#pragma once #include "align_asset_macro.h" #define dgGiSilverGauntletsColorDL "__OTR__objects/object_gi_gloves/gGiSilverGauntletsColorDL" static const ALIGN_ASSET(2) char gGiSilverGauntletsColorDL[] = dgGiSilverGauntletsColorDL; #define dgGiGoldenGauntletsColorDL "__OTR__objects/object_gi_gloves/gGiGoldenGauntletsColorDL" static const ALIGN_ASSET(2) char gGiGoldenGauntletsColorDL[] = dgGiGoldenGauntletsColorDL; #define dgGiSilverGauntletsPlateColorDL "__OTR__objects/object_gi_gloves/gGiSilverGauntletsPlateColorDL" static const ALIGN_ASSET(2) char gGiSilverGauntletsPlateColorDL[] = dgGiSilverGauntletsPlateColorDL; #define dgGiGoldenGauntletsPlateColorDL "__OTR__objects/object_gi_gloves/gGiGoldenGauntletsPlateColorDL" static const ALIGN_ASSET(2) char gGiGoldenGauntletsPlateColorDL[] = dgGiGoldenGauntletsPlateColorDL; #define dgGiGauntletsDL "__OTR__objects/object_gi_gloves/gGiGauntletsDL" static const ALIGN_ASSET(2) char gGiGauntletsDL[] = dgGiGauntletsDL; #define dgGiGauntletsPlateDL "__OTR__objects/object_gi_gloves/gGiGauntletsPlateDL" static const ALIGN_ASSET(2) char gGiGauntletsPlateDL[] = dgGiGauntletsPlateDL; #define dobject_gi_glovesTex_000000 "__OTR__objects/object_gi_gloves/object_gi_glovesTex_000000" static const ALIGN_ASSET(2) char object_gi_glovesTex_000000[] = dobject_gi_glovesTex_000000;