#ifndef OBJECTS_OBJECT_CUSTOM_EQUIP_H #define OBJECTS_OBJECT_CUSTOM_EQUIP 1 #include "align_asset_macro.h" // Custom Equipment Display Lists #define dgCustomBowDL "__OTR__objects/object_custom_equip/gCustomBowDL" static const ALIGN_ASSET(2) char gCustomBowDL[] = dgCustomBowDL; #define dgCustomHammerDL "__OTR__objects/object_custom_equip/gCustomHammerDL" static const ALIGN_ASSET(2) char gCustomHammerDL[] = dgCustomHammerDL; #define dgCustomHookshotDL "__OTR__objects/object_custom_equip/gCustomHookshotDL" static const ALIGN_ASSET(2) char gCustomHookshotDL[] = dgCustomHookshotDL; #define dgCustomLongshotDL "__OTR__objects/object_custom_equip/gCustomLongshotDL" static const ALIGN_ASSET(2) char gCustomLongshotDL[] = dgCustomLongshotDL; #define dgCustomHookshotTipDL "__OTR__objects/object_custom_equip/gCustomHookshotTipDL" static const ALIGN_ASSET(2) char gCustomHookshotTipDL[] = dgCustomHookshotTipDL; #define dgCustomHookshotChainDL "__OTR__objects/object_custom_equip/gCustomHookshotChainDL" static const ALIGN_ASSET(2) char gCustomHookshotChainDL[] = dgCustomHookshotChainDL; #define dgCustomSlingshotDL "__OTR__objects/object_custom_equip/gCustomSlingshotDL" static const ALIGN_ASSET(2) char gCustomSlingshotDL[] = dgCustomSlingshotDL; #define dgCustomFairyOcarinaDL "__OTR__objects/object_custom_equip/gCustomFairyOcarinaDL" static const ALIGN_ASSET(2) char gCustomFairyOcarinaDL[] = dgCustomFairyOcarinaDL; #define dgCustomOcarinaOfTimeDL "__OTR__objects/object_custom_equip/gCustomOcarinaOfTimeDL" static const ALIGN_ASSET(2) char gCustomOcarinaOfTimeDL[] = dgCustomOcarinaOfTimeDL; #define dgCustomFairyOcarinaAdultDL "__OTR__objects/object_custom_equip/gCustomFairyOcarinaAdultDL" static const ALIGN_ASSET(2) char gCustomFairyOcarinaAdultDL[] = dgCustomFairyOcarinaAdultDL; #define dgCustomOcarinaOfTimeAdultDL "__OTR__objects/object_custom_equip/gCustomOcarinaOfTimeAdultDL" static const ALIGN_ASSET(2) char gCustomOcarinaOfTimeAdultDL[] = dgCustomOcarinaOfTimeAdultDL; #define dgCustomBoomerangDL "__OTR__objects/object_custom_equip/gCustomBoomerangDL" static const ALIGN_ASSET(2) char gCustomBoomerangDL[] = dgCustomBoomerangDL; #define dgCustomKokiriSwordDL "__OTR__objects/object_custom_equip/gCustomKokiriSwordDL" static const ALIGN_ASSET(2) char gCustomKokiriSwordDL[] = dgCustomKokiriSwordDL; #define dgCustomKokiriSwordSheathDL "__OTR__objects/object_custom_equip/gCustomKokiriSwordSheathDL" static const ALIGN_ASSET(2) char gCustomKokiriSwordSheathDL[] = dgCustomKokiriSwordSheathDL; #define dgCustomKokiriSwordInSheathDL "__OTR__objects/object_custom_equip/gCustomKokiriSwordInSheathDL" static const ALIGN_ASSET(2) char gCustomKokiriSwordInSheathDL[] = dgCustomKokiriSwordInSheathDL; #define dgCustomMasterSwordDL "__OTR__objects/object_custom_equip/gCustomMasterSwordDL" static const ALIGN_ASSET(2) char gCustomMasterSwordDL[] = dgCustomMasterSwordDL; #define dgCustomMasterSwordSheathDL "__OTR__objects/object_custom_equip/gCustomMasterSwordSheathDL" static const ALIGN_ASSET(2) char gCustomMasterSwordSheathDL[] = dgCustomMasterSwordSheathDL; #define dgCustomMasterSwordInSheathDL "__OTR__objects/object_custom_equip/gCustomMasterSwordInSheathDL" static const ALIGN_ASSET(2) char gCustomMasterSwordInSheathDL[] = dgCustomMasterSwordInSheathDL; #define dgCustomLongswordDL "__OTR__objects/object_custom_equip/gCustomLongswordDL" static const ALIGN_ASSET(2) char