#ifndef OBJECTS_OBJECT_DY_OBJ_H #define OBJECTS_OBJECT_DY_OBJ_H 1 #include "align_asset_macro.h" #define dgGreatFairySkel "__OTR__objects/object_dy_obj/gGreatFairySkel" static const ALIGN_ASSET(2) char gGreatFairySkel[] = dgGreatFairySkel; #define dgGreatFairyWaistDL "__OTR__objects/object_dy_obj/gGreatFairyWaistDL" static const ALIGN_ASSET(2) char gGreatFairyWaistDL[] = dgGreatFairyWaistDL; #define dgGreatFairyLeftThighDL "__OTR__objects/object_dy_obj/gGreatFairyLeftThighDL" static const ALIGN_ASSET(2) char gGreatFairyLeftThighDL[] = dgGreatFairyLeftThighDL; #define dgGreatFairyLeftLegDL "__OTR__objects/object_dy_obj/gGreatFairyLeftLegDL" static const ALIGN_ASSET(2) char gGreatFairyLeftLegDL[] = dgGreatFairyLeftLegDL; #define dgGreatFairyLeftFootDL "__OTR__objects/object_dy_obj/gGreatFairyLeftFootDL" static const ALIGN_ASSET(2) char gGreatFairyLeftFootDL[] = dgGreatFairyLeftFootDL; #define dgGreatFairyRightThighDL "__OTR__objects/object_dy_obj/gGreatFairyRightThighDL" static const ALIGN_ASSET(2) char gGreatFairyRightThighDL[] = dgGreatFairyRightThighDL; #define dgGreatFairyRightLegDL "__OTR__objects/object_dy_obj/gGreatFairyRightLegDL" static const ALIGN_ASSET(2) char gGreatFairyRightLegDL[] = dgGreatFairyRightLegDL; #define dgGreatFairyRightFootDL "__OTR__objects/object_dy_obj/gGreatFairyRightFootDL" static const ALIGN_ASSET(2) char gGreatFairyRightFootDL[] = dgGreatFairyRightFootDL; #define dgGreatFairyTorsoDL "__OTR__objects/object_dy_obj/gGreatFairyTorsoDL" static const ALIGN_ASSET(2) char gGreatFairyTorsoDL[] = dgGreatFairyTorsoDL; #define dgGreatFairyLeftUpperArmDL "__OTR__objects/object_dy_obj/gGreatFairyLeftUpperArmDL" static const ALIGN_ASSET(2) char gGreatFairyLeftUpperArmDL[] = dgGreatFairyLeftUpperArmDL; #define dgGreatFairyLeftForearmDL "__OTR__objects/object_dy_obj/gGreatFairyLeftForearmDL" static const ALIGN_ASSET(2) char gGreatFairyLeftForearmDL[] = dgGreatFairyLeftForearmDL; #define dgGreatFairyLeftHandDL "__OTR__objects/object_dy_obj/gGreatFairyLeftHandDL" static const ALIGN_ASSET(2) char gGreatFairyLeftHandDL[] = dgGreatFairyLeftHandDL; #define dgGreatFairyRightUpperArmDL "__OTR__objects/object_dy_obj/gGreatFairyRightUpperArmDL" static const ALIGN_ASSET(2) char gGreatFairyRightUpperArmDL[] = dgGreatFairyRightUpperArmDL; #define dgGreatFairyRightForearmDL "__OTR__objects/object_dy_obj/gGreatFairyRightForearmDL" static const ALIGN_ASSET(2) char gGreatFairyRightForearmDL[] = dgGreatFairyRightForearmDL; #define dgGreatFairyRightHandDL "__OTR__objects/object_dy_obj/gGreatFairyRightHandDL" static const ALIGN_ASSET(2) char gGreatFairyRightHandDL[] = dgGreatFairyRightHandDL; #define dgGreatFairyHeadDL "__OTR__objects/object_dy_obj/gGreatFairyHeadDL" static const ALIGN_ASSET(2) char gGreatFairyHeadDL[] = dgGreatFairyHeadDL; #define dgGreatFairyMiddleHairLowerPartDL "__OTR__objects/object_dy_obj/gGreatFairyMiddleHairLowerPartDL" static const ALIGN_ASSET(2) char gGreatFairyMiddleHairLowerPartDL[] = dgGreatFairyMiddleHairLowerPartDL; #define dgGreatFairyMiddleHairMiddlePartDL "__OTR__objects/object_dy_obj/gGreatFairyMiddleHairMiddlePartDL" static