFortressWastelandGateTex "__OTR__objects/object_spot12_obj/gGerudoFortressWastelandGateTex" static const ALIGN_ASSET(2) char gGerudoFortressWastelandGateTex[] = dgGerudoFortressWastelandGateTex; #define dgGerudoFortressWastelandGateCol "__OTR__objects/object_spot12_obj/gGerudoFortressWastelandGateCol" static const ALIGN_ASSET(2) char gGerudoFortressWastelandGateCol[] = dgGerudoFortressWastelandGateCol; #define dgGerudoFortressGTGShutterDL "__OTR__objects/object_spot12_obj/gGerudoFortressGTGShutterDL" static const ALIGN_ASSET(2) char gGerudoFortressGTGShutterDL[] = dgGerudoFortressGTGShutterDL; #define dgGerudoFortressGTGShutterTex "__OTR__objects/object_spot12_obj/gGerudoFortressGTGShutterTex" static const ALIGN_ASSET(2) char gGerudoFortressGTGShutterTex[] = dgGerudoFortressGTGShutterTex; #define dgGerudoFortressGTGShutterCol "__OTR__objects/object_spot12_obj/gGerudoFortressGTGShutterCol" static const ALIGN_ASSET(2) char gGerudoFortressGTGShutterCol[] = dgGerudoFortressGTGShutterCol;