#ifndef OBJECTS_GAMEPLAY_FIELD_KEEP_H #define OBJECTS_GAMEPLAY_FIELD_KEEP_H 1 #include "align_asset_macro.h" #define dgHanaFlower1DL "__OTR__objects/gameplay_field_keep/gHanaFlower1DL" static const ALIGN_ASSET(2) char gHanaFlower1DL[] = dgHanaFlower1DL; #define dgHanaFlower2DL "__OTR__objects/gameplay_field_keep/gHanaFlower2DL" static const ALIGN_ASSET(2) char gHanaFlower2DL[] = dgHanaFlower2DL; #define dgHanaFlower3DL "__OTR__objects/gameplay_field_keep/gHanaFlower3DL" static const ALIGN_ASSET(2) char gHanaFlower3DL[] = dgHanaFlower3DL; #define dgHanaLeaf1DL "__OTR__objects/gameplay_field_keep/gHanaLeaf1DL" static const ALIGN_ASSET(2) char gHanaLeaf1DL[] = dgHanaLeaf1DL; #define dgHanaLeaf2DL "__OTR__objects/gameplay_field_keep/gHanaLeaf2DL" static const ALIGN_ASSET(2) char gHanaLeaf2DL[] = dgHanaLeaf2DL; #define dgHanaLeaf3DL "__OTR__objects/gameplay_field_keep/gHanaLeaf3DL" static const ALIGN_ASSET(2) char gHanaLeaf3DL[] = dgHanaLeaf3DL; #define dgHanaLeaf4DL "__OTR__objects/gameplay_field_keep/gHanaLeaf4DL" static const ALIGN_ASSET(2) char gHanaLeaf4DL[] = dgHanaLeaf4DL; #define dgHanaLeaf5DL "__OTR__objects/gameplay_field_keep/gHanaLeaf5DL" static const ALIGN_ASSET(2) char gHanaLeaf5DL[] = dgHanaLeaf5DL; #define dgHanaFlowerTex "__OTR__objects/gameplay_field_keep/gHanaFlowerTex" static const ALIGN_ASSET(2) char gHanaFlowerTex[] = dgHanaFlowerTex; #define dgHanaLeafTex "__OTR__objects/gameplay_field_keep/gHanaLeafTex" static const ALIGN_ASSET(2) char gHanaLeafTex[] = dgHanaLeafTex; #define dgHanaDL "__OTR__objects/gameplay_field_keep/gHanaDL" static const ALIGN_ASSET(2) char gHanaDL[] = dgHanaDL; #define dgBgBombwallCol "__OTR__objects/gameplay_field_keep/gBgBombwallCol" static const ALIGN_ASSET(2) char gBgBombwallCol[] = dgBgBombwallCol; #define dgBgBombwallNormalDL "__OTR__objects/gameplay_field_keep/gBgBombwallNormalDL" static const ALIGN_ASSET(2) char gBgBombwallNormalDL[] = dgBgBombwallNormalDL; #define dgBgBombwallBrokenDL "__OTR__objects/gameplay_field_keep/gBgBombwallBrokenDL" static const ALIGN_ASSET(2) char gBgBombwallBrokenDL[] = dgBgBombwallBrokenDL; #define dgGrottoDL "__OTR__objects/gameplay_field_keep/gGrottoDL" static const ALIGN_ASSET(2) char gGrottoDL[] = dgGrottoDL; #define dgGrottoTex "__OTR__objects/gameplay_field_keep/gGrottoTex" static const ALIGN_ASSET(2) char gGrottoTex[] = dgGrottoTex; #define dgButterflyDL_002480 "__OTR__objects/gameplay_field_keep/gButterflyDL_002480" static const ALIGN_ASSET(2) char gButterflyDL_002480[] = dgButterflyDL_002480; #define dgButterflyDL_002520 "__OTR__objects/gameplay_field_keep/gButterflyDL_002520" static const ALIGN_ASSET(2) char gButterflyDL_002520[] = dgButterflyDL_002520; #define dgButterflyDL_002580 "__OTR__objects/gameplay_field_keep/gButterflyDL_002580" static const ALIGN_ASSET(2) char gButterflyDL_002580[] = dgButterflyDL_002580; #define dgButterflyDL_002620 "__OTR__objects/gameplay_field_keep/gButterflyDL_002620" static const ALIGN_ASSET(2) char gButterflyDL_002620[] = dgButterflyDL_002620; #define dgButterflyWingTex "__OTR__objects/gameplay_field_keep/gButterflyWingTex" static const ALIGN_ASSET(2) char gButterflyWingTex[] = dgButterflyWingTex; #define dgButterflySkel "__OTR__objects/gameplay_field_keep/gButterflySkel" static const ALIGN_ASSET(2) char gButterflySkel[] = dgButterflySkel; #define dgButterflyAnim "__OTR__objects/gameplay_field_keep/gButterflyAnim" static