#ifndef OBJECTS_OBJECT_BDAN_OBJECTS_H #define OBJECTS_OBJECT_BDAN_OBJECTS_H 1 #include "align_asset_macro.h" #define dgJabuObjectsTex_00140 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_00140" static const ALIGN_ASSET(2) char gJabuObjectsTex_00140[] = dgJabuObjectsTex_00140; #define dgJabuObjectsTex_007A0 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_007A0" static const ALIGN_ASSET(2) char gJabuObjectsTex_007A0[] = dgJabuObjectsTex_007A0; #define dgJabuObjectsTex_00E00 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_00E00" static const ALIGN_ASSET(2) char gJabuObjectsTex_00E00[] = dgJabuObjectsTex_00E00; #define dgJabuObjectsTex_01460 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_01460" static const ALIGN_ASSET(2) char gJabuObjectsTex_01460[] = dgJabuObjectsTex_01460; #define dgJabuObjectsTex_01AC0 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_01AC0" static const ALIGN_ASSET(2) char gJabuObjectsTex_01AC0[] = dgJabuObjectsTex_01AC0; #define dgJabuObjectsTex_02120 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_02120" static const ALIGN_ASSET(2) char gJabuObjectsTex_02120[] = dgJabuObjectsTex_02120; #define dgJabuObjectsTex_02780 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_02780" static const ALIGN_ASSET(2) char gJabuObjectsTex_02780[] = dgJabuObjectsTex_02780; #define dgJabuObjectsTex_02DE0 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_02DE0" static const ALIGN_ASSET(2) char gJabuObjectsTex_02DE0[] = dgJabuObjectsTex_02DE0; #define dgJabuObjectsTex_03498 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_03498" static const ALIGN_ASSET(2) char gJabuObjectsTex_03498[] = dgJabuObjectsTex_03498; #define dgJabuObjectsTex_03BB8 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_03BB8" static const ALIGN_ASSET(2) char gJabuObjectsTex_03BB8[] = dgJabuObjectsTex_03BB8; #define dgJabuObjectsTex_043B8 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_043B8" static const ALIGN_ASSET(2) char gJabuObjectsTex_043B8[] = dgJabuObjectsTex_043B8; #define dgJabuObjectsTex_06748 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_06748" static const ALIGN_ASSET(2) char gJabuObjectsTex_06748[] = dgJabuObjectsTex_06748; #define dgJabuObjectsTex_06B48 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_06B48" static const ALIGN_ASSET(2) char gJabuObjectsTex_06B48[] = dgJabuObjectsTex_06B48; #define dgJabuObjectsTex_07348 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_07348" static const ALIGN_ASSET(2) char gJabuObjectsTex_07348[] = dgJabuObjectsTex_07348; #define dgJabuObjectsTex_08D10 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_08D10" static const ALIGN_ASSET(2) char gJabuObjectsTex_08D10[] = dgJabuObjectsTex_08D10; #define dgJabuObjectsTex_09D10 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_09D10" static const ALIGN_ASSET(2) char gJabuObjectsTex_09D10[] = dgJabuObjectsTex_09D10; #define dgJabuObjectsTex_0A510 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_0A510" static const ALIGN_ASSET(2) char gJabuObjectsTex_0A510[] = dgJabuObjectsTex_0A510; #define dgJabuObjectsTex_0B510 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_0B510" static const ALIGN_ASSET(2) char gJabuObjectsTex_0B510[] = dgJabuObjectsTex_0B510; #define dgJabuObjectsTex_0BD10 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_0BD10" static const ALIGN_ASSET(2) char gJabuObjectsTex_0BD10[] = dgJabuObjectsTex_0BD10; #define dgJabuObjectsTex_0C510 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_0C510" static const ALIGN_ASSET(2) char gJabuObjectsTex_0C510[] = dgJabuObjectsTex_0C510; #define dgJabuObjects1TLUT "__OTR__objects/object_bdan_objects/gJabuObjects1TLUT" static const ALIGN_ASSET(2) char gJabuObjects1TLUT[] = dgJabuObjects1TLUT; #define dgJabuObjects2TLUT "__OTR__objects/object_bdan_objects/gJabuObjects2TLUT" static const ALIGN_ASSET(2) char gJabuObjects2TLUT[] = dgJabuObjects2TLUT; #define dgJabuObjects3TLUT "__OTR__objects/object_bdan_objects/gJabuObjects3TLUT" static const ALIGN_ASSET(2) char gJabuObjects3TLUT[] = dgJabuObjects3TLUT; #define dgJabuObjects4TLUT "__OTR__objects/object_bdan_objects/gJabuObjects4TLUT" static const ALIGN_ASSET(2) char gJabuObjects4TLUT[] = dgJabuObjects4TLUT; #define dgJabuObjects5TLUT "__OTR__objects/object_bdan_objects/gJabuObjects5TLUT" static