#ifndef OVERWORLD_SPOT10_ROOM_6_H #define OVERWORLD_SPOT10_ROOM_6_H 1 #include "align_asset_macro.h" #define dspot10_room_6Tex_0022E8 "__OTR__scenes/shared/spot10_scene/spot10_room_6Tex_0022E8" static const ALIGN_ASSET(2) char spot10_room_6Tex_0022E8[] = dspot10_room_6Tex_0022E8; #define dspot10_room_6Tex_002AE8 "__OTR__scenes/shared/spot10_scene/spot10_room_6Tex_002AE8" static const ALIGN_ASSET(2) char spot10_room_6Tex_002AE8[] = dspot10_room_6Tex_002AE8; #define dspot10_room_6Tex_0032E8 "__OTR__scenes/shared/spot10_scene/spot10_room_6Tex_0032E8" static const ALIGN_ASSET(2) char spot10_room_6Tex_0032E8[] = dspot10_room_6Tex_0032E8; #define dspot10_room_6DL_0022B8 "__OTR__scenes/shared/spot10_scene/spot10_room_6DL_0022B8" static const ALIGN_ASSET(2) char spot10_room_6DL_0022B8[] = dspot10_room_6DL_0022B8; #define dspot10_room_6Set_000100DL_0022B8 "__OTR__scenes/shared/spot10_scene/spot10_room_6Set_000100DL_0022B8" static const ALIGN_ASSET(2) char spot10_room_6Set_000100DL_0022B8[] = dspot10_room_6Set_000100DL_0022B8; #define dspot10_room_6Set_000190DL_0022B8 "__OTR__scenes/shared/spot10_scene/spot10_room_6Set_000190DL_0022B8" static const ALIGN_ASSET(2) char spot10_room_6Set_000190DL_0022B8[] = dspot10_room_6Set_000190DL_0022B8; #endif // OVERWORLD_SPOT10_ROOM_6_H