const ALIGN_ASSET(2) char gButterflyAnim[] = dgButterflyAnim; #define dgBgBombwallTLUT "__OTR__objects/gameplay_field_keep/gBgBombwallTLUT" static const ALIGN_ASSET(2) char gBgBombwallTLUT[] = dgBgBombwallTLUT; #define dgBgBombwallNormalTex "__OTR__objects/gameplay_field_keep/gBgBombwallNormalTex" static const ALIGN_ASSET(2) char gBgBombwallNormalTex[] = dgBgBombwallNormalTex; #define dgBgBombWallBrokenTex "__OTR__objects/gameplay_field_keep/gBgBombWallBrokenTex" static const ALIGN_ASSET(2) char gBgBombWallBrokenTex[] = dgBgBombWallBrokenTex; #define dgFieldDoorDL_004720 "__OTR__objects/gameplay_field_keep/gFieldDoorDL_004720" static const ALIGN_ASSET(2) char gFieldDoorDL_004720[] = dgFieldDoorDL_004720; #define dgFieldDoorLeftDL "__OTR__objects/gameplay_field_keep/gFieldDoorLeftDL" static const ALIGN_ASSET(2) char gFieldDoorLeftDL[] = dgFieldDoorLeftDL; #define dgFieldDoorRightDL "__OTR__objects/gameplay_field_keep/gFieldDoorRightDL" static const ALIGN_ASSET(2) char gFieldDoorRightDL[] = dgFieldDoorRightDL; #define dgFieldDoor1Tex "__OTR__objects/gameplay_field_keep/gFieldDoor1Tex" static const ALIGN_ASSET(2) char gFieldDoor1Tex[] = dgFieldDoor1Tex; #define dgFieldDoorKnobTopHalfTex "__OTR__objects/gameplay_field_keep/gFieldDoorKnobTopHalfTex" static const ALIGN_ASSET(2) char gFieldDoorKnobTopHalfTex[] = dgFieldDoorKnobTopHalfTex; #define dgFieldDoorKnobTex "__OTR__objects/gameplay_field_keep/gFieldDoorKnobTex" static const ALIGN_ASSET(2) char gFieldDoorKnobTex[] = dgFieldDoorKnobTex; #define dgFieldUnusedFishSkel "__OTR__objects/gameplay_field_keep/gFieldUnusedFishSkel" static const ALIGN_ASSET(2) char gFieldUnusedFishSkel[] = dgFieldUnusedFishSkel; #define dgFieldUnusedFishAnim "__OTR__objects/gameplay_field_keep/gFieldUnusedFishAnim" static const ALIGN_ASSET(2) char gFieldUnusedFishAnim[] = dgFieldUnusedFishAnim; #define dgFieldUnusedFishDL "__OTR__objects/gameplay_field_keep/gFieldUnusedFishDL" static const ALIGN_ASSET(2) char gFieldUnusedFishDL[] = dgFieldUnusedFishDL; #define dgFieldSkelUnusedFishDL_0061E8 "__OTR__objects/gameplay_field_keep/gFieldSkelUnusedFishDL_0061E8" static const ALIGN_ASSET(2) char gFieldSkelUnusedFishDL_0061E8[] = dgFieldSkelUnusedFishDL_0061E8; #define dgFieldSkelUnusedFishDL_0063A8 "__OTR__objects/gameplay_field_keep/gFieldSkelUnusedFishDL_0063A8" static const ALIGN_ASSET(2) char gFieldSkelUnusedFishDL_0063A8[] = dgFieldSkelUnusedFishDL_0063A8; #define dgFieldSkelUnusedFishDL_006448 "__OTR__objects/gameplay_field_keep/gFieldSkelUnusedFishDL_006448" static const ALIGN_ASSET(2) char gFieldSkelUnusedFishDL_006448[] = dgFieldSkelUnusedFishDL_006448; #define dgFieldUnusedFishTex "__OTR__objects/gameplay_field_keep/gFieldUnusedFishTex" static const ALIGN_ASSET(2) char gFieldUnusedFishTex[] = dgFieldUnusedFishTex; #define dgFieldUnusedFishBottomTex "__OTR__objects/gameplay_field_keep/gFieldUnusedFishBottomTex" static const ALIGN_ASSET(2) char gFieldUnusedFishBottomTex[] = dgFieldUnusedFishBottomTex; #define dgFieldUnusedFishFinTex "__OTR__objects/gameplay_field_keep/gFieldUnusedFishFinTex" static const ALIGN_ASSET(2) char gFieldUnusedFishFinTex[] = dgFieldUnusedFishFinTex; #define dgSilverRockDL "__OTR__objects/gameplay_field_keep/gSilverRockDL" static const ALIGN_ASSET(2) char gSilverRockDL[] = dgSilverRockDL; #define dgFieldKakeraDL "__OTR__objects/gameplay_field_keep/gFieldKakeraDL" static