#ifndef OBJECTS_OBJECT_LINK_CHILD_H #define OBJECTS_OBJECT_LINK_CHILD_H 1 #include "align_asset_macro.h" #define dgLinkChildSkel "__OTR__objects/object_link_child/gLinkChildSkel" static const ALIGN_ASSET(2) char gLinkChildSkel[] = dgLinkChildSkel; #define dgLinkChildLeftHandFarDL "__OTR__objects/object_link_child/gLinkChildLeftHandFarDL" static const ALIGN_ASSET(2) char gLinkChildLeftHandFarDL[] = dgLinkChildLeftHandFarDL; #define dgLinkChildRightHandFarDL "__OTR__objects/object_link_child/gLinkChildRightHandFarDL" static const ALIGN_ASSET(2) char gLinkChildRightHandFarDL[] = dgLinkChildRightHandFarDL; #define dgLinkChildSwordAndSheathFarDL "__OTR__objects/object_link_child/gLinkChildSwordAndSheathFarDL" static const ALIGN_ASSET(2) char gLinkChildSwordAndSheathFarDL[] = dgLinkChildSwordAndSheathFarDL; #define dgLinkChildWaistFarDL "__OTR__objects/object_link_child/gLinkChildWaistFarDL" static const ALIGN_ASSET(2) char gLinkChildWaistFarDL[] = dgLinkChildWaistFarDL; #define dgLinkChildRightThighFarDL "__OTR__objects/object_link_child/gLinkChildRightThighFarDL" static const ALIGN_ASSET(2) char gLinkChildRightThighFarDL[] = dgLinkChildRightThighFarDL; #define dgLinkChildRightShinFarDL "__OTR__objects/object_link_child/gLinkChildRightShinFarDL" static const ALIGN_ASSET(2) char gLinkChildRightShinFarDL[] = dgLinkChildRightShinFarDL; #define dgLinkChildRightFootFarDL "__OTR__objects/object_link_child/gLinkChildRightFootFarDL" static const ALIGN_ASSET(2) char gLinkChildRightFootFarDL[] = dgLinkChildRightFootFarDL; #define dgLinkChildLeftThighFarDL "__OTR__objects/object_link_child/gLinkChildLeftThighFarDL" static const ALIGN_ASSET(2) char gLinkChildLeftThighFarDL[] = dgLinkChildLeftThighFarDL; #define dgLinkChildLeftShinFarDL "__OTR__objects/object_link_child/gLinkChildLeftShinFarDL" static const ALIGN_ASSET(2) char gLinkChildLeftShinFarDL[] = dgLinkChildLeftShinFarDL; #define dgLinkChildLeftFootFarDL "__OTR__objects/object_link_child/gLinkChildLeftFootFarDL" static const ALIGN_ASSET(2) char gLinkChildLeftFootFarDL[] = dgLinkChildLeftFootFarDL; #define dgLinkChildCollarFarDL "__OTR__objects/object_link_child/gLinkChildCollarFarDL" static const ALIGN_ASSET(2) char gLinkChildCollarFarDL[] = dgLinkChildCollarFarDL; #define dgLinkChildTorsoFarDL "__OTR__objects/object_link_child/gLinkChildTorsoFarDL" static const ALIGN_ASSET(2) char gLinkChildTorsoFarDL[] = dgLinkChildTorsoFarDL; #define dgLinkChildHeadFarDL "__OTR__objects/object_link_child/gLinkChildHeadFarDL" static const ALIGN_ASSET(2) char gLinkChildHeadFarDL[] = dgLinkChildHeadFarDL; #define dgLinkChildHatFarDL "__OTR__objects/object_link_child/gLinkChildHatFarDL" static const ALIGN_ASSET(2) char gLinkChildHatFarDL[] = dgLinkChildHatFarDL; #define dgLinkChildRightShoulderFarDL "__OTR__objects/object_link_child/gLinkChildRightShoulderFarDL" static const ALIGN_ASSET(2) char gLinkChildRightShoulderFarDL[] = dgLinkChildRightShoulderFarDL; #define dgLinkChildRightForearmFarDL "__OTR__objects/object_link_child/gLinkChildRightForearmFarDL" static const ALIGN_ASSET(2) char gLinkChildRightForearmFarDL[] = dgLinkChildRightForearmFarDL; #define dgLinkChildLeftShoulderFarDL "__OTR__objects/object_link_child/gLinkChildLeftShoulderFarDL" static const ALIGN_ASSET(2) char gLinkChildLeftShoulderFarDL[] = dgLinkChildLeftShoulderFarDL; #define dgLinkChildLeftForearmFarDL "__OTR__objects/object_link_child/gLinkChildLeftForearmFarDL" static const ALIGN_ASSET(2) char gLinkChildLeftForearmFarDL[] = dgLinkChildLeftForearmFarDL; #define dgLinkChildLeftHandNearDL "__OTR__objects/object_link_child/gLinkChildLeftHandNearDL" static