#ifndef OBJECTS_OBJECT_GI_DEKUPOUCH_H #define OBJECTS_OBJECT_GI_DEKUPOUCH_H 1 #include "align_asset_macro.h" #define dobject_gi_dekupouchTex_000000 "__OTR__objects/object_gi_dekupouch/object_gi_dekupouchTex_000000" static const ALIGN_ASSET(2) char object_gi_dekupouchTex_000000[] = dobject_gi_dekupouchTex_000000; #define dobject_gi_dekupouchTex_000100 "__OTR__objects/object_gi_dekupouch/object_gi_dekupouchTex_000100" static const ALIGN_ASSET(2) char object_gi_dekupouchTex_000100[] = dobject_gi_dekupouchTex_000100; #define dgGiBulletBagColorDL "__OTR__objects/object_gi_dekupouch/gGiBulletBagColorDL" static const ALIGN_ASSET(2) char gGiBulletBagColorDL[] = dgGiBulletBagColorDL; #define dgGiBulletBag50ColorDL "__OTR__objects/object_gi_dekupouch/gGiBulletBag50ColorDL" static const ALIGN_ASSET(2) char gGiBulletBag50ColorDL[] = dgGiBulletBag50ColorDL; #define dgGiBulletBagStringColorDL "__OTR__objects/object_gi_dekupouch/gGiBulletBagStringColorDL" static const ALIGN_ASSET(2) char gGiBulletBagStringColorDL[] = dgGiBulletBagStringColorDL; #define dgGiBulletBag50StringColorDL "__OTR__objects/object_gi_dekupouch/gGiBulletBag50StringColorDL" static const ALIGN_ASSET(2) char gGiBulletBag50StringColorDL[] = dgGiBulletBag50StringColorDL; #define dgGiBulletBagDL "__OTR__objects/object_gi_dekupouch/gGiBulletBagDL" static const ALIGN_ASSET(2) char gGiBulletBagDL[] = dgGiBulletBagDL; #define dgGiBulletBagStringDL "__OTR__objects/object_gi_dekupouch/gGiBulletBagStringDL" static const ALIGN_ASSET(2) char gGiBulletBagStringDL[] = dgGiBulletBagStringDL; #define dgGiBulletBagWritingDL "__OTR__objects/object_gi_dekupouch/gGiBulletBagWritingDL" static const ALIGN_ASSET(2) char gGiBulletBagWritingDL[] = dgGiBulletBagWritingDL; #endif // OBJECTS_OBJECT_GI_DEKUPOUCH_H