const ALIGN_ASSET(2) char gFieldKakeraDL[] = dgFieldKakeraDL; #define dgFieldKakeraTex "__OTR__objects/gameplay_field_keep/gFieldKakeraTex" static const ALIGN_ASSET(2) char gFieldKakeraTex[] = dgFieldKakeraTex; #define dgSilverRockFragmentsDL "__OTR__objects/gameplay_field_keep/gSilverRockFragmentsDL" static const ALIGN_ASSET(2) char gSilverRockFragmentsDL[] = dgSilverRockFragmentsDL; #define dgFieldBushDL "__OTR__objects/gameplay_field_keep/gFieldBushDL" static const ALIGN_ASSET(2) char gFieldBushDL[] = dgFieldBushDL; #define dgFieldBushTex "__OTR__objects/gameplay_field_keep/gFieldBushTex" static const ALIGN_ASSET(2) char gFieldBushTex[] = dgFieldBushTex; #define dgFieldBeehiveDL "__OTR__objects/gameplay_field_keep/gFieldBeehiveDL" static const ALIGN_ASSET(2) char gFieldBeehiveDL[] = dgFieldBeehiveDL; #define dgFieldBeehiveFragmentDL "__OTR__objects/gameplay_field_keep/gFieldBeehiveFragmentDL" static const ALIGN_ASSET(2) char gFieldBeehiveFragmentDL[] = dgFieldBeehiveFragmentDL; #define dgFieldBeehiveTex "__OTR__objects/gameplay_field_keep/gFieldBeehiveTex" static const ALIGN_ASSET(2) char gFieldBeehiveTex[] = dgFieldBeehiveTex; #define dgFieldBeehiveFragmentTex "__OTR__objects/gameplay_field_keep/gFieldBeehiveFragmentTex" static const ALIGN_ASSET(2) char gFieldBeehiveFragmentTex[] = dgFieldBeehiveFragmentTex; #define dgFieldSilverRockTex "__OTR__objects/gameplay_field_keep/gFieldSilverRockTex" static const ALIGN_ASSET(2) char gFieldSilverRockTex[] = dgFieldSilverRockTex; #define dgFieldSilverRockTLUT "__OTR__objects/gameplay_field_keep/gFieldSilverRockTLUT" static const ALIGN_ASSET(2) char gFieldSilverRockTLUT[] = dgFieldSilverRockTLUT; #define dgFieldSandstorm1Tex "__OTR__objects/gameplay_field_keep/gFieldSandstorm1Tex" static const ALIGN_ASSET(2) char gFieldSandstorm1Tex[] = dgFieldSandstorm1Tex; #define dgFieldSandstorm2Tex "__OTR__objects/gameplay_field_keep/gFieldSandstorm2Tex" static const ALIGN_ASSET(2) char gFieldSandstorm2Tex[] = dgFieldSandstorm2Tex; #define dgFieldSandstormDL "__OTR__objects/gameplay_field_keep/gFieldSandstormDL" static const ALIGN_ASSET(2) char gFieldSandstormDL[] = dgFieldSandstormDL; #define dgFieldKeepTex_00CB30 "__OTR__objects/gameplay_field_keep/gFieldKeepTex_00CB30" static const ALIGN_ASSET(2) char gFieldKeepTex_00CB30[] = dgFieldKeepTex_00CB30; #define dgButterflySkelLimbsLimb_0036A4DL_002530 "__OTR__objects/gameplay_field_keep/gButterflySkelLimbsLimb_0036A4DL_002530" static const ALIGN_ASSET(2) char gButterflySkelLimbsLimb_0036A4DL_002530[] = dgButterflySkelLimbsLimb_0036A4DL_002530; #define dgButterflySkelLimbsLimb_0036C8DL_002630 "__OTR__objects/gameplay_field_keep/gButterflySkelLimbsLimb_0036C8DL_002630" static const ALIGN_ASSET(2) char gButterflySkelLimbsLimb_0036C8DL_002630[] = dgButterflySkelLimbsLimb_0036C8DL_002630; #define dgFieldUnusedFishSkelLimbsLimb_0088CCDL_006458 "__OTR__objects/gameplay_field_keep/gFieldUnusedFishSkelLimbsLimb_0088CCDL_006458" static const ALIGN_ASSET(2) char gFieldUnusedFishSkelLimbsLimb_0088CCDL_006458[] = dgFieldUnusedFishSkelLimbsLimb_0088CCDL_006458; #define dgFieldUnusedFishSkelLimbsLimb_0088D8DL_0061F8 "__OTR__objects/gameplay_field_keep/gFieldUnusedFishSkelLimbsLimb_0088D8DL_0061F8" static const ALIGN_ASSET(2) char gFieldUnusedFishSkelLimbsLimb_0088D8DL_0061F8[] = dgFieldUnusedFishSkelLimbsLimb_0088D8DL_0061F8; #endif // OBJECTS_GAMEPLAY_FIELD_KEEP_H