#ifndef DUNGEONS_MORIBOSSROOM_SCENE_H #define DUNGEONS_MORIBOSSROOM_SCENE_H 1 #include "align_asset_macro.h" #define dmoribossroom_sceneTex_000CF8 "__OTR__scenes/shared/moribossroom_scene/moribossroom_sceneTex_000CF8" static const ALIGN_ASSET(2) char moribossroom_sceneTex_000CF8[] = dmoribossroom_sceneTex_000CF8; #define dmoribossroom_sceneTex_0010F8 "__OTR__scenes/shared/moribossroom_scene/moribossroom_sceneTex_0010F8" static const ALIGN_ASSET(2) char moribossroom_sceneTex_0010F8[] = dmoribossroom_sceneTex_0010F8; #define dmoribossroom_sceneTLUT_000B50 "__OTR__scenes/shared/moribossroom_scene/moribossroom_sceneTLUT_000B50" static const ALIGN_ASSET(2) char moribossroom_sceneTLUT_000B50[] = dmoribossroom_sceneTLUT_000B50; #define dmoribossroom_sceneCollisionHeader_000B1C "__OTR__scenes/shared/moribossroom_scene/moribossroom_sceneCollisionHeader_000B1C" static const ALIGN_ASSET(2) char moribossroom_sceneCollisionHeader_000B1C[] = dmoribossroom_sceneCollisionHeader_000B1C; #endif // DUNGEONS_MORIBOSSROOM_SCENE_H