#ifndef OBJECTS_OBJECT_GI_MAP_H #define OBJECTS_OBJECT_GI_MAP_H 1 #include "align_asset_macro.h" #define dobject_gi_mapTex_000D60 "__OTR__objects/object_gi_map/object_gi_mapTex_000D60" static const ALIGN_ASSET(2) char object_gi_mapTex_000D60[] = dobject_gi_mapTex_000D60; #define dgGiDungeonMapDL "__OTR__objects/object_gi_map/gGiDungeonMapDL" static const ALIGN_ASSET(2) char gGiDungeonMapDL[] = dgGiDungeonMapDL; #define dgGiStoneOfAgonyDL "__OTR__objects/object_gi_map/gGiStoneOfAgonyDL" static const ALIGN_ASSET(2) char gGiStoneOfAgonyDL[] = dgGiStoneOfAgonyDL; #endif // OBJECTS_OBJECT_GI_MAP_H