#ifndef OBJECTS_OBJECT_YDAN_OBJECTS_H #define OBJECTS_OBJECT_YDAN_OBJECTS_H 1 #include "align_asset_macro.h" #define dgYdanDoor1Tex "__OTR__objects/object_ydan_objects/gYdanDoor1Tex" static const ALIGN_ASSET(2) char gYdanDoor1Tex[] = dgYdanDoor1Tex; #define dgYdanWebTex "__OTR__objects/object_ydan_objects/gYdanWebTex" static const ALIGN_ASSET(2) char gYdanWebTex[] = dgYdanWebTex; #define dgYdanHasiFloatingBlockSideTex "__OTR__objects/object_ydan_objects/gYdanHasiFloatingBlockSideTex" static const ALIGN_ASSET(2) char gYdanHasiFloatingBlockSideTex[] = dgYdanHasiFloatingBlockSideTex; #define dgYdanHasiFloatingBlockBottomTex "__OTR__objects/object_ydan_objects/gYdanHasiFloatingBlockBottomTex" static const ALIGN_ASSET(2) char gYdanHasiFloatingBlockBottomTex[] = dgYdanHasiFloatingBlockBottomTex; #define dgYdanUnused1Tex "__OTR__objects/object_ydan_objects/gYdanUnused1Tex" static const ALIGN_ASSET(2) char gYdanUnused1Tex[] = dgYdanUnused1Tex; #define dgYdanHasi2TLUT "__OTR__objects/object_ydan_objects/gYdanHasi2TLUT" static const ALIGN_ASSET(2) char gYdanHasi2TLUT[] = dgYdanHasi2TLUT; #define dgYdanHasi3BlocksTopTex "__OTR__objects/object_ydan_objects/gYdanHasi3BlocksTopTex" static const ALIGN_ASSET(2) char gYdanHasi3BlocksTopTex[] = dgYdanHasi3BlocksTopTex; #define dgYdanTLUT_38F0 "__OTR__objects/object_ydan_objects/gYdanTLUT_38F0" static const ALIGN_ASSET(2) char gYdanTLUT_38F0[] = dgYdanTLUT_38F0; #define dgYdanHasi3BlocksSideTex "__OTR__objects/object_ydan_objects/gYdanHasi3BlocksSideTex" static const ALIGN_ASSET(2) char gYdanHasi3BlocksSideTex[] = dgYdanHasi3BlocksSideTex; #define dgYdanHasiWaterTex "__OTR__objects/object_ydan_objects/gYdanHasiWaterTex" static const ALIGN_ASSET(2) char gYdanHasiWaterTex[] = dgYdanHasiWaterTex; #define dgYdanHasiWaterTLUT "__OTR__objects/object_ydan_objects/gYdanHasiWaterTLUT" static const ALIGN_ASSET(2) char gYdanHasiWaterTLUT[] = dgYdanHasiWaterTLUT; #define dgYdanMarutaUnused1Tex "__OTR__objects/object_ydan_objects/gYdanMarutaUnused1Tex" static const ALIGN_ASSET(2) char gYdanMarutaUnused1Tex[] = dgYdanMarutaUnused1Tex; #define dgYdanMarutaUnused2Tex "__OTR__objects/object_ydan_objects/gYdanMarutaUnused2Tex" static const ALIGN_ASSET(2) char gYdanMarutaUnused2Tex[] = dgYdanMarutaUnused2Tex; #define dgYdanMaruta1TLUT "__OTR__objects/object_ydan_objects/gYdanMaruta1TLUT" static const ALIGN_ASSET(2) char gYdanMaruta1TLUT[] = dgYdanMaruta1TLUT; #define dgDTUnknownWebDL "__OTR__objects/object_ydan_objects/gDTUnknownWebDL" static const ALIGN_ASSET(2) char gDTUnknownWebDL[] = dgDTUnknownWebDL; #define dgDTRisingPlatformsDL "__OTR__objects/object_ydan_objects/gDTRisingPlatformsDL" static const ALIGN_ASSET(2) char gDTRisingPlatformsDL[] = dgDTRisingPlatformsDL; #define dgDTWaterPlaneDL "__OTR__objects/object_ydan_objects/gDTWaterPlaneDL" static const ALIGN_ASSET(2) char gDTWaterPlaneDL[] = dgDTWaterPlaneDL; #define dgDTWebWallDL "__OTR__objects/object_ydan_objects/gDTWebWallDL" static const ALIGN_ASSET(2) char gDTWebWallDL[] = dgDTWebWallDL; #define dgDTWebFloorDL "__OTR__objects/object_ydan_objects/gDTWebFloorDL" static const ALIGN_ASSET(2) char gDTWebFloorDL[] = dgDTWebFloorDL; #define dgDTFallingLadderDL "__OTR__objects/object_ydan_objects/gDTFallingLadderDL" static const ALIGN_ASSET(2) char gDTFallingLadderDL[] = dgDTFallingLadderDL; #define dgDTDungeonDoor1DL "__OTR__objects/object_ydan_objects/gDTDungeonDoor1DL" static const ALIGN_ASSET(2) char gDTDungeonDoor1DL[] = dgDTDungeonDoor1DL; #define dgDTDungeonDoor2DL "__OTR__objects/object_ydan_objects/gDTDungeonDoor2DL" static const ALIGN_ASSET(2) char gDTDungeonDoor2DL[] = dgDTDungeonDoor2DL; #define dgDTSlidingPlatformDL "__OTR__objects/object_ydan_objects/gDTSlidingPlatformDL" static const ALIGN_ASSET(2) char gDTSlidingPlatformDL[] = dgDTSlidingPlatformDL; #define dgDTRollingSpikeTrapDL "__OTR__objects/object_ydan_objects/gDTRollingSpikeTrapDL" static const ALIGN_ASSET(2) char gDTRollingSpikeTrapDL[] = dgDTRollingSpikeTrapDL; #define dgDTRisingPlatformsCol "__OTR__objects/object_ydan_objects/gDTRisingPlatformsCol" static const ALIGN_ASSET(2) char gDTRisingPlatformsCol[] = dgDTRisingPlatformsCol; #define dgDTWebWallCol "__OTR__objects/object_ydan_objects/gDTWebWallCol" static const ALIGN_ASSET(2) char gDTWebWallCol[] = dgDTWebWallCol; #define dgDTWebFloorCol "__OTR__objects/object_ydan_objects/gDTWebFloorCol" static const ALIGN_ASSET(2) char gDTWebFloorCol[] = dgDTWebFloorCol; #define dgDTFallingLadderCol "__OTR__objects/object_ydan_objects/gDTFallingLadderCol" static const ALIGN_ASSET(2) char gDTFallingLadderCol[] = dgDTFallingLadderCol; #define dgDTSlidingPlatformCol "__OTR__objects/object_ydan_objects/gDTSlidingPlatformCol" static const ALIGN_ASSET(2) char gDTSlidingPlatformCol[] = dgDTSlidingPlatformCol; #endif // OBJECTS_OBJECT_YDAN_OBJECTS_H