#ifndef OBJECTS_OBJECT_OS_ANIME_H #define OBJECTS_OBJECT_OS_ANIME_H 1 #include "align_asset_macro.h" #define dgObjOsAnim_00B4 "__OTR__objects/object_os_anime/gObjOsAnim_00B4" static const ALIGN_ASSET(2) char gObjOsAnim_00B4[] = dgObjOsAnim_00B4; #define dgObjOsAnim_0170 "__OTR__objects/object_os_anime/gObjOsAnim_0170" static const ALIGN_ASSET(2) char gObjOsAnim_0170[] = dgObjOsAnim_0170; #define dgObjOsAnim_0228 "__OTR__objects/object_os_anime/gObjOsAnim_0228" static const ALIGN_ASSET(2) char gObjOsAnim_0228[] = dgObjOsAnim_0228; #define dgObjOsAnim_0718 "__OTR__objects/object_os_anime/gObjOsAnim_0718" static const ALIGN_ASSET(2) char gObjOsAnim_0718[] = dgObjOsAnim_0718; #define dgObjOsAnim_07D0 "__OTR__objects/object_os_anime/gObjOsAnim_07D0" static const ALIGN_ASSET(2) char gObjOsAnim_07D0[] = dgObjOsAnim_07D0; #define dgObjOsAnim_0894 "__OTR__objects/object_os_anime/gObjOsAnim_0894" static const ALIGN_ASSET(2) char gObjOsAnim_0894[] = dgObjOsAnim_0894; #define dgObjOsAnim_092C "__OTR__objects/object_os_anime/gObjOsAnim_092C" static const ALIGN_ASSET(2) char gObjOsAnim_092C[] = dgObjOsAnim_092C; #define dgObjOsAnim_0BFC "__OTR__objects/object_os_anime/gObjOsAnim_0BFC" static const ALIGN_ASSET(2) char gObjOsAnim_0BFC[] = dgObjOsAnim_0BFC; #define dgObjOsAnim_0FE4 "__OTR__objects/object_os_anime/gObjOsAnim_0FE4" static const ALIGN_ASSET(2) char gObjOsAnim_0FE4[] = dgObjOsAnim_0FE4; #define dgObjOsAnim_12E8 "__OTR__objects/object_os_anime/gObjOsAnim_12E8" static const ALIGN_ASSET(2) char gObjOsAnim_12E8[] = dgObjOsAnim_12E8; #define dgObjOsAnim_14A0 "__OTR__objects/object_os_anime/gObjOsAnim_14A0" static const ALIGN_ASSET(2) char gObjOsAnim_14A0[] = dgObjOsAnim_14A0; #define dgObjOsAnim_1650 "__OTR__objects/object_os_anime/gObjOsAnim_1650" static const ALIGN_ASSET(2) char gObjOsAnim_1650[] = dgObjOsAnim_1650; #define dgObjOsAnim_16EC "__OTR__objects/object_os_anime/gObjOsAnim_16EC" static const ALIGN_ASSET(2) char gObjOsAnim_16EC[] = dgObjOsAnim_16EC; #define dgObjOsAnim_18A0 "__OTR__objects/object_os_anime/gObjOsAnim_18A0" static const ALIGN_ASSET(2) char gObjOsAnim_18A0[] = dgObjOsAnim_18A0; #define dgObjOsAnim_1E7C "__OTR__objects/object_os_anime/gObjOsAnim_1E7C" static const ALIGN_ASSET(2) char gObjOsAnim_1E7C[] = dgObjOsAnim_1E7C; #define dgObjOsAnim_1F18 "__OTR__objects/object_os_anime/gObjOsAnim_1F18" static const ALIGN_ASSET(2) char gObjOsAnim_1F18[] = dgObjOsAnim_1F18; #define dgObjOsAnim_2160 "__OTR__objects/object_os_anime/gObjOsAnim_2160" static const ALIGN_ASSET(2) char gObjOsAnim_2160[] = dgObjOsAnim_2160; #define dgObjOsAnim_25D0 "__OTR__objects/object_os_anime/gObjOsAnim_25D0" static