#ifndef OBJECTS_OBJECT_GI_SCALE_H #define OBJECTS_OBJECT_GI_SCALE_H 1 #include "align_asset_macro.h" #define dgGiSilverScaleWaterColorDL "__OTR__objects/object_gi_scale/gGiSilverScaleWaterColorDL" static const ALIGN_ASSET(2) char gGiSilverScaleWaterColorDL[] = dgGiSilverScaleWaterColorDL; #define dgGiGoldenScaleWaterColorDL "__OTR__objects/object_gi_scale/gGiGoldenScaleWaterColorDL" static const ALIGN_ASSET(2) char gGiGoldenScaleWaterColorDL[] = dgGiGoldenScaleWaterColorDL; #define dgGiSilverScaleColorDL "__OTR__objects/object_gi_scale/gGiSilverScaleColorDL" static const ALIGN_ASSET(2) char gGiSilverScaleColorDL[] = dgGiSilverScaleColorDL; #define dgGiGoldenScaleColorDL "__OTR__objects/object_gi_scale/gGiGoldenScaleColorDL" static const ALIGN_ASSET(2) char gGiGoldenScaleColorDL[] = dgGiGoldenScaleColorDL; #define dgGiScaleWaterDL "__OTR__objects/object_gi_scale/gGiScaleWaterDL" static const ALIGN_ASSET(2) char gGiScaleWaterDL[] = dgGiScaleWaterDL; #define dgGiScaleDL "__OTR__objects/object_gi_scale/gGiScaleDL" static const ALIGN_ASSET(2) char gGiScaleDL[] = dgGiScaleDL; #endif // OBJECTS_OBJECT_GI_SCALE_H