#ifndef DUNGEONS_ICE_DOUKUTU_SCENE_H #define DUNGEONS_ICE_DOUKUTU_SCENE_H 1 #include "align_asset_macro.h" #define dice_doukutu_sceneTex_00FCC0 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_sceneTex_00FCC0" static const ALIGN_ASSET(2) char ice_doukutu_sceneTex_00FCC0[] = dice_doukutu_sceneTex_00FCC0; #define dice_doukutu_sceneTex_0100C0 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_sceneTex_0100C0" static const ALIGN_ASSET(2) char ice_doukutu_sceneTex_0100C0[] = dice_doukutu_sceneTex_0100C0; #define dice_doukutu_sceneTex_0108C0 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_sceneTex_0108C0" static const ALIGN_ASSET(2) char ice_doukutu_sceneTex_0108C0[] = dice_doukutu_sceneTex_0108C0; #define dice_doukutu_sceneTex_010AC0 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_sceneTex_010AC0" static const ALIGN_ASSET(2) char ice_doukutu_sceneTex_010AC0[] = dice_doukutu_sceneTex_010AC0; #define dice_doukutu_sceneTex_010EC0 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_sceneTex_010EC0" static const ALIGN_ASSET(2) char ice_doukutu_sceneTex_010EC0[] = dice_doukutu_sceneTex_010EC0; #define dice_doukutu_sceneTLUT_00F8A0 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_sceneTLUT_00F8A0" static const ALIGN_ASSET(2) char ice_doukutu_sceneTLUT_00F8A0[] = dice_doukutu_sceneTLUT_00F8A0; #define dgIceCavernSerenadeCs "__OTR__scenes/nonmq/ice_doukutu_scene/gIceCavernSerenadeCs" static const ALIGN_ASSET(2) char gIceCavernSerenadeCs[] = dgIceCavernSerenadeCs; #define dgIceCavernNightEntranceTex "__OTR__scenes/nonmq/ice_doukutu_scene/gIceCavernNightEntranceTex" static const ALIGN_ASSET(2) char gIceCavernNightEntranceTex[] = dgIceCavernNightEntranceTex; #define dgIceCavernDayEntranceTex "__OTR__scenes/nonmq/ice_doukutu_scene/gIceCavernDayEntranceTex" static const ALIGN_ASSET(2) char gIceCavernDayEntranceTex[] = dgIceCavernDayEntranceTex; #define dice_doukutu_sceneCollisionHeader_00F668 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_sceneCollisionHeader_00F668" static const ALIGN_ASSET(2) char ice_doukutu_sceneCollisionHeader_00F668[] = dice_doukutu_sceneCollisionHeader_00F668; #define dice_doukutu_sceneCollisionHeader_00F668 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_sceneCollisionHeader_00F668" #endif // DUNGEONS_ICE_DOUKUTU_SCENE_H