#ifndef DUNGEONS_HAKADAN_BS_SCENE_H #define DUNGEONS_HAKADAN_BS_SCENE_H 1 #include "align_asset_macro.h" #define dHAKAdan_bs_sceneTex_001380 "__OTR__scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_sceneTex_001380" static const ALIGN_ASSET(2) char HAKAdan_bs_sceneTex_001380[] = dHAKAdan_bs_sceneTex_001380; #define dHAKAdan_bs_sceneTex_001580 "__OTR__scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_sceneTex_001580" static const ALIGN_ASSET(2) char HAKAdan_bs_sceneTex_001580[] = dHAKAdan_bs_sceneTex_001580; #define dHAKAdan_bs_sceneTex_001780 "__OTR__scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_sceneTex_001780" static const ALIGN_ASSET(2) char HAKAdan_bs_sceneTex_001780[] = dHAKAdan_bs_sceneTex_001780; #define dHAKAdan_bs_sceneTex_001F80 "__OTR__scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_sceneTex_001F80" static const ALIGN_ASSET(2) char HAKAdan_bs_sceneTex_001F80[] = dHAKAdan_bs_sceneTex_001F80; #define dHAKAdan_bs_sceneCollisionHeader_00134C "__OTR__scenes/shared/HAKAdan_bs_scene/HAKAdan_bs_sceneCollisionHeader_00134C" static const ALIGN_ASSET(2) char HAKAdan_bs_sceneCollisionHeader_00134C[] = dHAKAdan_bs_sceneCollisionHeader_00134C; #endif // DUNGEONS_HAKADAN_BS_SCENE_H