const ALIGN_ASSET(2) char gLinkChildLeftHandNearDL[] = dgLinkChildLeftHandNearDL; #define dgLinkChildRightHandNearDL "__OTR__objects/object_link_child/gLinkChildRightHandNearDL" static const ALIGN_ASSET(2) char gLinkChildRightHandNearDL[] = dgLinkChildRightHandNearDL; #define dgLinkChildSwordAndSheathNearDL "__OTR__objects/object_link_child/gLinkChildSwordAndSheathNearDL" static const ALIGN_ASSET(2) char gLinkChildSwordAndSheathNearDL[] = dgLinkChildSwordAndSheathNearDL; #define dgLinkChildWaistNearDL "__OTR__objects/object_link_child/gLinkChildWaistNearDL" static const ALIGN_ASSET(2) char gLinkChildWaistNearDL[] = dgLinkChildWaistNearDL; #define dgLinkChildRightThighNearDL "__OTR__objects/object_link_child/gLinkChildRightThighNearDL" static const ALIGN_ASSET(2) char gLinkChildRightThighNearDL[] = dgLinkChildRightThighNearDL; #define dgLinkChildRightShinNearDL "__OTR__objects/object_link_child/gLinkChildRightShinNearDL" static const ALIGN_ASSET(2) char gLinkChildRightShinNearDL[] = dgLinkChildRightShinNearDL; #define dgLinkChildRightFootNearDL "__OTR__objects/object_link_child/gLinkChildRightFootNearDL" static const ALIGN_ASSET(2) char gLinkChildRightFootNearDL[] = dgLinkChildRightFootNearDL; #define dgLinkChildLeftThighNearDL "__OTR__objects/object_link_child/gLinkChildLeftThighNearDL" static const ALIGN_ASSET(2) char gLinkChildLeftThighNearDL[] = dgLinkChildLeftThighNearDL; #define dgLinkChildLeftShinNearDL "__OTR__objects/object_link_child/gLinkChildLeftShinNearDL" static const ALIGN_ASSET(2) char gLinkChildLeftShinNearDL[] = dgLinkChildLeftShinNearDL; #define dgLinkChildLeftFootNearDL "__OTR__objects/object_link_child/gLinkChildLeftFootNearDL" static const ALIGN_ASSET(2) char gLinkChildLeftFootNearDL[] = dgLinkChildLeftFootNearDL; #define dgLinkChildCollarNearDL "__OTR__objects/object_link_child/gLinkChildCollarNearDL" static const ALIGN_ASSET(2) char gLinkChildCollarNearDL[] = dgLinkChildCollarNearDL; #define dgLinkChildTorsoNearDL "__OTR__objects/object_link_child/gLinkChildTorsoNearDL" static const ALIGN_ASSET(2) char gLinkChildTorsoNearDL[] = dgLinkChildTorsoNearDL; #define dgLinkChildHeadNearDL "__OTR__objects/object_link_child/gLinkChildHeadNearDL" static const ALIGN_ASSET(2) char gLinkChildHeadNearDL[] = dgLinkChildHeadNearDL; #define dgLinkChildHatNearDL "__OTR__objects/object_link_child/gLinkChildHatNearDL" static const ALIGN_ASSET(2) char gLinkChildHatNearDL[] = dgLinkChildHatNearDL; #define dgLinkChildRightShoulderNearDL "__OTR__objects/object_link_child/gLinkChildRightShoulderNearDL" static const ALIGN_ASSET(2) char gLinkChildRightShoulderNearDL[] = dgLinkChildRightShoulderNearDL; #define dgLinkChildRightForearmNearDL "__OTR__objects/object_link_child/gLinkChildRightForearmNearDL" static const ALIGN_ASSET(2) char gLinkChildRightForearmNearDL[] = dgLinkChildRightForearmNearDL; #define dgLinkChildLeftShoulderNearDL "__OTR__objects/object_link_child/gLinkChildLeftShoulderNearDL" static const ALIGN_ASSET(2) char gLinkChildLeftShoulderNearDL[] = dgLinkChildLeftShoulderNearDL; #define dgLinkChildLeftForearmNearDL "__OTR__objects/object_link_child/gLinkChildLeftForearmNearDL" static const ALIGN_ASSET(2) char gLinkChildLeftForearmNearDL[] = dgLinkChildLeftForearmNearDL; #define dgLinkChildLinkDekuStickDL "__OTR__objects/object_link_child/gLinkChildLinkDekuStickDL" static const ALIGN_ASSET(2) char gLinkChildLinkDekuStickDL[] = dgLinkChildLinkDekuStickDL; #define dgLinkChildLeftHandHoldingMasterSwordDL "__OTR__objects/object_link_child/gLinkChildLeftHandHoldingMasterSwordDL" static const ALIGN_ASSET(2) char