#ifndef OBJECTS_OBJECT_OE_ANIME_H #define OBJECTS_OBJECT_OE_ANIME_H 1 #include "align_asset_macro.h" #define dobject_oE_anime_Anim_00001034 "__OTR__objects/object_oE_anime/object_oE_anime_Anim_00001034" static const ALIGN_ASSET(2) char object_oE_anime_Anim_00001034[] = dobject_oE_anime_Anim_00001034; #define dobject_oE_anime_Anim_000019BC "__OTR__objects/object_oE_anime/object_oE_anime_Anim_000019BC" static const ALIGN_ASSET(2) char object_oE_anime_Anim_000019BC[] = dobject_oE_anime_Anim_000019BC; #define dobject_oE_anime_Anim_0000242C "__OTR__objects/object_oE_anime/object_oE_anime_Anim_0000242C" static const ALIGN_ASSET(2) char object_oE_anime_Anim_0000242C[] = dobject_oE_anime_Anim_0000242C; #define dobject_oE_anime_Anim_00002DC8 "__OTR__objects/object_oE_anime/object_oE_anime_Anim_00002DC8" static const ALIGN_ASSET(2) char object_oE_anime_Anim_00002DC8[] = dobject_oE_anime_Anim_00002DC8; #define dobject_oE_anime_Anim_000047D4 "__OTR__objects/object_oE_anime/object_oE_anime_Anim_000047D4" static const ALIGN_ASSET(2) char object_oE_anime_Anim_000047D4[] = dobject_oE_anime_Anim_000047D4; #define dobject_oE_anime_Anim_00005044 "__OTR__objects/object_oE_anime/object_oE_anime_Anim_00005044" static const ALIGN_ASSET(2) char object_oE_anime_Anim_00005044[] = dobject_oE_anime_Anim_00005044; #endif // OBJECTS_OBJECT_OE_ANIME_H