#ifndef OVERWORLD_SPOT10_ROOM_0_H #define OVERWORLD_SPOT10_ROOM_0_H 1 #include "align_asset_macro.h" #define dspot10_room_0DL_0025B0 "__OTR__scenes/shared/spot10_scene/spot10_room_0DL_0025B0" static const ALIGN_ASSET(2) char spot10_room_0DL_0025B0[] = dspot10_room_0DL_0025B0; #define dspot10_room_0Set_0000B0DL_0025B0 "__OTR__scenes/shared/spot10_scene/spot10_room_0Set_0000B0DL_0025B0" static const ALIGN_ASSET(2) char spot10_room_0Set_0000B0DL_0025B0[] = dspot10_room_0Set_0000B0DL_0025B0; #define dspot10_room_0Set_000130DL_0025B0 "__OTR__scenes/shared/spot10_scene/spot10_room_0Set_000130DL_0025B0" static const ALIGN_ASSET(2) char spot10_room_0Set_000130DL_0025B0[] = dspot10_room_0Set_000130DL_0025B0; #endif // OVERWORLD_SPOT10_ROOM_0_H