const ALIGN_ASSET(2) char gObjOsAnim_25D0[] = dgObjOsAnim_25D0; #define dgObjOsAnim_265C "__OTR__objects/object_os_anime/gObjOsAnim_265C" static const ALIGN_ASSET(2) char gObjOsAnim_265C[] = dgObjOsAnim_265C; #define dgObjOsAnim_2850 "__OTR__objects/object_os_anime/gObjOsAnim_2850" static const ALIGN_ASSET(2) char gObjOsAnim_2850[] = dgObjOsAnim_2850; #define dgObjOsAnim_28DC "__OTR__objects/object_os_anime/gObjOsAnim_28DC" static const ALIGN_ASSET(2) char gObjOsAnim_28DC[] = dgObjOsAnim_28DC; #define dgObjOsAnim_2D0C "__OTR__objects/object_os_anime/gObjOsAnim_2D0C" static const ALIGN_ASSET(2) char gObjOsAnim_2D0C[] = dgObjOsAnim_2D0C; #define dgObjOsAnim_2DC0 "__OTR__objects/object_os_anime/gObjOsAnim_2DC0" static const ALIGN_ASSET(2) char gObjOsAnim_2DC0[] = dgObjOsAnim_2DC0; #define dgObjOsAnim_300C "__OTR__objects/object_os_anime/gObjOsAnim_300C" static const ALIGN_ASSET(2) char gObjOsAnim_300C[] = dgObjOsAnim_300C; #define dgObjOsAnim_31B0 "__OTR__objects/object_os_anime/gObjOsAnim_31B0" static const ALIGN_ASSET(2) char gObjOsAnim_31B0[] = dgObjOsAnim_31B0; #define dgObjOsAnim_33B4 "__OTR__objects/object_os_anime/gObjOsAnim_33B4" static const ALIGN_ASSET(2) char gObjOsAnim_33B4[] = dgObjOsAnim_33B4; #define dgObjOsAnim_3D84 "__OTR__objects/object_os_anime/gObjOsAnim_3D84" static const ALIGN_ASSET(2) char gObjOsAnim_3D84[] = dgObjOsAnim_3D84; #define dgObjOsAnim_41F8 "__OTR__objects/object_os_anime/gObjOsAnim_41F8" static const ALIGN_ASSET(2) char gObjOsAnim_41F8[] = dgObjOsAnim_41F8; #define dgObjOsAnim_42AC "__OTR__objects/object_os_anime/gObjOsAnim_42AC" static const ALIGN_ASSET(2) char gObjOsAnim_42AC[] = dgObjOsAnim_42AC; #define dgObjOsAnim_4408 "__OTR__objects/object_os_anime/gObjOsAnim_4408" static const ALIGN_ASSET(2) char gObjOsAnim_4408[] = dgObjOsAnim_4408; #define dgObjOsAnim_4788 "__OTR__objects/object_os_anime/gObjOsAnim_4788" static const ALIGN_ASSET(2) char gObjOsAnim_4788[] = dgObjOsAnim_4788; #define dgObjOsAnim_4C4C "__OTR__objects/object_os_anime/gObjOsAnim_4C4C" static const ALIGN_ASSET(2) char gObjOsAnim_4C4C[] = dgObjOsAnim_4C4C; #define dgObjOsAnim_4CF4 "__OTR__objects/object_os_anime/gObjOsAnim_4CF4" static const ALIGN_ASSET(2) char gObjOsAnim_4CF4[] = dgObjOsAnim_4CF4; #define dgObjOsAnim_4E90 "__OTR__objects/object_os_anime/gObjOsAnim_4E90" static const ALIGN_ASSET(2) char gObjOsAnim_4E90[] = dgObjOsAnim_4E90; #define dgObjOsAnim_4F28 "__OTR__objects/object_os_anime/gObjOsAnim_4F28" static const ALIGN_ASSET(2) char gObjOsAnim_4F28[] = dgObjOsAnim_4F28; #define dgKokiriLaughingAnim "__OTR__objects/object_os_anime/gKokiriLaughingAnim" static const ALIGN_ASSET(2) char