#pragma once #include "align_asset_macro.h" #define dgPillarDL "__OTR__objects/object_jya_iron/gPillarDL" static const ALIGN_ASSET(2) char gPillarDL[] = dgPillarDL; #define dgObjectJyaIronDL_000600 "__OTR__objects/object_jya_iron/gObjectJyaIronDL_000600" static const ALIGN_ASSET(2) char gObjectJyaIronDL_000600[] = dgObjectJyaIronDL_000600; #define dgObjectJyaIronDL_000880 "__OTR__objects/object_jya_iron/gObjectJyaIronDL_000880" static const ALIGN_ASSET(2) char gObjectJyaIronDL_000880[] = dgObjectJyaIronDL_000880; #define dgObjectJyaIronDL_000AE0 "__OTR__objects/object_jya_iron/gObjectJyaIronDL_000AE0" static const ALIGN_ASSET(2) char gObjectJyaIronDL_000AE0[] = dgObjectJyaIronDL_000AE0; #define dgPillarCol "__OTR__objects/object_jya_iron/gPillarCol" static const ALIGN_ASSET(2) char gPillarCol[] = dgPillarCol; #define dgThroneDL "__OTR__objects/object_jya_iron/gThroneDL" static const ALIGN_ASSET(2) char gThroneDL[] = dgThroneDL; #define dgThroneCol "__OTR__objects/object_jya_iron/gThroneCol" static const ALIGN_ASSET(2) char gThroneCol[] = dgThroneCol; #define dgPillarSideTex "__OTR__objects/object_jya_iron/gPillarSideTex" static const ALIGN_ASSET(2) char gPillarSideTex[] = dgPillarSideTex; #define dgPillarTopTex "__OTR__objects/object_jya_iron/gPillarTopTex" static const ALIGN_ASSET(2) char gPillarTopTex[] = dgPillarTopTex;