gLinkChildLeftHandHoldingMasterSwordDL[] = dgLinkChildLeftHandHoldingMasterSwordDL; #define dgLinkChildGoronBraceletDL "__OTR__objects/object_link_child/gLinkChildGoronBraceletDL" static const ALIGN_ASSET(2) char gLinkChildGoronBraceletDL[] = dgLinkChildGoronBraceletDL; #define dgLinkChildLeftFistNearDL "__OTR__objects/object_link_child/gLinkChildLeftFistNearDL" static const ALIGN_ASSET(2) char gLinkChildLeftFistNearDL[] = dgLinkChildLeftFistNearDL; #define dgLinkChildRightHandClosedNearDL "__OTR__objects/object_link_child/gLinkChildRightHandClosedNearDL" static const ALIGN_ASSET(2) char gLinkChildRightHandClosedNearDL[] = dgLinkChildRightHandClosedNearDL; #define dgLinkChildRightHandClosedFarDL "__OTR__objects/object_link_child/gLinkChildRightHandClosedFarDL" static const ALIGN_ASSET(2) char gLinkChildRightHandClosedFarDL[] = dgLinkChildRightHandClosedFarDL; #define dgLinkChildLeftFistFarDL "__OTR__objects/object_link_child/gLinkChildLeftFistFarDL" static const ALIGN_ASSET(2) char gLinkChildLeftFistFarDL[] = dgLinkChildLeftFistFarDL; #define dgLinkChildLeftFistAndKokiriSwordNearDL "__OTR__objects/object_link_child/gLinkChildLeftFistAndKokiriSwordNearDL" static const ALIGN_ASSET(2) char gLinkChildLeftFistAndKokiriSwordNearDL[] = dgLinkChildLeftFistAndKokiriSwordNearDL; #define dgLinkChildLeftFistAndKokiriSwordFarDL "__OTR__objects/object_link_child/gLinkChildLeftFistAndKokiriSwordFarDL" static const ALIGN_ASSET(2) char gLinkChildLeftFistAndKokiriSwordFarDL[] = dgLinkChildLeftFistAndKokiriSwordFarDL; #define dgLinkChildRightFistAndDekuShieldNearDL "__OTR__objects/object_link_child/gLinkChildRightFistAndDekuShieldNearDL" static const ALIGN_ASSET(2) char gLinkChildRightFistAndDekuShieldNearDL[] = dgLinkChildRightFistAndDekuShieldNearDL; #define dgLinkChildRightFistAndDekuShieldFarDL "__OTR__objects/object_link_child/gLinkChildRightFistAndDekuShieldFarDL" static const ALIGN_ASSET(2) char gLinkChildRightFistAndDekuShieldFarDL[] = dgLinkChildRightFistAndDekuShieldFarDL; #define dgLinkChildLeftFistAndBoomerangNearDL "__OTR__objects/object_link_child/gLinkChildLeftFistAndBoomerangNearDL" static const ALIGN_ASSET(2) char gLinkChildLeftFistAndBoomerangNearDL[] = dgLinkChildLeftFistAndBoomerangNearDL; #define dgLinkChildLeftFistAndBoomerangFarDL "__OTR__objects/object_link_child/gLinkChildLeftFistAndBoomerangFarDL" static const ALIGN_ASSET(2) char gLinkChildLeftFistAndBoomerangFarDL[] = dgLinkChildLeftFistAndBoomerangFarDL; #define dgLinkChildHylianShieldSwordAndSheathNearDL "__OTR__objects/object_link_child/gLinkChildHylianShieldSwordAndSheathNearDL" static const ALIGN_ASSET(2) char gLinkChildHylianShieldSwordAndSheathNearDL[] = dgLinkChildHylianShieldSwordAndSheathNearDL; #define dgLinkChildHylianShieldSwordAndSheathFarDL "__OTR__objects/object_link_child/gLinkChildHylianShieldSwordAndSheathFarDL" static const ALIGN_ASSET(2) char gLinkChildHylianShieldSwordAndSheathFarDL[] = dgLinkChildHylianShieldSwordAndSheathFarDL; #define dgLinkChildHylianShieldAndSheathNearDL "__OTR__objects/object_link_child/gLinkChildHylianShieldAndSheathNearDL" static const ALIGN_ASSET(2) char gLinkChildHylianShieldAndSheathNearDL[] = dgLinkChildHylianShieldAndSheathNearDL; #define dgLinkChildHylianShieldAndSheathFarDL "__OTR__objects/object_link_child/gLinkChildHylianShieldAndSheathFarDL" static const ALIGN_ASSET(2) char gLinkChildHylianShieldAndSheathFarDL[] = dgLinkChildHylianShieldAndSheathFarDL; #define dgLinkChildDekuShieldSwordAndSheathNearDL "__OTR__objects/object_link_child/gLinkChildDekuShieldSwordAndSheathNearDL" static const ALIGN_ASSET(2) char gLinkChildDekuShieldSwordAndSheathNearDL[] = dgLinkChildDekuShieldSwordAndSheathNearDL; #define