#pragma once #define dgZelda2Anime2Anim_0001D8 "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_0001D8" #ifdef _WIN32 static const __declspec(align(2)) char gZelda2Anime2Anim_0001D8[] = dgZelda2Anime2Anim_0001D8; #else static const char gZelda2Anime2Anim_0001D8[] __attribute__((aligned (2))) = dgZelda2Anime2Anim_0001D8; #endif #define dgZelda2Anime2Anim_0004F4 "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_0004F4" #ifdef _WIN32 static const __declspec(align(2)) char gZelda2Anime2Anim_0004F4[] = dgZelda2Anime2Anim_0004F4; #else static const char gZelda2Anime2Anim_0004F4[] __attribute__((aligned (2))) = dgZelda2Anime2Anim_0004F4; #endif #define dgZelda2Anime2Anim_001110 "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_001110" #ifdef _WIN32 static const __declspec(align(2)) char gZelda2Anime2Anim_001110[] = dgZelda2Anime2Anim_001110; #else static const char gZelda2Anime2Anim_001110[] __attribute__((aligned (2))) = dgZelda2Anime2Anim_001110; #endif #define dgZelda2Anime2Anim_0014DC "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_0014DC" #ifdef _WIN32 static const __declspec(align(2)) char gZelda2Anime2Anim_0014DC[] = dgZelda2Anime2Anim_0014DC; #else static const char gZelda2Anime2Anim_0014DC[] __attribute__((aligned (2))) = dgZelda2Anime2Anim_0014DC; #endif #define dgZelda2Anime2Anim_001D8C "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_001D8C" #ifdef _WIN32 static const __declspec(align(2)) char gZelda2Anime2Anim_001D8C[] = dgZelda2Anime2Anim_001D8C; #else static const char gZelda2Anime2Anim_001D8C[] __attribute__((aligned (2))) = dgZelda2Anime2Anim_001D8C; #endif #define dgZelda2Anime2Anim_00210C "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_00210C" #ifdef _WIN32 static const __declspec(align(2)) char gZelda2Anime2Anim_00210C[] = dgZelda2Anime2Anim_00210C; #else static const char gZelda2Anime2Anim_00210C[] __attribute__((aligned (2))) = dgZelda2Anime2Anim_00210C; #endif #define dgZelda2Anime2Anim_002348 "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_002348" #ifdef _WIN32 static const __declspec(align(2)) char gZelda2Anime2Anim_002348[] = dgZelda2Anime2Anim_002348; #else static const char gZelda2Anime2Anim_002348[] __attribute__((aligned (2))) = dgZelda2Anime2Anim_002348; #endif #define dgZelda2Anime2Anim_002710 "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_002710" #ifdef _WIN32 static const __declspec(align(2)) char gZelda2Anime2Anim_002710[] = dgZelda2Anime2Anim_002710; #else static const char gZelda2Anime2Anim_002710[] __attribute__((aligned (2))) = dgZelda2Anime2Anim_002710; #endif #define dgZelda2Anime2Anim_002E54 "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_002E54" #ifdef _WIN32 static const __declspec(align(2)) char gZelda2Anime2Anim_002E54[] = dgZelda2Anime2Anim_002E54; #else static const char gZelda2Anime2Anim_002E54[] __attribute__((aligned (2))) = dgZelda2Anime2Anim_002E54; #endif #define dgZelda2Anime2Anim_00322C "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_00322C" #ifdef _WIN32 static const __declspec(align(2)) char gZelda2Anime2Anim_00322C[] = dgZelda2Anime2Anim_00322C; #else static const char gZelda2Anime2Anim_00322C[] __attribute__((aligned (2))) = dgZelda2Anime2Anim_00322C; #endif #define dgZelda2Anime2Anim_0038C0 "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_0038C0" #ifdef _WIN32 static const __declspec(align(2)) char gZelda2Anime2Anim_0038C0[] = dgZelda2Anime2Anim_0038C0; #else static const char gZelda2Anime2Anim_0038C0[] __attribute__((aligned (2))) = dgZelda2Anime2Anim_0038C0; #endif #define dgZelda2Anime2Anim_003D20 "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_003D20" #ifdef _WIN32 static const __declspec(align(2)) char gZelda2Anime2Anim_003D20[] = dgZelda2Anime2Anim_003D20; #else static const char gZelda2Anime2Anim_003D20[] __attribute__((aligned (2))) = dgZelda2Anime2Anim_003D20; #endif #define dgZelda2Anime2Anim_003FF8 "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_003FF8" #ifdef _WIN32 static const __declspec(align(2)) char gZelda2Anime2Anim_003FF8[] = dgZelda2Anime2Anim_003FF8; #else static const char gZelda2Anime2Anim_003FF8[] __attribute__((aligned (2))) = dgZelda2Anime2Anim_003FF8; #endif #define dgZelda2Anime2Anim_004408 "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_004408" #ifdef _WIN32 static const __declspec(align(2)) char gZelda2Anime2Anim_004408[] = dgZelda2Anime2Anim_004408; #else static const char gZelda2Anime2Anim_004408[] __attribute__((aligned (2))) = dgZelda2Anime2Anim_004408; #endif #define dgZelda2Anime2Anim_00499C "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_00499C" #ifdef _WIN32 static const __declspec(align(2)) char gZelda2Anime2Anim_00499C[] = dgZelda2Anime2Anim_00499C; #else static const char gZelda2Anime2Anim_00499C[] __attribute__((aligned (2))) = dgZelda2Anime2Anim_00499C; #endif #define dgZelda2Anime2Anim_005248 "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_005248" #ifdef _WIN32 static const __declspec(align(2)) char gZelda2Anime2Anim_005248[] = dgZelda2Anime2Anim_005248; #else static const char gZelda2Anime2Anim_005248[] __attribute__((aligned (2))) = dgZelda2Anime2Anim_005248; #endif #define dgZelda2Anime2Anim_0054E0 "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_0054E0" #ifdef _WIN32 static const __declspec(align(2)) char gZelda2Anime2Anim_0054E0[] = dgZelda2Anime2Anim_0054E0; #else static const char gZelda2Anime2Anim_0054E0[] __attribute__((aligned (2))) = dgZelda2Anime2Anim_0054E0; #endif #define dgZelda2Anime2Anim_005A0C "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_005A0C" #ifdef _WIN32 static const __declspec(align(2)) char gZelda2Anime2Anim_005A0C[] = dgZelda2Anime2Anim_005A0C; #else static const char gZelda2Anime2Anim_005A0C[] __attribute__((aligned (2))) = dgZelda2Anime2Anim_005A0C; #endif #define dgZelda2Anime2Anim_0061C4 "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_0061C4" #ifdef _WIN32 static const __declspec(align(2)) char gZelda2Anime2Anim_0061C4[] = dgZelda2Anime2Anim_0061C4; #else static const char gZelda2Anime2Anim_0061C4[] __attribute__((aligned (2))) = dgZelda2Anime2Anim_0061C4; #endif #define dgZelda2Anime2Anim_006508 "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_006508" #ifdef _WIN32 static const __declspec(align(2)) char gZelda2Anime2Anim_006508[] = dgZelda2Anime2Anim_006508; #else static const char gZelda2Anime2Anim_006508[] __attribute__((aligned (2))) = dgZelda2Anime2Anim_006508; #endif #define dgZelda2Anime2Anim_006AB0 "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_006AB0" #ifdef _WIN32 static const __declspec(align(2)) char gZelda2Anime2Anim_006AB0[] = dgZelda2Anime2Anim_006AB0; #else static const char gZelda2Anime2Anim_006AB0[] __attribute__((aligned (2))) = dgZelda2Anime2Anim_006AB0; #endif #define dgZelda2Anime2Anim_006F04 "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_006F04" #ifdef _WIN32 static const __declspec(align(2)) char gZelda2Anime2Anim_006F04[] = dgZelda2Anime2Anim_006F04; #else static const char gZelda2Anime2Anim_006F04[] __attribute__((aligned (2))) = dgZelda2Anime2Anim_006F04; #endif #define dgZelda2Anime2Anim_007664 "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_007664" #ifdef _WIN32 static const __declspec(align(2)) char gZelda2Anime2Anim_007664[] = dgZelda2Anime2Anim_007664; #else static const char gZelda2Anime2Anim_007664[] __attribute__((aligned (2))) = dgZelda2Anime2Anim_007664; #endif #define dgZelda2Anime2Anim_007A78 "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_007A78" #ifdef _WIN32 static const __declspec(align(2)) char gZelda2Anime2Anim_007A78[] = dgZelda2Anime2Anim_007A78; #else static const char gZelda2Anime2Anim_007A78[] __attribute__((aligned (2))) = dgZelda2Anime2Anim_007A78; #endif #define dgZelda2Anime2Anim_007C84 "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_007C84" #ifdef _WIN32 static const __declspec(align(2)) char gZelda2Anime2Anim_007C84[] = dgZelda2Anime2Anim_007C84; #else static const char gZelda2Anime2Anim_007C84[] __attribute__((aligned (2))) = dgZelda2Anime2Anim_007C84; #endif #define dgZelda2Anime2Anim_008050 "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_008050" #ifdef _WIN32 static const __declspec(align(2)) char gZelda2Anime2Anim_008050[] = dgZelda2Anime2Anim_008050; #else static const char gZelda2Anime2Anim_008050[] __attribute__((aligned (2))) = dgZelda2Anime2Anim_008050; #endif #define dgZelda2Anime2Anim_0082F8 "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_0082F8" #ifdef _WIN32 static const __declspec(align(2)) char gZelda2Anime2Anim_0082F8[] = dgZelda2Anime2Anim_0082F8; #else static const char gZelda2Anime2Anim_0082F8[] __attribute__((aligned (2))) = dgZelda2Anime2Anim_0082F8; #endif #define dgZelda2Anime2Anim_008684 "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_008684" #ifdef _WIN32 static const __declspec(align(2)) char gZelda2Anime2Anim_008684[] = dgZelda2Anime2Anim_008684; #else static const char gZelda2Anime2Anim_008684[] __attribute__((aligned (2))) = dgZelda2Anime2Anim_008684; #endif #define dgZelda2Anime2Anim_008AD0 "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_008AD0" #ifdef _WIN32 static const __declspec(align(2)) char gZelda2Anime2Anim_008AD0[] = dgZelda2Anime2Anim_008AD0; #else static const char gZelda2Anime2Anim_008AD0[] __attribute__((aligned (2))) = dgZelda2Anime2Anim_008AD0; #endif #define dgZelda2Anime2Anim_0091D8 "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_0091D8" #ifdef _WIN32 static const __declspec(align(2)) char gZelda2Anime2Anim_0091D8[] = dgZelda2Anime2Anim_0091D8; #else static const char gZelda2Anime2Anim_0091D8[] __attribute__((aligned (2))) = dgZelda2Anime2Anim_0091D8; #endif #define dgZelda2Anime2Anim_0099A0 "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_0099A0" #ifdef _WIN32 static const __declspec(align(2)) char gZelda2Anime2Anim_0099A0[] = dgZelda2Anime2Anim_0099A0; #else static const char gZelda2Anime2Anim_0099A0[] __attribute__((aligned (2))) = dgZelda2Anime2Anim_0099A0; #endif #define dgZelda2Anime2Anim_009BE4 "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_009BE4" #ifdef _WIN32 static const __declspec(align(2)) char gZelda2Anime2Anim_009BE4[] = dgZelda2Anime2Anim_009BE4; #else static const char gZelda2Anime2Anim_009BE4[] __attribute__((aligned (2))) = dgZelda2Anime2Anim_009BE4; #endif #define dgZelda2Anime2Anim_009FBC "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_009FBC" #ifdef _WIN32 static const __declspec(align(2)) char gZelda2Anime2Anim_009FBC[] = dgZelda2Anime2Anim_009FBC; #else static const char gZelda2Anime2Anim_009FBC[] __attribute__((aligned (2))) = dgZelda2Anime2Anim_009FBC; #endif #define dgZelda2Anime2Anim_00A334 "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_00A334" #ifdef _WIN32 static const __declspec(align(2)) char gZelda2Anime2Anim_00A334[] = dgZelda2Anime2Anim_00A334; #else static const char gZelda2Anime2Anim_00A334[] __attribute__((aligned (2))) = dgZelda2Anime2Anim_00A334; #endif #define dgZelda2Anime2Anim_00A598 "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_00A598" #ifdef _WIN32 static const __declspec(align(2)) char gZelda2Anime2Anim_00A598[] = dgZelda2Anime2Anim_00A598; #else static const char gZelda2Anime2Anim_00A598[] __attribute__((aligned (2))) = dgZelda2Anime2Anim_00A598; #endif #define dgZelda2Anime2Anim_00AACC "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_00AACC" #ifdef _WIN32 static const __declspec(align(2)) char gZelda2Anime2Anim_00AACC[] = dgZelda2Anime2Anim_00AACC; #else static const char gZelda2Anime2Anim_00AACC[] __attribute__((aligned (2))) = dgZelda2Anime2Anim_00AACC; #endif