#ifndef TEST_LEVELS_BESITU_ROOM_0_H #define TEST_LEVELS_BESITU_ROOM_0_H 1 #include "align_asset_macro.h" #define dbesitu_room_0Tex_001CD8 "__OTR__scenes/shared/besitu_scene/besitu_room_0Tex_001CD8" static const ALIGN_ASSET(2) char besitu_room_0Tex_001CD8[] = dbesitu_room_0Tex_001CD8; #define dbesitu_room_0Tex_002CD8 "__OTR__scenes/shared/besitu_scene/besitu_room_0Tex_002CD8" static const ALIGN_ASSET(2) char besitu_room_0Tex_002CD8[] = dbesitu_room_0Tex_002CD8; #define dbesitu_room_0Tex_0034D8 "__OTR__scenes/shared/besitu_scene/besitu_room_0Tex_0034D8" static const ALIGN_ASSET(2) char besitu_room_0Tex_0034D8[] = dbesitu_room_0Tex_0034D8; #define dbesitu_room_0Tex_003CD8 "__OTR__scenes/shared/besitu_scene/besitu_room_0Tex_003CD8" static const ALIGN_ASSET(2) char besitu_room_0Tex_003CD8[] = dbesitu_room_0Tex_003CD8; #define dbesitu_room_0Tex_0044D8 "__OTR__scenes/shared/besitu_scene/besitu_room_0Tex_0044D8" static const ALIGN_ASSET(2) char besitu_room_0Tex_0044D8[] = dbesitu_room_0Tex_0044D8; #define dbesitu_room_0Tex_004CD8 "__OTR__scenes/shared/besitu_scene/besitu_room_0Tex_004CD8" static const ALIGN_ASSET(2) char besitu_room_0Tex_004CD8[] = dbesitu_room_0Tex_004CD8; #define dbesitu_room_0TLUT_001CB8 "__OTR__scenes/shared/besitu_scene/besitu_room_0TLUT_001CB8" static const ALIGN_ASSET(2) char besitu_room_0TLUT_001CB8[] = dbesitu_room_0TLUT_001CB8; #define dbesitu_room_0DL_001C80 "__OTR__scenes/shared/besitu_scene/besitu_room_0DL_001C80" static const ALIGN_ASSET(2) char besitu_room_0DL_001C80[] = dbesitu_room_0DL_001C80; #endif // TEST_LEVELS_BESITU_ROOM_0_H