#ifndef TEXTURES_MAP_GRAND_STATIC_H #define TEXTURES_MAP_GRAND_STATIC_H 1 #include "align_asset_macro.h" #define dgHyruleFieldMinimapTex "__OTR__textures/map_grand_static/gHyruleFieldMinimapTex" static const ALIGN_ASSET(2) char gHyruleFieldMinimapTex[] = dgHyruleFieldMinimapTex; #define dgKakarikoVillageMinimapTex "__OTR__textures/map_grand_static/gKakarikoVillageMinimapTex" static const ALIGN_ASSET(2) char gKakarikoVillageMinimapTex[] = dgKakarikoVillageMinimapTex; #define dgGraveyardMinimapTex "__OTR__textures/map_grand_static/gGraveyardMinimapTex" static const ALIGN_ASSET(2) char gGraveyardMinimapTex[] = dgGraveyardMinimapTex; #define dgZorasRiverMinimapTex "__OTR__textures/map_grand_static/gZorasRiverMinimapTex" static const ALIGN_ASSET(2) char gZorasRiverMinimapTex[] = dgZorasRiverMinimapTex; #define dgKokiriForestMinimapTex "__OTR__textures/map_grand_static/gKokiriForestMinimapTex" static const ALIGN_ASSET(2) char gKokiriForestMinimapTex[] = dgKokiriForestMinimapTex; #define dgSacredMeadowMinimapTex "__OTR__textures/map_grand_static/gSacredMeadowMinimapTex" static const ALIGN_ASSET(2) char gSacredMeadowMinimapTex[] = dgSacredMeadowMinimapTex; #define dgLakeHyliaMinimapTex "__OTR__textures/map_grand_static/gLakeHyliaMinimapTex" static const ALIGN_ASSET(2) char gLakeHyliaMinimapTex[] = dgLakeHyliaMinimapTex; #define dgZorasDomainMinimapTex "__OTR__textures/map_grand_static/gZorasDomainMinimapTex" static const ALIGN_ASSET(2) char gZorasDomainMinimapTex[] = dgZorasDomainMinimapTex; #define dgZorasFountainMinimapTex "__OTR__textures/map_grand_static/gZorasFountainMinimapTex" static const ALIGN_ASSET(2) char gZorasFountainMinimapTex[] = dgZorasFountainMinimapTex; #define dgGerudoValleyMinimapTex "__OTR__textures/map_grand_static/gGerudoValleyMinimapTex" static const ALIGN_ASSET(2) char gGerudoValleyMinimapTex[] = dgGerudoValleyMinimapTex; #define dgHauntedWastelandMinimapTex "__OTR__textures/map_grand_static/gHauntedWastelandMinimapTex" static const ALIGN_ASSET(2) char gHauntedWastelandMinimapTex[] = dgHauntedWastelandMinimapTex; #define dgDesertColossusMinimapTex "__OTR__textures/map_grand_static/gDesertColossusMinimapTex" static const ALIGN_ASSET(2) char gDesertColossusMinimapTex[] = dgDesertColossusMinimapTex; #define dgGerudosFortessMinimapTex "__OTR__textures/map_grand_static/gGerudosFortessMinimapTex" static const ALIGN_ASSET(2) char gGerudosFortessMinimapTex[] = dgGerudosFortessMinimapTex; #define dgLostWoodsMinimapTex "__OTR__textures/map_grand_static/gLostWoodsMinimapTex" static const ALIGN_ASSET(2) char gLostWoodsMinimapTex[] = dgLostWoodsMinimapTex; #define dgHyruleCastleAreaMinimapTex "__OTR__textures/map_grand_static/gHyruleCastleAreaMinimapTex" static const ALIGN_ASSET(2) char gHyruleCastleAreaMinimapTex[] = dgHyruleCastleAreaMinimapTex; #define dgDeathMountainTrailMinimapTex "__OTR__textures/map_grand_static/gDeathMountainTrailMinimapTex" static const ALIGN_ASSET(2) char gDeathMountainTrailMinimapTex[] = dgDeathMountainTrailMinimapTex; #define dgDeathMountainCraterMinimapTex "__OTR__textures/map_grand_static/gDeathMountainCraterMinimapTex" static const ALIGN_ASSET(2) char gDeathMountainCraterMinimapTex[] = dgDeathMountainCraterMinimapTex; #define dgGoronCityMinimapTex "__OTR__textures/map_grand_static/gGoronCityMinimapTex" static const ALIGN_ASSET(2) char gGoronCityMinimapTex[] = dgGoronCityMinimapTex; #define dgLonLonRanchMinimapTex "__OTR__textures/map_grand_static/gLonLonRanchMinimapTex" static const ALIGN_ASSET(2) char gLonLonRanchMinimapTex[] = dgLonLonRanchMinimapTex; #define dgOutsideGanonsCastleMinimapTex "__OTR__textures/map_grand_static/gOutsideGanonsCastleMinimapTex" static const ALIGN_ASSET(2) char gOutsideGanonsCastleMinimapTex[] = dgOutsideGanonsCastleMinimapTex; #define dgExploredShadowGraveyardMinimapTex "__OTR__textures/map_grand_static/gExploredShadowGraveyardMinimapTex" static const ALIGN_ASSET(2) char gExploredShadowGraveyardMinimapTex[] = dgExploredShadowGraveyardMinimapTex; #define dgDrainedLakeHyliaMinimapTex "__OTR__textures/map_grand_static/gDrainedLakeHyliaMinimapTex" static const ALIGN_ASSET(2) char gDrainedLakeHyliaMinimapTex[] = dgDrainedLakeHyliaMinimapTex; #define dgGerudoValleyWithBrokenBridgeMinimapTex "__OTR__textures/map_grand_static/gGerudoValleyWithBrokenBridgeMinimapTex" static const ALIGN_ASSET(2) char gGerudoValleyWithBrokenBridgeMinimapTex[] = dgGerudoValleyWithBrokenBridgeMinimapTex; #define dgGerudosFortressMinimapTex "__OTR__textures/map_grand_static/gGerudosFortressMinimapTex" static const ALIGN_ASSET(2) char gGerudosFortressMinimapTex[] = dgGerudosFortressMinimapTex; #endif // TEXTURES_MAP_GRAND_STATIC_H