dgLinkChildDekuShieldSwordAndSheathFarDL "__OTR__objects/object_link_child/gLinkChildDekuShieldSwordAndSheathFarDL" static const ALIGN_ASSET(2) char gLinkChildDekuShieldSwordAndSheathFarDL[] = dgLinkChildDekuShieldSwordAndSheathFarDL; #define dgLinkChildDekuShieldAndSheathNearDL "__OTR__objects/object_link_child/gLinkChildDekuShieldAndSheathNearDL" static const ALIGN_ASSET(2) char gLinkChildDekuShieldAndSheathNearDL[] = dgLinkChildDekuShieldAndSheathNearDL; #define dgLinkChildDekuShieldAndSheathFarDL "__OTR__objects/object_link_child/gLinkChildDekuShieldAndSheathFarDL" static const ALIGN_ASSET(2) char gLinkChildDekuShieldAndSheathFarDL[] = dgLinkChildDekuShieldAndSheathFarDL; #define dgLinkChildSheathNearDL "__OTR__objects/object_link_child/gLinkChildSheathNearDL" static const ALIGN_ASSET(2) char gLinkChildSheathNearDL[] = dgLinkChildSheathNearDL; #define dgLinkChildSheathFarDL "__OTR__objects/object_link_child/gLinkChildSheathFarDL" static const ALIGN_ASSET(2) char gLinkChildSheathFarDL[] = dgLinkChildSheathFarDL; #define dgLinkChildRightHandAndOotNearDL "__OTR__objects/object_link_child/gLinkChildRightHandAndOotNearDL" static const ALIGN_ASSET(2) char gLinkChildRightHandAndOotNearDL[] = dgLinkChildRightHandAndOotNearDL; #define dgLinkChildRightHandHoldingOOTFarDL "__OTR__objects/object_link_child/gLinkChildRightHandHoldingOOTFarDL" static const ALIGN_ASSET(2) char gLinkChildRightHandHoldingOOTFarDL[] = dgLinkChildRightHandHoldingOOTFarDL; #define dgLinkChildRightHandHoldingFairyOcarinaNearDL "__OTR__objects/object_link_child/gLinkChildRightHandHoldingFairyOcarinaNearDL" static const ALIGN_ASSET(2) char gLinkChildRightHandHoldingFairyOcarinaNearDL[] = dgLinkChildRightHandHoldingFairyOcarinaNearDL; #define dgLinkChildRightHandHoldingFairyOcarinaFarDL "__OTR__objects/object_link_child/gLinkChildRightHandHoldingFairyOcarinaFarDL" static const ALIGN_ASSET(2) char gLinkChildRightHandHoldingFairyOcarinaFarDL[] = dgLinkChildRightHandHoldingFairyOcarinaFarDL; #define dgLinkChildRightHandHoldingSlingshotNearDL "__OTR__objects/object_link_child/gLinkChildRightHandHoldingSlingshotNearDL" static const ALIGN_ASSET(2) char gLinkChildRightHandHoldingSlingshotNearDL[] = dgLinkChildRightHandHoldingSlingshotNearDL; #define dgLinkChildRightHandHoldingSlingshotFarDL "__OTR__objects/object_link_child/gLinkChildRightHandHoldingSlingshotFarDL" static const ALIGN_ASSET(2) char gLinkChildRightHandHoldingSlingshotFarDL[] = dgLinkChildRightHandHoldingSlingshotFarDL; #define dgLinkChildLeftHandUpNearDL "__OTR__objects/object_link_child/gLinkChildLeftHandUpNearDL" static const ALIGN_ASSET(2) char gLinkChildLeftHandUpNearDL[] = dgLinkChildLeftHandUpNearDL; #define dgLinkChildLeftHandUpFarDL "__OTR__objects/object_link_child/gLinkChildLeftHandUpFarDL" static const ALIGN_ASSET(2) char gLinkChildLeftHandUpFarDL[] = dgLinkChildLeftHandUpFarDL; #define dgLinkChildRightArmStretchedSlingshotDL "__OTR__objects/object_link_child/gLinkChildRightArmStretchedSlingshotDL" static const ALIGN_ASSET(2) char gLinkChildRightArmStretchedSlingshotDL[] = dgLinkChildRightArmStretchedSlingshotDL; #define dgLinkChildBottleDL "__OTR__objects/object_link_child/gLinkChildBottleDL" static const ALIGN_ASSET(2) char gLinkChildBottleDL[] = dgLinkChildBottleDL; #define dgLinkChildDL_18580 "__OTR__objects/object_link_child/gLinkChildDL_18580" static const ALIGN_ASSET(2) char gLinkChildDL_18580[] = dgLinkChildDL_18580; #define dgLinkChildBottle2DL "__OTR__objects/object_link_child/gLinkChildBottle2DL" static const ALIGN_ASSET(2) char gLinkChildBottle2DL[] = dgLinkChildBottle2DL; #define