#ifndef OBJECTS_OBJECT_GI_MEDAL_H #define OBJECTS_OBJECT_GI_MEDAL_H 1 #include "align_asset_macro.h" #define dgGiForestMedallionFaceDL "__OTR__objects/object_gi_medal/gGiForestMedallionFaceDL" static const ALIGN_ASSET(2) char gGiForestMedallionFaceDL[] = dgGiForestMedallionFaceDL; #define dgGiMedallionDL "__OTR__objects/object_gi_medal/gGiMedallionDL" static const ALIGN_ASSET(2) char gGiMedallionDL[] = dgGiMedallionDL; #define dgGiFireMedallionFaceDL "__OTR__objects/object_gi_medal/gGiFireMedallionFaceDL" static const ALIGN_ASSET(2) char gGiFireMedallionFaceDL[] = dgGiFireMedallionFaceDL; #define dgGiWaterMedallionFaceDL "__OTR__objects/object_gi_medal/gGiWaterMedallionFaceDL" static const ALIGN_ASSET(2) char gGiWaterMedallionFaceDL[] = dgGiWaterMedallionFaceDL; #define dgGiSpiritMedallionFaceDL "__OTR__objects/object_gi_medal/gGiSpiritMedallionFaceDL" static const ALIGN_ASSET(2) char gGiSpiritMedallionFaceDL[] = dgGiSpiritMedallionFaceDL; #define dgGiShadowMedallionFaceDL "__OTR__objects/object_gi_medal/gGiShadowMedallionFaceDL" static const ALIGN_ASSET(2) char gGiShadowMedallionFaceDL[] = dgGiShadowMedallionFaceDL; #define dgGiLightMedallionFaceDL "__OTR__objects/object_gi_medal/gGiLightMedallionFaceDL" static const ALIGN_ASSET(2) char gGiLightMedallionFaceDL[] = dgGiLightMedallionFaceDL; #endif // OBJECTS_OBJECT_GI_MEDAL_H