// // gfx_metal_shader.h // libultraship // // Created by David Chavez on 16.08.22. // #ifdef __APPLE__ #ifdef __cplusplus #pragma once #include #include struct CCFeatures; MTL::VertexDescriptor* gfx_metal_build_shader(std::string& result, size_t& numFloats, const CCFeatures& cc_features, bool three_point_filtering); #endif #endif