const ALIGN_ASSET(2) char gGreatFairyMiddleHairMiddlePartDL[] = dgGreatFairyMiddleHairMiddlePartDL; #define dgGreatFairyMiddleHairUpperPartDL "__OTR__objects/object_dy_obj/gGreatFairyMiddleHairUpperPartDL" static const ALIGN_ASSET(2) char gGreatFairyMiddleHairUpperPartDL[] = dgGreatFairyMiddleHairUpperPartDL; #define dgGreatFairyMiddleHairTipDL "__OTR__objects/object_dy_obj/gGreatFairyMiddleHairTipDL" static const ALIGN_ASSET(2) char gGreatFairyMiddleHairTipDL[] = dgGreatFairyMiddleHairTipDL; #define dgGreatFairyLeftHairLowerPartDL "__OTR__objects/object_dy_obj/gGreatFairyLeftHairLowerPartDL" static const ALIGN_ASSET(2) char gGreatFairyLeftHairLowerPartDL[] = dgGreatFairyLeftHairLowerPartDL; #define dgGreatFairyLeftHairMiddlePartDL "__OTR__objects/object_dy_obj/gGreatFairyLeftHairMiddlePartDL" static const ALIGN_ASSET(2) char gGreatFairyLeftHairMiddlePartDL[] = dgGreatFairyLeftHairMiddlePartDL; #define dgGreatFairyLeftHairUpperPartDL "__OTR__objects/object_dy_obj/gGreatFairyLeftHairUpperPartDL" static const ALIGN_ASSET(2) char gGreatFairyLeftHairUpperPartDL[] = dgGreatFairyLeftHairUpperPartDL; #define dgGreatFairyLeftHairTipDL "__OTR__objects/object_dy_obj/gGreatFairyLeftHairTipDL" static const ALIGN_ASSET(2) char gGreatFairyLeftHairTipDL[] = dgGreatFairyLeftHairTipDL; #define dgGreatFairyRightHairLowerPartDL "__OTR__objects/object_dy_obj/gGreatFairyRightHairLowerPartDL" static const ALIGN_ASSET(2) char gGreatFairyRightHairLowerPartDL[] = dgGreatFairyRightHairLowerPartDL; #define dgGreatFairyRightHairMiddlePartDL "__OTR__objects/object_dy_obj/gGreatFairyRightHairMiddlePartDL" static const ALIGN_ASSET(2) char gGreatFairyRightHairMiddlePartDL[] = dgGreatFairyRightHairMiddlePartDL; #define dgGreatFairyRightHairUpperPartDL "__OTR__objects/object_dy_obj/gGreatFairyRightHairUpperPartDL" static const ALIGN_ASSET(2) char gGreatFairyRightHairUpperPartDL[] = dgGreatFairyRightHairUpperPartDL; #define dgGreatFairyRightHairTipDL "__OTR__objects/object_dy_obj/gGreatFairyRightHairTipDL" static const ALIGN_ASSET(2) char gGreatFairyRightHairTipDL[] = dgGreatFairyRightHairTipDL; #define dgGreatFairyBetaDL "__OTR__objects/object_dy_obj/gGreatFairyBetaDL" static const ALIGN_ASSET(2) char gGreatFairyBetaDL[] = dgGreatFairyBetaDL; #define dgGreatFairyFlowerDL "__OTR__objects/object_dy_obj/gGreatFairyFlowerDL" static const ALIGN_ASSET(2) char gGreatFairyFlowerDL[] = dgGreatFairyFlowerDL; #define dgGreatFairyParticleMaterialDL "__OTR__objects/object_dy_obj/gGreatFairyParticleMaterialDL" static const ALIGN_ASSET(2) char gGreatFairyParticleMaterialDL[] = dgGreatFairyParticleMaterialDL; #define dgGreatFairyParticleModelDL "__OTR__objects/object_dy_obj/gGreatFairyParticleModelDL" static const ALIGN_ASSET(2) char gGreatFairyParticleModelDL[] = dgGreatFairyParticleModelDL; #define dgGreatFairySpiralBeamDL "__OTR__objects/object_dy_obj/gGreatFairySpiralBeamDL" static const ALIGN_ASSET(2) char gGreatFairySpiralBeamDL[] = dgGreatFairySpiralBeamDL; #define dgGreatFairyTLUT "__OTR__objects/object_dy_obj/gGreatFairyTLUT" static const ALIGN_ASSET(2) char