#ifndef OVERWORLD_SPOT10_ROOM_4_H #define OVERWORLD_SPOT10_ROOM_4_H 1 #include "align_asset_macro.h" #define dspot10_room_4DL_002490 "__OTR__scenes/shared/spot10_scene/spot10_room_4DL_002490" static const ALIGN_ASSET(2) char spot10_room_4DL_002490[] = dspot10_room_4DL_002490; #define dspot10_room_4Set_0000B0DL_002490 "__OTR__scenes/shared/spot10_scene/spot10_room_4Set_0000B0DL_002490" static const ALIGN_ASSET(2) char spot10_room_4Set_0000B0DL_002490[] = dspot10_room_4Set_0000B0DL_002490; #define dspot10_room_4Set_000130DL_002490 "__OTR__scenes/shared/spot10_scene/spot10_room_4Set_000130DL_002490" static const ALIGN_ASSET(2) char spot10_room_4Set_000130DL_002490[] = dspot10_room_4Set_000130DL_002490; #endif // OVERWORLD_SPOT10_ROOM_4_H