#ifndef TEST_LEVELS_SUTARU_ROOM_0_H #define TEST_LEVELS_SUTARU_ROOM_0_H 1 #include "align_asset_macro.h" #define dsutaru_room_0Tex_0020F0 "__OTR__scenes/shared/sutaru_scene/sutaru_room_0Tex_0020F0" static const ALIGN_ASSET(2) char sutaru_room_0Tex_0020F0[] = dsutaru_room_0Tex_0020F0; #define dsutaru_room_0Tex_0028F0 "__OTR__scenes/shared/sutaru_scene/sutaru_room_0Tex_0028F0" static const ALIGN_ASSET(2) char sutaru_room_0Tex_0028F0[] = dsutaru_room_0Tex_0028F0; #define dsutaru_room_0Tex_002AF0 "__OTR__scenes/shared/sutaru_scene/sutaru_room_0Tex_002AF0" static const ALIGN_ASSET(2) char sutaru_room_0Tex_002AF0[] = dsutaru_room_0Tex_002AF0; #define dsutaru_room_0Tex_003AF0 "__OTR__scenes/shared/sutaru_scene/sutaru_room_0Tex_003AF0" static const ALIGN_ASSET(2) char sutaru_room_0Tex_003AF0[] = dsutaru_room_0Tex_003AF0; #define dsutaru_room_0Tex_0042F0 "__OTR__scenes/shared/sutaru_scene/sutaru_room_0Tex_0042F0" static const ALIGN_ASSET(2) char sutaru_room_0Tex_0042F0[] = dsutaru_room_0Tex_0042F0; #define dsutaru_room_0Tex_0052F0 "__OTR__scenes/shared/sutaru_scene/sutaru_room_0Tex_0052F0" static const ALIGN_ASSET(2) char sutaru_room_0Tex_0052F0[] = dsutaru_room_0Tex_0052F0; #define dsutaru_room_0Tex_0062F0 "__OTR__scenes/shared/sutaru_scene/sutaru_room_0Tex_0062F0" static const ALIGN_ASSET(2) char sutaru_room_0Tex_0062F0[] = dsutaru_room_0Tex_0062F0; #define dsutaru_room_0DL_001B00 "__OTR__scenes/shared/sutaru_scene/sutaru_room_0DL_001B00" static const ALIGN_ASSET(2) char sutaru_room_0DL_001B00[] = dsutaru_room_0DL_001B00; #endif // TEST_LEVELS_SUTARU_ROOM_0_H