#ifndef OBJECTS_OBJECT_GI_FROG_H #define OBJECTS_OBJECT_GI_FROG_H 1 #include "align_asset_macro.h" #define dobject_gi_frogTex_000000 "__OTR__objects/object_gi_frog/object_gi_frogTex_000000" static const ALIGN_ASSET(2) char object_gi_frogTex_000000[] = dobject_gi_frogTex_000000; #define dgGiFrogDL "__OTR__objects/object_gi_frog/gGiFrogDL" static const ALIGN_ASSET(2) char gGiFrogDL[] = dgGiFrogDL; #define dgGiFrogEyesDL "__OTR__objects/object_gi_frog/gGiFrogEyesDL" static const ALIGN_ASSET(2) char gGiFrogEyesDL[] = dgGiFrogEyesDL; #endif // OBJECTS_OBJECT_GI_FROG_H