gGreatFairyTLUT[] = dgGreatFairyTLUT; #define dgGreatFairyParticleTex "__OTR__objects/object_dy_obj/gGreatFairyParticleTex" static const ALIGN_ASSET(2) char gGreatFairyParticleTex[] = dgGreatFairyParticleTex; #define dgGreatFairyBetaGradient1Tex "__OTR__objects/object_dy_obj/gGreatFairyBetaGradient1Tex" static const ALIGN_ASSET(2) char gGreatFairyBetaGradient1Tex[] = dgGreatFairyBetaGradient1Tex; #define dgGreatFairyBetaGradient2Tex "__OTR__objects/object_dy_obj/gGreatFairyBetaGradient2Tex" static const ALIGN_ASSET(2) char gGreatFairyBetaGradient2Tex[] = dgGreatFairyBetaGradient2Tex; #define dgGreatFairyBetaClothesTex "__OTR__objects/object_dy_obj/gGreatFairyBetaClothesTex" static const ALIGN_ASSET(2) char gGreatFairyBetaClothesTex[] = dgGreatFairyBetaClothesTex; #define dgGreatFairyFlowerTex "__OTR__objects/object_dy_obj/gGreatFairyFlowerTex" static const ALIGN_ASSET(2) char gGreatFairyFlowerTex[] = dgGreatFairyFlowerTex; #define dgGreatFairyBootPatternTex "__OTR__objects/object_dy_obj/gGreatFairyBootPatternTex" static const ALIGN_ASSET(2) char gGreatFairyBootPatternTex[] = dgGreatFairyBootPatternTex; #define dgGreatFairyLeavesPattern1Tex "__OTR__objects/object_dy_obj/gGreatFairyLeavesPattern1Tex" static const ALIGN_ASSET(2) char gGreatFairyLeavesPattern1Tex[] = dgGreatFairyLeavesPattern1Tex; #define dgGreatFairySkinGradient "__OTR__objects/object_dy_obj/gGreatFairySkinGradient" static const ALIGN_ASSET(2) char gGreatFairySkinGradient[] = dgGreatFairySkinGradient; #define dgGreatFairyLeavesPattern2Tex "__OTR__objects/object_dy_obj/gGreatFairyLeavesPattern2Tex" static const ALIGN_ASSET(2) char gGreatFairyLeavesPattern2Tex[] = dgGreatFairyLeavesPattern2Tex; #define dgGreatFairyHairTex "__OTR__objects/object_dy_obj/gGreatFairyHairTex" static const ALIGN_ASSET(2) char gGreatFairyHairTex[] = dgGreatFairyHairTex; #define dgGreatFairyEar1Tex "__OTR__objects/object_dy_obj/gGreatFairyEar1Tex" static const ALIGN_ASSET(2) char gGreatFairyEar1Tex[] = dgGreatFairyEar1Tex; #define dgGreatFairyEar2Tex "__OTR__objects/object_dy_obj/gGreatFairyEar2Tex" static const ALIGN_ASSET(2) char gGreatFairyEar2Tex[] = dgGreatFairyEar2Tex; #define dgGreatFairyBackOfHandTex "__OTR__objects/object_dy_obj/gGreatFairyBackOfHandTex" static const ALIGN_ASSET(2) char gGreatFairyBackOfHandTex[] = dgGreatFairyBackOfHandTex; #define dgGreatFairyLeavesPattern3Tex "__OTR__objects/object_dy_obj/gGreatFairyLeavesPattern3Tex" static const ALIGN_ASSET(2) char gGreatFairyLeavesPattern3Tex[] = dgGreatFairyLeavesPattern3Tex; #define dgGreatFairySpiralBeamPatternTex "__OTR__objects/object_dy_obj/gGreatFairySpiralBeamPatternTex" static const ALIGN_ASSET(2) char gGreatFairySpiralBeamPatternTex[] = dgGreatFairySpiralBeamPatternTex; #define dgGreatFairySpiralBeamGradientTex "__OTR__objects/object_dy_obj/gGreatFairySpiralBeamGradientTex" static const ALIGN_ASSET(2) char gGreatFairySpiralBeamGradientTex[] = dgGreatFairySpiralBeamGradientTex; #define dgGreatFairyEyeOpenTex "__OTR__objects/object_dy_obj/gGreatFairyEyeOpenTex" static const ALIGN_ASSET(2) char gGreatFairyEyeOpenTex[] = dgGreatFairyEyeOpenTex; #define