#ifndef OBJECTS_OBJECT_GOD_LGT_H #define OBJECTS_OBJECT_GOD_LGT_H 1 #include "align_asset_macro.h" #define dgGoldenGoddessAuraDL "__OTR__objects/object_god_lgt/gGoldenGoddessAuraDL" static const ALIGN_ASSET(2) char gGoldenGoddessAuraDL[] = dgGoldenGoddessAuraDL; #define dgGoldenGoddessAuraHTailTex "__OTR__objects/object_god_lgt/gGoldenGoddessAuraHTailTex" static const ALIGN_ASSET(2) char gGoldenGoddessAuraHTailTex[] = dgGoldenGoddessAuraHTailTex; #define dgGoldenGoddessAuraHeadTex "__OTR__objects/object_god_lgt/gGoldenGoddessAuraHeadTex" static const ALIGN_ASSET(2) char gGoldenGoddessAuraHeadTex[] = dgGoldenGoddessAuraHeadTex; #define dgGoldenGoddessAuraMaskTex "__OTR__objects/object_god_lgt/gGoldenGoddessAuraMaskTex" static const ALIGN_ASSET(2) char gGoldenGoddessAuraMaskTex[] = dgGoldenGoddessAuraMaskTex; #define dgGoldenGoddessBodyDL "__OTR__objects/object_god_lgt/gGoldenGoddessBodyDL" static const ALIGN_ASSET(2) char gGoldenGoddessBodyDL[] = dgGoldenGoddessBodyDL; #endif // OBJECTS_OBJECT_GOD_LGT_H