#ifndef OBJECTS_OBJECT_SPOT06_OBJECTS_H #define OBJECTS_OBJECT_SPOT06_OBJECTS_H 1 #include "align_asset_macro.h" #define dgLakeHyliaLowWaterDL "__OTR__objects/object_spot06_objects/gLakeHyliaLowWaterDL" static const ALIGN_ASSET(2) char gLakeHyliaLowWaterDL[] = dgLakeHyliaLowWaterDL; #define dgLakeHyliaHighWaterDL "__OTR__objects/object_spot06_objects/gLakeHyliaHighWaterDL" static const ALIGN_ASSET(2) char gLakeHyliaHighWaterDL[] = dgLakeHyliaHighWaterDL; #define dgLakeHyliaWaterTex "__OTR__objects/object_spot06_objects/gLakeHyliaWaterTex" static const ALIGN_ASSET(2) char gLakeHyliaWaterTex[] = dgLakeHyliaWaterTex; #define dgLakeHyliaWaterTempleGateDL "__OTR__objects/object_spot06_objects/gLakeHyliaWaterTempleGateDL" static const ALIGN_ASSET(2) char gLakeHyliaWaterTempleGateDL[] = dgLakeHyliaWaterTempleGateDL; #define dgLakeHyliaWaterTempleGateTex "__OTR__objects/object_spot06_objects/gLakeHyliaWaterTempleGateTex" static const ALIGN_ASSET(2) char gLakeHyliaWaterTempleGateTex[] = dgLakeHyliaWaterTempleGateTex; #define dgLakeHyliaWaterTempleGateCol "__OTR__objects/object_spot06_objects/gLakeHyliaWaterTempleGateCol" static const ALIGN_ASSET(2) char gLakeHyliaWaterTempleGateCol[] = dgLakeHyliaWaterTempleGateCol; #define dgLakeHyliaZoraShortcutIceblockDL "__OTR__objects/object_spot06_objects/gLakeHyliaZoraShortcutIceblockDL" static const ALIGN_ASSET(2) char gLakeHyliaZoraShortcutIceblockDL[] = dgLakeHyliaZoraShortcutIceblockDL; #define dgLakeHyliaZoraShortcutIceblockTex "__OTR__objects/object_spot06_objects/gLakeHyliaZoraShortcutIceblockTex" static const ALIGN_ASSET(2) char gLakeHyliaZoraShortcutIceblockTex[] = dgLakeHyliaZoraShortcutIceblockTex; #define dgLakeHyliaZoraShortcutIceblockCol "__OTR__objects/object_spot06_objects/gLakeHyliaZoraShortcutIceblockCol" static const ALIGN_ASSET(2) char gLakeHyliaZoraShortcutIceblockCol[] = dgLakeHyliaZoraShortcutIceblockCol; #define dgLakeHyliaWaterTempleKeyDL "__OTR__objects/object_spot06_objects/gLakeHyliaWaterTempleKeyDL" static const ALIGN_ASSET(2) char gLakeHyliaWaterTempleKeyDL[] = dgLakeHyliaWaterTempleKeyDL; #define dgLakeHyliaWaterTempleKeyTex "__OTR__objects/object_spot06_objects/gLakeHyliaWaterTempleKeyTex" static const ALIGN_ASSET(2) char gLakeHyliaWaterTempleKeyTex[] = dgLakeHyliaWaterTempleKeyTex; #endif // OBJECTS_OBJECT_SPOT06_OBJECTS_H