dgGreatFairyEyeHalfTex "__OTR__objects/object_dy_obj/gGreatFairyEyeHalfTex" static const ALIGN_ASSET(2) char gGreatFairyEyeHalfTex[] = dgGreatFairyEyeHalfTex; #define dgGreatFairyEyeClosedTex "__OTR__objects/object_dy_obj/gGreatFairyEyeClosedTex" static const ALIGN_ASSET(2) char gGreatFairyEyeClosedTex[] = dgGreatFairyEyeClosedTex; #define dgGreatFairyMouthClosedTex "__OTR__objects/object_dy_obj/gGreatFairyMouthClosedTex" static const ALIGN_ASSET(2) char gGreatFairyMouthClosedTex[] = dgGreatFairyMouthClosedTex; #define dgGreatFairyMouthOpenTex "__OTR__objects/object_dy_obj/gGreatFairyMouthOpenTex" static const ALIGN_ASSET(2) char gGreatFairyMouthOpenTex[] = dgGreatFairyMouthOpenTex; #define dgGreatFairyAnim_000108 "__OTR__objects/object_dy_obj/gGreatFairyAnim_000108" static const ALIGN_ASSET(2) char gGreatFairyAnim_000108[] = dgGreatFairyAnim_000108; #define dgGreatFairySpellFountainSpinShrinkAnim "__OTR__objects/object_dy_obj/gGreatFairySpellFountainSpinShrinkAnim" static const ALIGN_ASSET(2) char gGreatFairySpellFountainSpinShrinkAnim[] = dgGreatFairySpellFountainSpinShrinkAnim; #define dgGreatFairyLayingSidewaysAnim "__OTR__objects/object_dy_obj/gGreatFairyLayingSidewaysAnim" static const ALIGN_ASSET(2) char gGreatFairyLayingSidewaysAnim[] = dgGreatFairyLayingSidewaysAnim; #define dgGreatFairyLayingDownTransitionAnim "__OTR__objects/object_dy_obj/gGreatFairyLayingDownTransitionAnim" static const ALIGN_ASSET(2) char gGreatFairyLayingDownTransitionAnim[] = dgGreatFairyLayingDownTransitionAnim; #define dgGreatFairyAfterSpellAnim "__OTR__objects/object_dy_obj/gGreatFairyAfterSpellAnim" static const ALIGN_ASSET(2) char gGreatFairyAfterSpellAnim[] = dgGreatFairyAfterSpellAnim; #define dgGreatFairyAnim_005810 "__OTR__objects/object_dy_obj/gGreatFairyAnim_005810" static const ALIGN_ASSET(2) char gGreatFairyAnim_005810[] = dgGreatFairyAnim_005810; #define dgGreatFairyJewelFountainSpinShrinkAnim "__OTR__objects/object_dy_obj/gGreatFairyJewelFountainSpinShrinkAnim" static const ALIGN_ASSET(2) char gGreatFairyJewelFountainSpinShrinkAnim[] = dgGreatFairyJewelFountainSpinShrinkAnim; #define dgGreatFairyGivingUpgradeAnim "__OTR__objects/object_dy_obj/gGreatFairyGivingUpgradeAnim" static const ALIGN_ASSET(2) char gGreatFairyGivingUpgradeAnim[] = dgGreatFairyGivingUpgradeAnim; #define dgGreatFairyAfterUpgradeAnim "__OTR__objects/object_dy_obj/gGreatFairyAfterUpgradeAnim" static const ALIGN_ASSET(2) char gGreatFairyAfterUpgradeAnim[] = dgGreatFairyAfterUpgradeAnim; #define dgGreatFairySittingTransitionAnim "__OTR__objects/object_dy_obj/gGreatFairySittingTransitionAnim" static const ALIGN_ASSET(2) char gGreatFairySittingTransitionAnim[] = dgGreatFairySittingTransitionAnim; #define dgGreatFairySittingAnim "__OTR__objects/object_dy_obj/gGreatFairySittingAnim" static const ALIGN_ASSET(2) char gGreatFairySittingAnim[] = dgGreatFairySittingAnim; #define dgGreatFairySpiralBeamVtx "__OTR__objects/object_dy_obj/gGreatFairySpiralBeamVtx" static const ALIGN_ASSET(2) char gGreatFairySpiralBeamVtx[] = dgGreatFairySpiralBeamVtx; #endif // OBJECTS_OBJECT_DY_OBJ_H