#pragma once #include "align_asset_macro.h" #define dgGiMagicSpellDiamondDL "__OTR__objects/object_gi_goddess/gGiMagicSpellDiamondDL" static const ALIGN_ASSET(2) char gGiMagicSpellDiamondDL[] = dgGiMagicSpellDiamondDL; #define dgGiDinsFireColorDL "__OTR__objects/object_gi_goddess/gGiDinsFireColorDL" static const ALIGN_ASSET(2) char gGiDinsFireColorDL[] = dgGiDinsFireColorDL; #define dgGiFaroresWindColorDL "__OTR__objects/object_gi_goddess/gGiFaroresWindColorDL" static const ALIGN_ASSET(2) char gGiFaroresWindColorDL[] = dgGiFaroresWindColorDL; #define dgGiNayrusLoveColorDL "__OTR__objects/object_gi_goddess/gGiNayrusLoveColorDL" static const ALIGN_ASSET(2) char gGiNayrusLoveColorDL[] = dgGiNayrusLoveColorDL; #define dgGiMagicSpellOrbDL "__OTR__objects/object_gi_goddess/gGiMagicSpellOrbDL" static const ALIGN_ASSET(2) char gGiMagicSpellOrbDL[] = dgGiMagicSpellOrbDL;