#ifndef DUNGEONS_GANON_TOU_SCENE_H #define DUNGEONS_GANON_TOU_SCENE_H 1 #include "align_asset_macro.h" #define dganon_tou_sceneTex_003280 "__OTR__scenes/shared/ganon_tou_scene/ganon_tou_sceneTex_003280" static const ALIGN_ASSET(2) char ganon_tou_sceneTex_003280[] = dganon_tou_sceneTex_003280; #define dgRainbowBridgeCs "__OTR__scenes/shared/ganon_tou_scene/gRainbowBridgeCs" static const ALIGN_ASSET(2) char gRainbowBridgeCs[] = dgRainbowBridgeCs; #define dgGanonsCastleIntroCs "__OTR__scenes/shared/ganon_tou_scene/gGanonsCastleIntroCs" static const ALIGN_ASSET(2) char gGanonsCastleIntroCs[] = dgGanonsCastleIntroCs; #define dganon_tou_sceneCollisionHeader_002610 "__OTR__scenes/shared/ganon_tou_scene/ganon_tou_sceneCollisionHeader_002610" static const ALIGN_ASSET(2) char ganon_tou_sceneCollisionHeader_002610[] = dganon_tou_sceneCollisionHeader_002610; #define dganon_tou_sceneCollisionHeader_002610 "__OTR__scenes/shared/ganon_tou_scene/ganon_tou_sceneCollisionHeader_002610" #endif // DUNGEONS_GANON_TOU_SCENE_H