dgLinkChildSlinghotStringDL "__OTR__objects/object_link_child/gLinkChildSlinghotStringDL" static const ALIGN_ASSET(2) char gLinkChildSlingshotStringDL[] = dgLinkChildSlinghotStringDL; #define dgLinkChildDekuShieldDL "__OTR__objects/object_link_child/gLinkChildDekuShieldDL" static const ALIGN_ASSET(2) char gLinkChildDekuShieldDL[] = dgLinkChildDekuShieldDL; #define dgLinkChildDekuShieldWithMatrixDL "__OTR__objects/object_link_child/gLinkChildDekuShieldWithMatrixDL" static const ALIGN_ASSET(2) char gLinkChildDekuShieldWithMatrixDL[] = dgLinkChildDekuShieldWithMatrixDL; #define dgLinkChildSkullMaskDL "__OTR__objects/object_link_child/gLinkChildSkullMaskDL" static const ALIGN_ASSET(2) char gLinkChildSkullMaskDL[] = dgLinkChildSkullMaskDL; #define dgLinkChildSpookyMaskDL "__OTR__objects/object_link_child/gLinkChildSpookyMaskDL" static const ALIGN_ASSET(2) char gLinkChildSpookyMaskDL[] = dgLinkChildSpookyMaskDL; #define dgLinkChildKeatonMaskDL "__OTR__objects/object_link_child/gLinkChildKeatonMaskDL" static const ALIGN_ASSET(2) char gLinkChildKeatonMaskDL[] = dgLinkChildKeatonMaskDL; #define dgLinkChildMaskOfTruthDL "__OTR__objects/object_link_child/gLinkChildMaskOfTruthDL" static const ALIGN_ASSET(2) char gLinkChildMaskOfTruthDL[] = dgLinkChildMaskOfTruthDL; #define dgLinkChildGoronMaskDL "__OTR__objects/object_link_child/gLinkChildGoronMaskDL" static const ALIGN_ASSET(2) char gLinkChildGoronMaskDL[] = dgLinkChildGoronMaskDL; #define dgLinkChildZoraMaskDL "__OTR__objects/object_link_child/gLinkChildZoraMaskDL" static const ALIGN_ASSET(2) char gLinkChildZoraMaskDL[] = dgLinkChildZoraMaskDL; #define dgLinkChildGerudoMaskDL "__OTR__objects/object_link_child/gLinkChildGerudoMaskDL" static const ALIGN_ASSET(2) char gLinkChildGerudoMaskDL[] = dgLinkChildGerudoMaskDL; #define dgLinkChildBunnyHoodDL "__OTR__objects/object_link_child/gLinkChildBunnyHoodDL" static const ALIGN_ASSET(2) char gLinkChildBunnyHoodDL[] = dgLinkChildBunnyHoodDL; #define dgLinkChildNoseTex "__OTR__objects/object_link_child/gLinkChildNoseTex" static const ALIGN_ASSET(2) char gLinkChildNoseTex[] = dgLinkChildNoseTex; #define dgLinkChildUnusedHandTex "__OTR__objects/object_link_child/gLinkChildUnusedHandTex" static const ALIGN_ASSET(2) char gLinkChildUnusedHandTex[] = dgLinkChildUnusedHandTex; #define dgLinkChildEarTex "__OTR__objects/object_link_child/gLinkChildEarTex" static const ALIGN_ASSET(2) char gLinkChildEarTex[] = dgLinkChildEarTex; #define dgLinkChildLowerBootTex "__OTR__objects/object_link_child/gLinkChildLowerBootTex" static const ALIGN_ASSET(2) char gLinkChildLowerBootTex[] = dgLinkChildLowerBootTex; #define dgLinkChildBootTex "__OTR__objects/object_link_child/gLinkChildBootTex" static const ALIGN_ASSET(2) char gLinkChildBootTex[] = dgLinkChildBootTex; #define dgLinkChildWaistTex "__OTR__objects/object_link_child/gLinkChildWaistTex" static const ALIGN_ASSET(2) char gLinkChildWaistTex[] = dgLinkChildWaistTex; #define dgLinkChildBeltTex "__OTR__objects/object_link_child/gLinkChildBeltTex" static const ALIGN_ASSET(2) char gLinkChildBeltTex[] = dgLinkChildBeltTex; #define dgLinkChildBeltClaspTex "__OTR__objects/object_link_child/gLinkChildBeltClaspTex" static const ALIGN_ASSET(2) char gLinkChildBeltClaspTex[] = dgLinkChildBeltClaspTex; #define dgLinkChildFairyOcarinaTex "__OTR__objects/object_link_child/gLinkChildFairyOcarinaTex" static const ALIGN_ASSET(2) char gLinkChildFairyOcarinaTex[] = dgLinkChildFairyOcarinaTex; #define dgLinkChildDekuShieldBackTex "__OTR__objects/object_link_child/gLinkChildDekuShieldBackTex" static const ALIGN_ASSET(2) char