gCustomLongswordDL[] = dgCustomLongswordDL; #define dgCustomBreakableLongswordDL "__OTR__objects/object_custom_equip/gCustomBreakableLongswordDL" static const ALIGN_ASSET(2) char gCustomBreakableLongswordDL[] = dgCustomBreakableLongswordDL; #define dgCustomBrokenLongswordDL "__OTR__objects/object_custom_equip/gCustomBrokenLongswordDL" static const ALIGN_ASSET(2) char gCustomBrokenLongswordDL[] = dgCustomBrokenLongswordDL; #define dgCustomLongswordSheathDL "__OTR__objects/object_custom_equip/gCustomLongswordSheathDL" static const ALIGN_ASSET(2) char gCustomLongswordSheathDL[] = dgCustomLongswordSheathDL; #define dgCustomLongswordInSheathDL "__OTR__objects/object_custom_equip/gCustomLongswordInSheathDL" static const ALIGN_ASSET(2) char gCustomLongswordInSheathDL[] = dgCustomLongswordInSheathDL; #define dgCustomBreakableLongswordSheathDL "__OTR__objects/object_custom_equip/gCustomBreakableLongswordSheathDL" static const ALIGN_ASSET(2) char gCustomBreakableLongswordSheathDL[] = dgCustomBreakableLongswordSheathDL; #define dgCustomBreakableLongswordInSheathDL "__OTR__objects/object_custom_equip/gCustomBreakableLongswordInSheathDL" static const ALIGN_ASSET(2) char gCustomBreakableLongswordInSheathDL[] = dgCustomBreakableLongswordInSheathDL; #define dgCustomBrokenLongswordSheathDL "__OTR__objects/object_custom_equip/gCustomBrokenLongswordSheathDL" static const ALIGN_ASSET(2) char gCustomBrokenLongswordSheathDL[] = dgCustomBrokenLongswordSheathDL; #define dgCustomBrokenLongswordInSheathDL "__OTR__objects/object_custom_equip/gCustomBrokenLongswordInSheathDL" static const ALIGN_ASSET(2) char gCustomBrokenLongswordInSheathDL[] = dgCustomBrokenLongswordInSheathDL; #define dgCustomDekuShieldDL "__OTR__objects/object_custom_equip/gCustomDekuShieldDL" static const ALIGN_ASSET(2) char gCustomDekuShieldDL[] = dgCustomDekuShieldDL; #define dgCustomDekuShieldOnBackDL "__OTR__objects/object_custom_equip/gCustomDekuShieldOnBackDL" static const ALIGN_ASSET(2) char gCustomDekuShieldOnBackDL[] = dgCustomDekuShieldOnBackDL; #define dgCustomHylianShieldDL "__OTR__objects/object_custom_equip/gCustomHylianShieldDL" static const ALIGN_ASSET(2) char gCustomHylianShieldDL[] = dgCustomHylianShieldDL; #define dgCustomHylianShieldOnBackDL "__OTR__objects/object_custom_equip/gCustomHylianShieldOnBackDL" static const ALIGN_ASSET(2) char gCustomHylianShieldOnBackDL[] = dgCustomHylianShieldOnBackDL; #define dgCustomHylianShieldOnChildBackDL "__OTR__objects/object_custom_equip/gCustomHylianShieldOnChildBackDL" static const ALIGN_ASSET(2) char gCustomHylianShieldOnChildBackDL[] = dgCustomHylianShieldOnChildBackDL; #define dgCustomMirrorShieldDL "__OTR__objects/object_custom_equip/gCustomMirrorShieldDL" static const ALIGN_ASSET(2) char gCustomMirrorShieldDL[] = dgCustomMirrorShieldDL; #define dgCustomMirrorShieldOnBackDL "__OTR__objects/object_custom_equip/gCustomMirrorShieldOnBackDL" static const ALIGN_ASSET(2) char gCustomMirrorShieldOnBackDL[] = dgCustomMirrorShieldOnBackDL; // Custom First Person Hand Display Lists #define dgCustomAdultFPSHandDL "__OTR__objects/object_custom_equip/gCustomAdultFPSHandDL" static const ALIGN_ASSET(2) char gCustomAdultFPSHandDL[] = dgCustomAdultFPSHandDL; #define dgCustomChildFPSHandDL "__OTR__objects/object_custom_equip/gCustomChildFPSHandDL" static const ALIGN_ASSET(2) char gCustomChildFPSHandDL[] = dgCustomChildFPSHandDL; #endif // OBJECTS_OBJECT_CUSTOM_EQUIP_H