gKokiriLaughingAnim[] = dgKokiriLaughingAnim; #define dgKokiriIdleAnim "__OTR__objects/object_os_anime/gKokiriIdleAnim" static const ALIGN_ASSET(2) char gKokiriIdleAnim[] = dgKokiriIdleAnim; #define dgObjOsAnim_6458 "__OTR__objects/object_os_anime/gObjOsAnim_6458" static const ALIGN_ASSET(2) char gObjOsAnim_6458[] = dgObjOsAnim_6458; #define dgObjOsAnim_6518 "__OTR__objects/object_os_anime/gObjOsAnim_6518" static const ALIGN_ASSET(2) char gObjOsAnim_6518[] = dgObjOsAnim_6518; #define dgKokiriRecliningSittingUpAnim "__OTR__objects/object_os_anime/gKokiriRecliningSittingUpAnim" static const ALIGN_ASSET(2) char gKokiriRecliningSittingUpAnim[] = dgKokiriRecliningSittingUpAnim; #define dgKokiriWipingForeheadAnim "__OTR__objects/object_os_anime/gKokiriWipingForeheadAnim" static const ALIGN_ASSET(2) char gKokiriWipingForeheadAnim[] = dgKokiriWipingForeheadAnim; #define dgKokiriBackflipAnim "__OTR__objects/object_os_anime/gKokiriBackflipAnim" static const ALIGN_ASSET(2) char gKokiriBackflipAnim[] = dgKokiriBackflipAnim; #define dgKokiriSittingCrossedArmsLegsAnim "__OTR__objects/object_os_anime/gKokiriSittingCrossedArmsLegsAnim" static const ALIGN_ASSET(2) char gKokiriSittingCrossedArmsLegsAnim[] = dgKokiriSittingCrossedArmsLegsAnim; #define dgKokiriStandingApprehensiveAnim "__OTR__objects/object_os_anime/gKokiriStandingApprehensiveAnim" static const ALIGN_ASSET(2) char gKokiriStandingApprehensiveAnim[] = dgKokiriStandingApprehensiveAnim; #define dgKokiriLeaningOnArmsAnim "__OTR__objects/object_os_anime/gKokiriLeaningOnArmsAnim" static const ALIGN_ASSET(2) char gKokiriLeaningOnArmsAnim[] = dgKokiriLeaningOnArmsAnim; #define dgKokiriSittingDiggingAnim "__OTR__objects/object_os_anime/gKokiriSittingDiggingAnim" static const ALIGN_ASSET(2) char gKokiriSittingDiggingAnim[] = dgKokiriSittingDiggingAnim; #define dgKokiriLiftingRockAnim "__OTR__objects/object_os_anime/gKokiriLiftingRockAnim" static const ALIGN_ASSET(2) char gKokiriLiftingRockAnim[] = dgKokiriLiftingRockAnim; #define dgKokiriCuttingGrassAnim "__OTR__objects/object_os_anime/gKokiriCuttingGrassAnim" static const ALIGN_ASSET(2) char gKokiriCuttingGrassAnim[] = dgKokiriCuttingGrassAnim; #define dgKokiriSittingHeadOnHandAnim "__OTR__objects/object_os_anime/gKokiriSittingHeadOnHandAnim" static const ALIGN_ASSET(2) char gKokiriSittingHeadOnHandAnim[] = dgKokiriSittingHeadOnHandAnim; #define dgKokiriRecliningLeaningBackAnim "__OTR__objects/object_os_anime/gKokiriRecliningLeaningBackAnim" static const ALIGN_ASSET(2) char gKokiriRecliningLeaningBackAnim[] = dgKokiriRecliningLeaningBackAnim; #define dgKokiriStandingHandOnChestAnim "__OTR__objects/object_os_anime/gKokiriStandingHandOnChestAnim" static const ALIGN_ASSET(2) char gKokiriStandingHandOnChestAnim[] = dgKokiriStandingHandOnChestAnim; #define dgKokiriStandingHandsOnHipsAnim "__OTR__objects/object_os_anime/gKokiriStandingHandsOnHipsAnim" static const ALIGN_ASSET(2) char gKokiriStandingHandsOnHipsAnim[] = dgKokiriStandingHandsOnHipsAnim; #define dgKokiriRecliningStandingAnim "__OTR__objects/object_os_anime/gKokiriRecliningStandingAnim" static const ALIGN_ASSET(2) char gKokiriRecliningStandingAnim[] = dgKokiriRecliningStandingAnim; #define dgKokiriPunchingAnim "__OTR__objects/object_os_anime/gKokiriPunchingAnim" static const ALIGN_ASSET(2) char gKokiriPunchingAnim[] = dgKokiriPunchingAnim; #define dgKokiriBlockingAnim "__OTR__objects/object_os_anime/gKokiriBlockingAnim" static const ALIGN_ASSET(2) char gKokiriBlockingAnim[] = dgKokiriBlockingAnim; #define dgKokiriSittingArmsUpAnim "__OTR__objects/object_os_anime/gKokiriSittingArmsUpAnim" static const ALIGN_ASSET(2) char gKokiriSittingArmsUpAnim[] = dgKokiriSittingArmsUpAnim; #define dgKokiriStandingRightArmUpAnim "__OTR__objects/object_os_anime/gKokiriStandingRightArmUpAnim" static const ALIGN_ASSET(2) char gKokiriStandingRightArmUpAnim[] = dgKokiriStandingRightArmUpAnim; #define dgKokiriSittingAnim "__OTR__objects/object_os_anime/gKokiriSittingAnim" static const ALIGN_ASSET(2) char gKokiriSittingAnim[] = dgKokiriSittingAnim; #define dgKokiriStandingAnim "__OTR__objects/object_os_anime/gKokiriStandingAnim" static const ALIGN_ASSET(2) char gKokiriStandingAnim[] = dgKokiriStandingAnim; #define dgKokiriStandingArmsBehindBackAnim "__OTR__objects/object_os_anime/gKokiriStandingArmsBehindBackAnim" static const ALIGN_ASSET(2) char gKokiriStandingArmsBehindBackAnim[] = dgKokiriStandingArmsBehindBackAnim; #define dgKokiriLeaningForwardAnim "__OTR__objects/object_os_anime/gKokiriLeaningForwardAnim" static const ALIGN_ASSET(2) char gKokiriLeaningForwardAnim[] = dgKokiriLeaningForwardAnim; #define dgKokiriSittingCrossedLegsAnim "__OTR__objects/object_os_anime/gKokiriSittingCrossedLegsAnim" static const ALIGN_ASSET(2) char gKokiriSittingCrossedLegsAnim[] = dgKokiriSittingCrossedLegsAnim; #define dgKokiriStandUpAnim "__OTR__objects/object_os_anime/gKokiriStandUpAnim" static const ALIGN_ASSET(2) char gKokiriStandUpAnim[] = dgKokiriStandUpAnim; #define dgObjOsAnim_9F94 "__OTR__objects/object_os_anime/gObjOsAnim_9F94" static const ALIGN_ASSET(2) char gObjOsAnim_9F94[] = dgObjOsAnim_9F94; #define dgObjOsAnim_A630 "__OTR__objects/object_os_anime/gObjOsAnim_A630" static const ALIGN_ASSET(2) char gObjOsAnim_A630[] = dgObjOsAnim_A630; #endif // OBJECTS_OBJECT_OS_ANIME_H