gLinkChildDekuShieldBackTex[] = dgLinkChildDekuShieldBackTex; #define dgLinkChildDekuShieldFrontTex "__OTR__objects/object_link_child/gLinkChildDekuShieldFrontTex" static const ALIGN_ASSET(2) char gLinkChildDekuShieldFrontTex[] = dgLinkChildDekuShieldFrontTex; #define dgLinkChildHylianShieldBackTex "__OTR__objects/object_link_child/gLinkChildHylianShieldBackTex" static const ALIGN_ASSET(2) char gLinkChildHylianShieldBackTex[] = dgLinkChildHylianShieldBackTex; #define dgLinkChildSlingshotTex "__OTR__objects/object_link_child/gLinkChildSlingshotTex" static const ALIGN_ASSET(2) char gLinkChildSlingshotTex[] = dgLinkChildSlingshotTex; #define dgLinkChildSlingshotSeedTex "__OTR__objects/object_link_child/gLinkChildSlingshotSeedTex" static const ALIGN_ASSET(2) char gLinkChildSlingshotSeedTex[] = dgLinkChildSlingshotSeedTex; #define dgLinkChildHandTex "__OTR__objects/object_link_child/gLinkChildHandTex" static const ALIGN_ASSET(2) char gLinkChildHandTex[] = dgLinkChildHandTex; #define dgLinkChildKokiriSwordSheathTex "__OTR__objects/object_link_child/gLinkChildKokiriSwordSheathTex" static const ALIGN_ASSET(2) char gLinkChildKokiriSwordSheathTex[] = dgLinkChildKokiriSwordSheathTex; #define dgLinkChildSwordJewelTex "__OTR__objects/object_link_child/gLinkChildSwordJewelTex" static const ALIGN_ASSET(2) char gLinkChildSwordJewelTex[] = dgLinkChildSwordJewelTex; #define dgLinkChildMasterSwordPommelTex "__OTR__objects/object_link_child/gLinkChildMasterSwordPommelTex" static const ALIGN_ASSET(2) char gLinkChildMasterSwordPommelTex[] = dgLinkChildMasterSwordPommelTex; #define dgLinkChildMasterSwordGuardTex "__OTR__objects/object_link_child/gLinkChildMasterSwordGuardTex" static const ALIGN_ASSET(2) char gLinkChildMasterSwordGuardTex[] = dgLinkChildMasterSwordGuardTex; #define dgLinkChildMasterSwordEmblemTex "__OTR__objects/object_link_child/gLinkChildMasterSwordEmblemTex" static const ALIGN_ASSET(2) char gLinkChildMasterSwordEmblemTex[] = dgLinkChildMasterSwordEmblemTex; #define dgLinkChildGoronBraceletTex "__OTR__objects/object_link_child/gLinkChildGoronBraceletTex" static const ALIGN_ASSET(2) char gLinkChildGoronBraceletTex[] = dgLinkChildGoronBraceletTex; #define dgLinkChildGoronSymbolTex "__OTR__objects/object_link_child/gLinkChildGoronSymbolTex" static const ALIGN_ASSET(2) char gLinkChildGoronSymbolTex[] = dgLinkChildGoronSymbolTex; #define dgLinkChildSkullMaskTeethTex "__OTR__objects/object_link_child/gLinkChildSkullMaskTeethTex" static const ALIGN_ASSET(2) char gLinkChildSkullMaskTeethTex[] = dgLinkChildSkullMaskTeethTex; #define dgLinkChildSkullMaskNoseTex "__OTR__objects/object_link_child/gLinkChildSkullMaskNoseTex" static const ALIGN_ASSET(2) char gLinkChildSkullMaskNoseTex[] = dgLinkChildSkullMaskNoseTex; #define dgLinkChildSkullMaskEyeTex "__OTR__objects/object_link_child/gLinkChildSkullMaskEyeTex" static const ALIGN_ASSET(2) char gLinkChildSkullMaskEyeTex[] = dgLinkChildSkullMaskEyeTex; #define dgLinkChildSpookyMaskTex "__OTR__objects/object_link_child/gLinkChildSpookyMaskTex" static const ALIGN_ASSET(2) char gLinkChildSpookyMaskTex[] = dgLinkChildSpookyMaskTex; #define dgLinkChildKeatonMaskEyeBrowTex "__OTR__objects/object_link_child/gLinkChildKeatonMaskEyeBrowTex" static const ALIGN_ASSET(2) char gLinkChildKeatonMaskEyeBrowTex[] = dgLinkChildKeatonMaskEyeBrowTex; #define dgLinkChildKeatonMaskEarTex "__OTR__objects/object_link_child/gLinkChildKeatonMaskEarTex" static const ALIGN_ASSET(2) char gLinkChildKeatonMaskEarTex[] = dgLinkChildKeatonMaskEarTex; #define dgLinkChildMaskOfTruthCurveTex "__OTR__objects/object_link_child/gLinkChildMaskOfTruthCurveTex" static const