#ifndef INDOORS_SYATEKIJYOU_ROOM_0_H #define INDOORS_SYATEKIJYOU_ROOM_0_H 1 #include "align_asset_macro.h" #define dsyatekijyou_room_0DL_006548 "__OTR__scenes/shared/syatekijyou_scene/syatekijyou_room_0DL_006548" static const ALIGN_ASSET(2) char syatekijyou_room_0DL_006548[] = dsyatekijyou_room_0DL_006548; #define dsyatekijyou_room_0DL_0076D8 "__OTR__scenes/shared/syatekijyou_scene/syatekijyou_room_0DL_0076D8" static const ALIGN_ASSET(2) char syatekijyou_room_0DL_0076D8[] = dsyatekijyou_room_0DL_0076D8; #define dsyatekijyou_room_0Set_0000C0DL_006548 "__OTR__scenes/shared/syatekijyou_scene/syatekijyou_room_0Set_0000C0DL_006548" static const ALIGN_ASSET(2) char syatekijyou_room_0Set_0000C0DL_006548[] = dsyatekijyou_room_0Set_0000C0DL_006548; #define dsyatekijyou_room_0Set_0000C0DL_0076D8 "__OTR__scenes/shared/syatekijyou_scene/syatekijyou_room_0Set_0000C0DL_0076D8" static const ALIGN_ASSET(2) char syatekijyou_room_0Set_0000C0DL_0076D8[] = dsyatekijyou_room_0Set_0000C0DL_0076D8; #define dsyatekijyou_room_0Set_0000F0DL_006548 "__OTR__scenes/shared/syatekijyou_scene/syatekijyou_room_0Set_0000F0DL_006548" static const ALIGN_ASSET(2) char syatekijyou_room_0Set_0000F0DL_006548[] = dsyatekijyou_room_0Set_0000F0DL_006548; #define dsyatekijyou_room_0Set_0000F0DL_0076D8 "__OTR__scenes/shared/syatekijyou_scene/syatekijyou_room_0Set_0000F0DL_0076D8" static const ALIGN_ASSET(2) char syatekijyou_room_0Set_0000F0DL_0076D8[] = dsyatekijyou_room_0Set_0000F0DL_0076D8; #define dsyatekijyou_room_0Set_0001A0DL_006548 "__OTR__scenes/shared/syatekijyou_scene/syatekijyou_room_0Set_0001A0DL_006548" static const ALIGN_ASSET(2) char syatekijyou_room_0Set_0001A0DL_006548[] = dsyatekijyou_room_0Set_0001A0DL_006548; #define dsyatekijyou_room_0Set_0001A0DL_0076D8 "__OTR__scenes/shared/syatekijyou_scene/syatekijyou_room_0Set_0001A0DL_0076D8" static const ALIGN_ASSET(2) char syatekijyou_room_0Set_0001A0DL_0076D8[] = dsyatekijyou_room_0Set_0001A0DL_0076D8; #endif // INDOORS_SYATEKIJYOU_ROOM_0_H