#ifndef DUNGEONS_DDAN_BOSS_SCENE_H #define DUNGEONS_DDAN_BOSS_SCENE_H 1 #include "align_asset_macro.h" #define dddan_boss_sceneTex_001058 "__OTR__scenes/shared/ddan_boss_scene/ddan_boss_sceneTex_001058" static const ALIGN_ASSET(2) char ddan_boss_sceneTex_001058[] = dddan_boss_sceneTex_001058; #define dddan_boss_sceneTex_001858 "__OTR__scenes/shared/ddan_boss_scene/ddan_boss_sceneTex_001858" static const ALIGN_ASSET(2) char ddan_boss_sceneTex_001858[] = dddan_boss_sceneTex_001858; #define dddan_boss_sceneTex_002058 "__OTR__scenes/shared/ddan_boss_scene/ddan_boss_sceneTex_002058" static const ALIGN_ASSET(2) char ddan_boss_sceneTex_002058[] = dddan_boss_sceneTex_002058; #define dddan_boss_sceneTLUT_000E50 "__OTR__scenes/shared/ddan_boss_scene/ddan_boss_sceneTLUT_000E50" static const ALIGN_ASSET(2) char ddan_boss_sceneTLUT_000E50[] = dddan_boss_sceneTLUT_000E50; #define dddan_boss_sceneCollisionHeader_000E20 "__OTR__scenes/shared/ddan_boss_scene/ddan_boss_sceneCollisionHeader_000E20" static const ALIGN_ASSET(2) char ddan_boss_sceneCollisionHeader_000E20[] = dddan_boss_sceneCollisionHeader_000E20; #endif // DUNGEONS_DDAN_BOSS_SCENE_H