ALIGN_ASSET(2) char gLinkChildMaskOfTruthCurveTex[] = dgLinkChildMaskOfTruthCurveTex; #define dgLinkChildMaskOfTruthTex "__OTR__objects/object_link_child/gLinkChildMaskOfTruthTex" static const ALIGN_ASSET(2) char gLinkChildMaskOfTruthTex[] = dgLinkChildMaskOfTruthTex; #define dgLinkChildGoronMaskMouthTex "__OTR__objects/object_link_child/gLinkChildGoronMaskMouthTex" static const ALIGN_ASSET(2) char gLinkChildGoronMaskMouthTex[] = dgLinkChildGoronMaskMouthTex; #define dgLinkChildGoronMaskEyeTex "__OTR__objects/object_link_child/gLinkChildGoronMaskEyeTex" static const ALIGN_ASSET(2) char gLinkChildGoronMaskEyeTex[] = dgLinkChildGoronMaskEyeTex; #define dgLinkChildGoronMaskNoseTex "__OTR__objects/object_link_child/gLinkChildGoronMaskNoseTex" static const ALIGN_ASSET(2) char gLinkChildGoronMaskNoseTex[] = dgLinkChildGoronMaskNoseTex; #define dgLinkChildGoronMaskHairTex "__OTR__objects/object_link_child/gLinkChildGoronMaskHairTex" static const ALIGN_ASSET(2) char gLinkChildGoronMaskHairTex[] = dgLinkChildGoronMaskHairTex; #define dgLinkChildGoronMaskEarTex "__OTR__objects/object_link_child/gLinkChildGoronMaskEarTex" static const ALIGN_ASSET(2) char gLinkChildGoronMaskEarTex[] = dgLinkChildGoronMaskEarTex; #define dgLinkChildZoraMaskEyeBoarderTex "__OTR__objects/object_link_child/gLinkChildZoraMaskEyeBoarderTex" static const ALIGN_ASSET(2) char gLinkChildZoraMaskEyeBoarderTex[] = dgLinkChildZoraMaskEyeBoarderTex; #define dgLinkChildZoraMaskEarTex "__OTR__objects/object_link_child/gLinkChildZoraMaskEarTex" static const ALIGN_ASSET(2) char gLinkChildZoraMaskEarTex[] = dgLinkChildZoraMaskEarTex; #define dgLinkChildZoraMaskEyeTex "__OTR__objects/object_link_child/gLinkChildZoraMaskEyeTex" static const ALIGN_ASSET(2) char gLinkChildZoraMaskEyeTex[] = dgLinkChildZoraMaskEyeTex; #define dgLinkChildZoraMaskMouthTex "__OTR__objects/object_link_child/gLinkChildZoraMaskMouthTex" static const ALIGN_ASSET(2) char gLinkChildZoraMaskMouthTex[] = dgLinkChildZoraMaskMouthTex; #define dgLinkChildGerudoMaskEyeTex "__OTR__objects/object_link_child/gLinkChildGerudoMaskEyeTex" static const ALIGN_ASSET(2) char gLinkChildGerudoMaskEyeTex[] = dgLinkChildGerudoMaskEyeTex; #define dgLinkChildGerudoMaskMouthTex "__OTR__objects/object_link_child/gLinkChildGerudoMaskMouthTex" static const ALIGN_ASSET(2) char gLinkChildGerudoMaskMouthTex[] = dgLinkChildGerudoMaskMouthTex; #define dgLinkChildGerudoMaskHairTex "__OTR__objects/object_link_child/gLinkChildGerudoMaskHairTex" static const ALIGN_ASSET(2) char gLinkChildGerudoMaskHairTex[] = dgLinkChildGerudoMaskHairTex; #define dgLinkChildGerudoMaskNoseTex "__OTR__objects/object_link_child/gLinkChildGerudoMaskNoseTex" static const ALIGN_ASSET(2) char gLinkChildGerudoMaskNoseTex[] = dgLinkChildGerudoMaskNoseTex; #define dgLinkChildBunnyHoodEyeTex "__OTR__objects/object_link_child/gLinkChildBunnyHoodEyeTex" static const ALIGN_ASSET(2) char gLinkChildBunnyHoodEyeTex[] = dgLinkChildBunnyHoodEyeTex; #define dgLinkChildBunnyHoodTex "__OTR__objects/object_link_child/gLinkChildBunnyHoodTex" static const ALIGN_ASSET(2) char gLinkChildBunnyHoodTex[] = dgLinkChildBunnyHoodTex; #define dgLinkChildBunnyHoodEarTex "__OTR__objects/object_link_child/gLinkChildBunnyHoodEarTex" static const ALIGN_ASSET(2) char gLinkChildBunnyHoodEarTex[] = dgLinkChildBunnyHoodEarTex; #define dgLinkChildSkinTLUT "__OTR__objects/object_link_child/gLinkChildSkinTLUT" static const ALIGN_ASSET(2) char gLinkChildSkinTLUT[] = dgLinkChildSkinTLUT; #define dgLinkChildHandTLUT "__OTR__objects/object_link_child/gLinkChildHandTLUT" static const ALIGN_ASSET(2) char gLinkChildHandTLUT[] = dgLinkChildHandTLUT; #define