#pragma once #define dgHyruleFieldCastleDrawbridgeDL "__OTR__objects/object_spot00_objects/gHyruleFieldCastleDrawbridgeDL" #ifdef _WIN32 static const __declspec(align(2)) char gHyruleFieldCastleDrawbridgeDL[] = dgHyruleFieldCastleDrawbridgeDL; #else static const char gHyruleFieldCastleDrawbridgeDL[] __attribute__((aligned (2))) = dgHyruleFieldCastleDrawbridgeDL; #endif #define dgHyruleFieldCastleDrawbridgeWoodTex "__OTR__objects/object_spot00_objects/gHyruleFieldCastleDrawbridgeWoodTex" #ifdef _WIN32 static const __declspec(align(2)) char gHyruleFieldCastleDrawbridgeWoodTex[] = dgHyruleFieldCastleDrawbridgeWoodTex; #else static const char gHyruleFieldCastleDrawbridgeWoodTex[] __attribute__((aligned (2))) = dgHyruleFieldCastleDrawbridgeWoodTex; #endif #define dgHyruleFieldCastleDrawbridgeBoltDL "__OTR__objects/object_spot00_objects/gHyruleFieldCastleDrawbridgeBoltDL" #ifdef _WIN32 static const __declspec(align(2)) char gHyruleFieldCastleDrawbridgeBoltDL[] = dgHyruleFieldCastleDrawbridgeBoltDL; #else static const char gHyruleFieldCastleDrawbridgeBoltDL[] __attribute__((aligned (2))) = dgHyruleFieldCastleDrawbridgeBoltDL; #endif #define dgHyruleFieldCastleDrawbridgeCol "__OTR__objects/object_spot00_objects/gHyruleFieldCastleDrawbridgeCol" #ifdef _WIN32 static const __declspec(align(2)) char gHyruleFieldCastleDrawbridgeCol[] = dgHyruleFieldCastleDrawbridgeCol; #else static const char gHyruleFieldCastleDrawbridgeCol[] __attribute__((aligned (2))) = dgHyruleFieldCastleDrawbridgeCol; #endif #define dgHyruleFieldCastleDrawbridgeChainsDL "__OTR__objects/object_spot00_objects/gHyruleFieldCastleDrawbridgeChainsDL" #ifdef _WIN32 static const __declspec(align(2)) char gHyruleFieldCastleDrawbridgeChainsDL[] = dgHyruleFieldCastleDrawbridgeChainsDL; #else static const char gHyruleFieldCastleDrawbridgeChainsDL[] __attribute__((aligned (2))) = dgHyruleFieldCastleDrawbridgeChainsDL; #endif #define dgHyruleFieldCastleDrawbridgeChainsTex "__OTR__objects/object_spot00_objects/gHyruleFieldCastleDrawbridgeChainsTex" #ifdef _WIN32 static const __declspec(align(2)) char gHyruleFieldCastleDrawbridgeChainsTex[] = dgHyruleFieldCastleDrawbridgeChainsTex; #else static const char gHyruleFieldCastleDrawbridgeChainsTex[] __attribute__((aligned (2))) = dgHyruleFieldCastleDrawbridgeChainsTex; #endif #define dgHyruleFieldCastleDrawbridgeChainsCol "__OTR__objects/object_spot00_objects/gHyruleFieldCastleDrawbridgeChainsCol" #ifdef _WIN32 static const __declspec(align(2)) char gHyruleFieldCastleDrawbridgeChainsCol[] = dgHyruleFieldCastleDrawbridgeChainsCol; #else static const char gHyruleFieldCastleDrawbridgeChainsCol[] __attribute__((aligned (2))) = dgHyruleFieldCastleDrawbridgeChainsCol; #endif