#ifndef OVERLAYS_OVL_EN_STH_H #define OVERLAYS_OVL_EN_STH_H 1 #include "align_asset_macro.h" #define dsNoseTex "__OTR__overlays/ovl_En_Sth/sNoseTex" static const ALIGN_ASSET(2) char sNoseTex[] = dsNoseTex; #define dsHair1Tex "__OTR__overlays/ovl_En_Sth/sHair1Tex" static const ALIGN_ASSET(2) char sHair1Tex[] = dsHair1Tex; #define dsEar1Tex "__OTR__overlays/ovl_En_Sth/sEar1Tex" static const ALIGN_ASSET(2) char sEar1Tex[] = dsEar1Tex; #define dsEyeTex "__OTR__overlays/ovl_En_Sth/sEyeTex" static const ALIGN_ASSET(2) char sEyeTex[] = dsEyeTex; #define dsMouthTex "__OTR__overlays/ovl_En_Sth/sMouthTex" static const ALIGN_ASSET(2) char sMouthTex[] = dsMouthTex; #define dsEar2Tex "__OTR__overlays/ovl_En_Sth/sEar2Tex" static const ALIGN_ASSET(2) char sEar2Tex[] = dsEar2Tex; #define dsHair2Tex "__OTR__overlays/ovl_En_Sth/sHair2Tex" static const ALIGN_ASSET(2) char sHair2Tex[] = dsHair2Tex; #define dD_80B0A050 "__OTR__overlays/ovl_En_Sth/D_80B0A050" static const ALIGN_ASSET(2) char D_80B0A050[] = dD_80B0A050; #define dD_80B0A3C0 "__OTR__overlays/ovl_En_Sth/D_80B0A3C0" static const ALIGN_ASSET(2) char D_80B0A3C0[] = dD_80B0A3C0; #define dsChildDanceAnim "__OTR__overlays/ovl_En_Sth/sChildDanceAnim" static const ALIGN_ASSET(2) char sChildDanceAnim[] = dsChildDanceAnim; #define dsParentDanceAnim "__OTR__overlays/ovl_En_Sth/sParentDanceAnim" static const ALIGN_ASSET(2) char sParentDanceAnim[] = dsParentDanceAnim; #endif // OVERLAYS_OVL_EN_STH_H