dgLinkChildSwordsTLUT "__OTR__objects/object_link_child/gLinkChildSwordsTLUT" static const ALIGN_ASSET(2) char gLinkChildSwordsTLUT[] = dgLinkChildSwordsTLUT; #define dgLinkChildSwordTLUT "__OTR__objects/object_link_child/gLinkChildSwordTLUT" static const ALIGN_ASSET(2) char gLinkChildSwordTLUT[] = dgLinkChildSwordTLUT; #define dgLinkChildBeltTLUT "__OTR__objects/object_link_child/gLinkChildBeltTLUT" static const ALIGN_ASSET(2) char gLinkChildBeltTLUT[] = dgLinkChildBeltTLUT; #define dgLinkChildEyesOpenTex "__OTR__objects/object_link_child/gLinkChildEyesOpenTex" static const ALIGN_ASSET(2) char gLinkChildEyesOpenTex[] = dgLinkChildEyesOpenTex; #define dgLinkChildEyesHalfTex "__OTR__objects/object_link_child/gLinkChildEyesHalfTex" static const ALIGN_ASSET(2) char gLinkChildEyesHalfTex[] = dgLinkChildEyesHalfTex; #define dgLinkChildEyesClosedfTex "__OTR__objects/object_link_child/gLinkChildEyesClosedfTex" static const ALIGN_ASSET(2) char gLinkChildEyesClosedfTex[] = dgLinkChildEyesClosedfTex; #define dgLinkChildEyesRollLeftTex "__OTR__objects/object_link_child/gLinkChildEyesRollLeftTex" static const ALIGN_ASSET(2) char gLinkChildEyesRollLeftTex[] = dgLinkChildEyesRollLeftTex; #define dgLinkChildEyesRollRightTex "__OTR__objects/object_link_child/gLinkChildEyesRollRightTex" static const ALIGN_ASSET(2) char gLinkChildEyesRollRightTex[] = dgLinkChildEyesRollRightTex; #define dgLinkChildEyesShockTex "__OTR__objects/object_link_child/gLinkChildEyesShockTex" static const ALIGN_ASSET(2) char gLinkChildEyesShockTex[] = dgLinkChildEyesShockTex; #define dgLinkChildEyesUnk1Tex "__OTR__objects/object_link_child/gLinkChildEyesUnk1Tex" static const ALIGN_ASSET(2) char gLinkChildEyesUnk1Tex[] = dgLinkChildEyesUnk1Tex; #define dgLinkChildEyesUnk2Tex "__OTR__objects/object_link_child/gLinkChildEyesUnk2Tex" static const ALIGN_ASSET(2) char gLinkChildEyesUnk2Tex[] = dgLinkChildEyesUnk2Tex; #define dgLinkChildMouth1Tex "__OTR__objects/object_link_child/gLinkChildMouth1Tex" static const ALIGN_ASSET(2) char gLinkChildMouth1Tex[] = dgLinkChildMouth1Tex; #define dgLinkChildMouth2Tex "__OTR__objects/object_link_child/gLinkChildMouth2Tex" static const ALIGN_ASSET(2) char gLinkChildMouth2Tex[] = dgLinkChildMouth2Tex; #define dgLinkChildMouth3Tex "__OTR__objects/object_link_child/gLinkChildMouth3Tex" static const ALIGN_ASSET(2) char gLinkChildMouth3Tex[] = dgLinkChildMouth3Tex; #define dgLinkChildMouth4Tex "__OTR__objects/object_link_child/gLinkChildMouth4Tex" static const ALIGN_ASSET(2) char gLinkChildMouth4Tex[] = dgLinkChildMouth4Tex; #define dgLinkChildVtx_019E08 "__OTR__objects/object_link_child/gLinkChildVtx_019E08" static const ALIGN_ASSET(2) char gLinkChildVtx_019E08[] = dgLinkChildVtx_019E08; #define dgLinkChildVtx_01A428 "__OTR__objects/object_link_child/gLinkChildVtx_01A428" static const ALIGN_ASSET(2) char gLinkChildVtx_01A428[] = dgLinkChildVtx_01A428; #define dgLinkChildVtx_01AA98 "__OTR__objects/object_link_child/gLinkChildVtx_01AA98" static const ALIGN_ASSET(2) char gLinkChildVtx_01AA98[] = dgLinkChildVtx_01AA98; #define dgLinkChildVtx_01EB38 "__OTR__objects/object_link_child/gLinkChildVtx_01EB38" static const ALIGN_ASSET(2) char gLinkChildVtx_01EB38[] = dgLinkChildVtx_01EB38; #define dgLinkChildVtx_01F2B8 "__OTR__objects/object_link_child/gLinkChildVtx_01F2B8" static const ALIGN_ASSET(2) char gLinkChildVtx_01F2B8[] = dgLinkChildVtx_01F2B8; #define dgLinkChildVtx_01FA28 "__OTR__objects/object_link_child/gLinkChildVtx_01FA28" static const ALIGN_ASSET(2) char gLinkChildVtx_01FA28[] = dgLinkChildVtx_01FA28; #endif // OBJECTS_OBJECT_LINK_CHILD_H