#ifndef OVERWORLD_SPOT10_ROOM_1_H #define OVERWORLD_SPOT10_ROOM_1_H 1 #include "align_asset_macro.h" #define dspot10_room_1Tex_003BA0 "__OTR__scenes/shared/spot10_scene/spot10_room_1Tex_003BA0" static const ALIGN_ASSET(2) char spot10_room_1Tex_003BA0[] = dspot10_room_1Tex_003BA0; #define dspot10_room_1Tex_003FA0 "__OTR__scenes/shared/spot10_scene/spot10_room_1Tex_003FA0" static const ALIGN_ASSET(2) char spot10_room_1Tex_003FA0[] = dspot10_room_1Tex_003FA0; #define dspot10_room_1Tex_0047A0 "__OTR__scenes/shared/spot10_scene/spot10_room_1Tex_0047A0" static const ALIGN_ASSET(2) char spot10_room_1Tex_0047A0[] = dspot10_room_1Tex_0047A0; #define dspot10_room_1Tex_004FA0 "__OTR__scenes/shared/spot10_scene/spot10_room_1Tex_004FA0" static const ALIGN_ASSET(2) char spot10_room_1Tex_004FA0[] = dspot10_room_1Tex_004FA0; #define dspot10_room_1Tex_005FA0 "__OTR__scenes/shared/spot10_scene/spot10_room_1Tex_005FA0" static const ALIGN_ASSET(2) char spot10_room_1Tex_005FA0[] = dspot10_room_1Tex_005FA0; #define dspot10_room_1Tex_0067A0 "__OTR__scenes/shared/spot10_scene/spot10_room_1Tex_0067A0" static const ALIGN_ASSET(2) char spot10_room_1Tex_0067A0[] = dspot10_room_1Tex_0067A0; #define dspot10_room_1Tex_006FA0 "__OTR__scenes/shared/spot10_scene/spot10_room_1Tex_006FA0" static const ALIGN_ASSET(2) char spot10_room_1Tex_006FA0[] = dspot10_room_1Tex_006FA0; #define dspot10_room_1Tex_007C30 "__OTR__scenes/shared/spot10_scene/spot10_room_1Tex_007C30" static const ALIGN_ASSET(2) char spot10_room_1Tex_007C30[] = dspot10_room_1Tex_007C30; #define dspot10_room_1Tex_008030 "__OTR__scenes/shared/spot10_scene/spot10_room_1Tex_008030" static const ALIGN_ASSET(2) char spot10_room_1Tex_008030[] = dspot10_room_1Tex_008030; #define dspot10_room_1DL_003B48 "__OTR__scenes/shared/spot10_scene/spot10_room_1DL_003B48" static const ALIGN_ASSET(2) char spot10_room_1DL_003B48[] = dspot10_room_1DL_003B48; #define dspot10_room_1DL_007C18 "__OTR__scenes/shared/spot10_scene/spot10_room_1DL_007C18" static const ALIGN_ASSET(2) char spot10_room_1DL_007C18[] = dspot10_room_1DL_007C18; #define dspot10_room_1Set_000110DL_003B48 "__OTR__scenes/shared/spot10_scene/spot10_room_1Set_000110DL_003B48" static const ALIGN_ASSET(2) char spot10_room_1Set_000110DL_003B48[] = dspot10_room_1Set_000110DL_003B48; #define dspot10_room_1Set_000110DL_007C18 "__OTR__scenes/shared/spot10_scene/spot10_room_1Set_000110DL_007C18" static const ALIGN_ASSET(2) char spot10_room_1Set_000110DL_007C18[] = dspot10_room_1Set_000110DL_007C18; #define dspot10_room_1Set_0001A0DL_003B48 "__OTR__scenes/shared/spot10_scene/spot10_room_1Set_0001A0DL_003B48" static const ALIGN_ASSET(2) char spot10_room_1Set_0001A0DL_003B48[] = dspot10_room_1Set_0001A0DL_003B48; #define dspot10_room_1Set_0001A0DL_007C18 "__OTR__scenes/shared/spot10_scene/spot10_room_1Set_0001A0DL_007C18" static const ALIGN_ASSET(2) char spot10_room_1Set_0001A0DL_007C18[] = dspot10_room_1Set_0001A0DL_007C18; #endif // OVERWORLD_SPOT10_ROOM_1_H