#pragma once #include "align_asset_macro.h" #define dobject_o_anime_Anim_000A1C "__OTR__objects/object_o_anime/object_o_anime_Anim_000A1C" static const ALIGN_ASSET(2) char object_o_anime_Anim_000A1C[] = dobject_o_anime_Anim_000A1C; #define dobject_o_anime_Anim_000E78 "__OTR__objects/object_o_anime/object_o_anime_Anim_000E78" static const ALIGN_ASSET(2) char object_o_anime_Anim_000E78[] = dobject_o_anime_Anim_000E78; #define dobject_o_anime_Anim_001300 "__OTR__objects/object_o_anime/object_o_anime_Anim_001300" static const ALIGN_ASSET(2) char object_o_anime_Anim_001300[] = dobject_o_anime_Anim_001300; #define dobject_o_anime_Anim_0017B4 "__OTR__objects/object_o_anime/object_o_anime_Anim_0017B4" static const ALIGN_ASSET(2) char object_o_anime_Anim_0017B4[] = dobject_o_anime_Anim_0017B4; #define dobject_o_anime_Anim_0018F0 "__OTR__objects/object_o_anime/object_o_anime_Anim_0018F0" static const ALIGN_ASSET(2) char object_o_anime_Anim_0018F0[] = dobject_o_anime_Anim_0018F0; #define dobject_o_anime_Anim_001E80 "__OTR__objects/object_o_anime/object_o_anime_Anim_001E80" static const ALIGN_ASSET(2) char object_o_anime_Anim_001E80[] = dobject_o_anime_Anim_001E80; #define dobject_o_anime_Anim_00213C "__OTR__objects/object_o_anime/object_o_anime_Anim_00213C" static const ALIGN_ASSET(2) char object_o_anime_Anim_00213C[] = dobject_o_anime_Anim_00213C;