#ifndef OBJECTS_OBJECT_GND_MAGIC_H #define OBJECTS_OBJECT_GND_MAGIC_H 1 #include "align_asset_macro.h" #define dobject_gnd_magic_Tex_000000 "__OTR__objects/object_gnd_magic/object_gnd_magic_Tex_000000" static const ALIGN_ASSET(2) char object_gnd_magic_Tex_000000[] = dobject_gnd_magic_Tex_000000; #define dobject_gnd_magic_Tex_000800 "__OTR__objects/object_gnd_magic/object_gnd_magic_Tex_000800" static const ALIGN_ASSET(2) char object_gnd_magic_Tex_000800[] = dobject_gnd_magic_Tex_000800; #define dobject_gnd_magic_DL_001190 "__OTR__objects/object_gnd_magic/object_gnd_magic_DL_001190" static const ALIGN_ASSET(2) char object_gnd_magic_DL_001190[] = dobject_gnd_magic_DL_001190; #endif // OBJECTS_OBJECT_GND_MAGIC_H