const ALIGN_ASSET(2) char gJabuObjects5TLUT[] = dgJabuObjects5TLUT; #define dgJabuObjects6TLUT "__OTR__objects/object_bdan_objects/gJabuObjects6TLUT" static const ALIGN_ASSET(2) char gJabuObjects6TLUT[] = dgJabuObjects6TLUT; #define dgJabuObjects7TLUT "__OTR__objects/object_bdan_objects/gJabuObjects7TLUT" static const ALIGN_ASSET(2) char gJabuObjects7TLUT[] = dgJabuObjects7TLUT; #define dgJabuObjects8TLUT "__OTR__objects/object_bdan_objects/gJabuObjects8TLUT" static const ALIGN_ASSET(2) char gJabuObjects8TLUT[] = dgJabuObjects8TLUT; #define dgJabuObjects9TLUT "__OTR__objects/object_bdan_objects/gJabuObjects9TLUT" static const ALIGN_ASSET(2) char gJabuObjects9TLUT[] = dgJabuObjects9TLUT; #define dgJabuObjects10TLUT "__OTR__objects/object_bdan_objects/gJabuObjects10TLUT" static const ALIGN_ASSET(2) char gJabuObjects10TLUT[] = dgJabuObjects10TLUT; #define dgJabuObjects11TLUT "__OTR__objects/object_bdan_objects/gJabuObjects11TLUT" static const ALIGN_ASSET(2) char gJabuObjects11TLUT[] = dgJabuObjects11TLUT; #define dgJabuDoorSection1DL "__OTR__objects/object_bdan_objects/gJabuDoorSection1DL" static const ALIGN_ASSET(2) char gJabuDoorSection1DL[] = dgJabuDoorSection1DL; #define dgJabuDoorSection2DL "__OTR__objects/object_bdan_objects/gJabuDoorSection2DL" static const ALIGN_ASSET(2) char gJabuDoorSection2DL[] = dgJabuDoorSection2DL; #define dgJabuDoorSection3DL "__OTR__objects/object_bdan_objects/gJabuDoorSection3DL" static const ALIGN_ASSET(2) char gJabuDoorSection3DL[] = dgJabuDoorSection3DL; #define dgJabuDoorSection4DL "__OTR__objects/object_bdan_objects/gJabuDoorSection4DL" static const ALIGN_ASSET(2) char gJabuDoorSection4DL[] = dgJabuDoorSection4DL; #define dgJabuDoorSection5DL "__OTR__objects/object_bdan_objects/gJabuDoorSection5DL" static const ALIGN_ASSET(2) char gJabuDoorSection5DL[] = dgJabuDoorSection5DL; #define dgJabuDoorSection6DL "__OTR__objects/object_bdan_objects/gJabuDoorSection6DL" static const ALIGN_ASSET(2) char gJabuDoorSection6DL[] = dgJabuDoorSection6DL; #define dgJabuDoorSection7DL "__OTR__objects/object_bdan_objects/gJabuDoorSection7DL" static const ALIGN_ASSET(2) char gJabuDoorSection7DL[] = dgJabuDoorSection7DL; #define dgJabuDoorSection8DL "__OTR__objects/object_bdan_objects/gJabuDoorSection8DL" static const ALIGN_ASSET(2) char gJabuDoorSection8DL[] = dgJabuDoorSection8DL; #define dgJabuWaterDL "__OTR__objects/object_bdan_objects/gJabuWaterDL" static const ALIGN_ASSET(2) char gJabuWaterDL[] = dgJabuWaterDL; #define dgJabuElevatorPlatformDL "__OTR__objects/object_bdan_objects/gJabuElevatorPlatformDL" static const ALIGN_ASSET(2) char gJabuElevatorPlatformDL[] = dgJabuElevatorPlatformDL; #define dgJabuFallingPlatformDL "__OTR__objects/object_bdan_objects/gJabuFallingPlatformDL" static const ALIGN_ASSET(2) char gJabuFallingPlatformDL[] = dgJabuFallingPlatformDL; #define dgJabuBlueFloorSwitchDL "__OTR__objects/object_bdan_objects/gJabuBlueFloorSwitchDL" static const ALIGN_ASSET(2) char gJabuBlueFloorSwitchDL[] = dgJabuBlueFloorSwitchDL; #define dgJabuYellowFloorSwitchDL "__OTR__objects/object_bdan_objects/gJabuYellowFloorSwitchDL" static const ALIGN_ASSET(2) char gJabuYellowFloorSwitchDL[] = dgJabuYellowFloorSwitchDL; #define dgJabuWebDoorDL "__OTR__objects/object_bdan_objects/gJabuWebDoorDL" static const ALIGN_ASSET(2) char gJabuWebDoorDL[] = dgJabuWebDoorDL; #define dgJabuObjectsLargeRotatingSpikePlatformDL "__OTR__objects/object_bdan_objects/gJabuObjectsLargeRotatingSpikePlatformDL" static const ALIGN_ASSET(2) char gJabuObjectsLargeRotatingSpikePlatformDL[] = dgJabuObjectsLargeRotatingSpikePlatformDL; #define dgJabuElevatorCol "__OTR__objects/object_bdan_objects/gJabuElevatorCol" static const ALIGN_ASSET(2) char gJabuElevatorCol[] = dgJabuElevatorCol; #define dgJabuLoweringPlatformCol "__OTR__objects/object_bdan_objects/gJabuLoweringPlatformCol" static const ALIGN_ASSET(2) char gJabuLoweringPlatformCol[] = dgJabuLoweringPlatformCol; #define dgJabuFloorSwitchCol "__OTR__objects/object_bdan_objects/gJabuFloorSwitchCol" static const ALIGN_ASSET(2) char gJabuFloorSwitchCol[] = dgJabuFloorSwitchCol; #define dgJabuBigOctoPlatformCol "__OTR__objects/object_bdan_objects/gJabuBigOctoPlatformCol" static const ALIGN_ASSET(2) char gJabuBigOctoPlatformCol[] = dgJabuBigOctoPlatformCol; #endif // OBJECTS_OBJECT_BDAN_OBJECTS_H