#pragma once #include "align_asset_macro.h" // This file is manually made // When new assets are added to the soh.o2r file // We need to add the aligned version of the resource names here and use in code // On Mac, not using aligned resource names was causing crashes in release builds // objects #define dgChestBodyHeartDL "__OTR__objects/object_box/gChestBodyHeartDL" static const ALIGN_ASSET(2) char gChestBodyHeartDL[] = dgChestBodyHeartDL; #define dgChestLidHeartDL "__OTR__objects/object_box/gChestLidHeartDL" static const ALIGN_ASSET(2) char gChestLidHeartDL[] = dgChestLidHeartDL; #define dgChestBodyJunkDL "__OTR__objects/object_box/gChestBodyJunkDL" static const ALIGN_ASSET(2) char gChestBodyJunkDL[] = dgChestBodyJunkDL; #define dgChestLidJunkDL "__OTR__objects/object_box/gChestLidJunkDL" static const ALIGN_ASSET(2) char gChestLidJunkDL[] = dgChestLidJunkDL; #define dgChestBodyMajorDL "__OTR__objects/object_box/gChestBodyMajorDL" static const ALIGN_ASSET(2) char gChestBodyMajorDL[] = dgChestBodyMajorDL; #define dgChestLidMajorDL "__OTR__objects/object_box/gChestLidMajorDL" static const ALIGN_ASSET(2) char gChestLidMajorDL[] = dgChestLidMajorDL; #define dgChestBodyMinorDL "__OTR__objects/object_box/gChestBodyMinorDL" static const ALIGN_ASSET(2) char gChestBodyMinorDL[] = dgChestBodyMinorDL; #define dgChestLidMinorDL "__OTR__objects/object_box/gChestLidMinorDL" static const ALIGN_ASSET(2) char gChestLidMinorDL[] = dgChestLidMinorDL; #define dgChestBodySmallKeyDL "__OTR__objects/object_box/gChestBodySmallKeyDL" static const ALIGN_ASSET(2) char gChestBodySmallKeyDL[] = dgChestBodySmallKeyDL; #define dgChestLidSmallKeyDL "__OTR__objects/object_box/gChestLidSmallKeyDL" static const ALIGN_ASSET(2) char gChestLidSmallKeyDL[] = dgChestLidSmallKeyDL; #define dgChestBodyTokenDL "__OTR__objects/object_box/gChestBodyTokenDL" static const ALIGN_ASSET(2) char gChestBodyTokenDL[] = dgChestBodyTokenDL; #define dgChestLidTokenDL "__OTR__objects/object_box/gChestLidTokenDL" static const ALIGN_ASSET(2) char gChestLidTokenDL[] = dgChestLidTokenDL; #define dgPotBossKeyDL "__OTR__objects/object_tsubo/gPotBossKeyDL" static const ALIGN_ASSET(2) char gPotBossKeyDL[] = dgPotBossKeyDL; #define dgPotFairyDL "__OTR__objects/object_tsubo/gPotFairyDL" static const ALIGN_ASSET(2) char gPotFairyDL[] = dgPotFairyDL; #define dgPotHeartDL "__OTR__objects/object_tsubo/gPotHeartDL" static const ALIGN_ASSET(2) char gPotHeartDL[] = dgPotHeartDL; #define dgPotMajorDL "__OTR__objects/object_tsubo/gPotMajorDL" static const ALIGN_ASSET(2) char gPotMajorDL[] = dgPotMajorDL; #define dgPotMaskDL "__OTR__objects/object_tsubo/gPotMaskDL" static const ALIGN_ASSET(2) char gPotMaskDL[] = dgPotMaskDL; #define dgPotMinorDL "__OTR__objects/object_tsubo/gPotMinorDL" static const ALIGN_ASSET(2) char gPotMinorDL[] = dgPotMinorDL; #define dgPotRandomDL "__OTR__objects/object_tsubo/gPotRandomDL" static const ALIGN_ASSET(2) char gPotRandomDL[] = dgPotRandomDL; #define dgPotSmallKeyDL "__OTR__objects/object_tsubo/gPotSmallKeyDL" static const ALIGN_ASSET(2) char gPotSmallKeyDL[] = dgPotSmallKeyDL; #define dgPotStandardDL "__OTR__objects/object_tsubo/gPotStandardDL" static const ALIGN_ASSET(2) char gPotStandardDL[] = dgPotStandardDL; #define dgPotTokenDL "__OTR__objects/object_tsubo/gPotTokenDL" static const ALIGN_ASSET(2) char gPotTokenDL[] = dgPotTokenDL; #define dgTitleRandomizerSubtitleTex "__OTR__objects/object_mag/gTitleRandomizerSubtitleTex" static const ALIGN_ASSET(2) char gTitleRandomizerSubtitleTex[] = dgTitleRandomizerSubtitleTex; #define dgTitleBossRushSubtitleTex "__OTR__objects/object_mag/gTitleBossRushSubtitleTex" static const ALIGN_ASSET(2) char gTitleBossRushSubtitleTex[] = dgTitleBossRushSubtitleTex; #define dgOcarinaAButtonDL "__OTR__objects/object_ocarina_a_button/gOcarinaAButtonDL" static const ALIGN_ASSET(2) char gOcarinaAButtonDL[] = dgOcarinaAButtonDL; #define dgOcarinaCLeftButtonDL "__OTR__objects/object_ocarina_c_left_button/gOcarinaCLeftButtonDL" static const ALIGN_ASSET(2) char gOcarinaCLeftButtonDL[] = dgOcarinaCLeftButtonDL; #define dgOcarinaCRightButtonDL "__OTR__objects/object_ocarina_c_right_button/gOcarinaCRightButtonDL" static const ALIGN_ASSET(2) char gOcarinaCRightButtonDL[] = dgOcarinaCRightButtonDL; #define dgOcarinaCUpButtonDL "__OTR__objects/object_ocarina_c_up_button/gOcarinaCUpButtonDL" static const ALIGN_ASSET(2) char gOcarinaCUpButtonDL[] = dgOcarinaCUpButtonDL; #define dgOcarinaCDownButtonDL "__OTR__objects/object_ocarina_c_down_button/gOcarinaCDownButtonDL" static const ALIGN_ASSET(2) char gOcarinaCDownButtonDL[] = dgOcarinaCDownButtonDL; #define dgTriforcePiece0DL "__OTR__objects/object_triforce_piece_0/gTriforcePiece0DL" static const ALIGN_ASSET(2) char gTriforcePiece0DL[] = dgTriforcePiece0DL; #define dgTriforcePiece1DL "__OTR__objects/object_triforce_piece_1/gTriforcePiece1DL" static const ALIGN_ASSET(2) char gTriforcePiece1DL[] = dgTriforcePiece1DL; #define dgTriforcePiece2DL "__OTR__objects/object_triforce_piece_2/gTriforcePiece2DL" static const ALIGN_ASSET(2) char gTriforcePiece2DL[] = dgTriforcePiece2DL; #define dgTriforcePieceCompletedDL "__OTR__objects/object_triforce_completed/gTriforcePieceCompletedDL" static const ALIGN_ASSET(2) char gTriforcePieceCompletedDL[] = dgTriforcePieceCompletedDL; #define dgBossSoulSkullDL "__OTR__objects/object_boss_soul/gGIBossSoulSkullDL" static const ALIGN_ASSET(2) char gBossSoulSkullDL[] = dgBossSoulSkullDL; #define dgRandoBushDL "__OTR__objects/gameplay_field_keep/gFieldBushRandomDL" static const ALIGN_ASSET(2) char gRandoBushDL[] = dgRandoBushDL; #define dgRandoBushMinorDL "__OTR__objects/gameplay_field_keep/gFieldBushMinorDL" static const ALIGN_ASSET(2) char gRandoBushMinorDL[] = dgRandoBushMinorDL; #define dgRandoBushMajorDL "__OTR__objects/gameplay_field_keep/gFieldBushMajorDL" static const ALIGN_ASSET(2) char gRandoBushMajorDL[] = dgRandoBushMajorDL; #define dgRandoBushSmallKeyDL "__OTR__objects/gameplay_field_keep/gFieldBushSmallKeyDL" static const ALIGN_ASSET(2) char gRandoBushSmallKeyDL[] = dgRandoBushSmallKeyDL; #define dgRandoBushBossKeyDL "__OTR__objects/gameplay_field_keep/gFieldBushBossKeyDL" static const ALIGN_ASSET(2) char gRandoBushBossKeyDL[] = dgRandoBushBossKeyDL; #define dgRandoBushTokenDL "__OTR__objects/gameplay_field_keep/gFieldBushTokenDL" static const ALIGN_ASSET(2) char gRandoBushTokenDL[] = dgRandoBushTokenDL; #define dgRandoBushMaskDL "__OTR__objects/gameplay_field_keep/gFieldBushMaskDL" static const ALIGN_ASSET(2) char gRandoBushMaskDL[] = dgRandoBushMaskDL; #define dgRandoBushFairyDL "__OTR__objects/gameplay_field_keep/gFieldBushFairyDL" static const ALIGN_ASSET(2) char gRandoBushFairyDL[] = dgRandoBushFairyDL; #define dgRandoBushHeartDL "__OTR__objects/gameplay_field_keep/gFieldBushHeartDL" static const ALIGN_ASSET(2) char gRandoBushHeartDL[] = dgRandoBushHeartDL; #define dgRandoBushJunkDL "__OTR__objects/gameplay_field_keep/gFieldBushJunkDL" static const ALIGN_ASSET(2) char gRandoBushJunkDL[] = dgRandoBushJunkDL; #define dgRandoCuttableGrassRandomDL "__OTR__objects/gameplay_keep/gRandoCuttableGrassRandomDL" static const ALIGN_ASSET(2) char gRandoCuttableGrassDL[] = dgRandoCuttableGrassRandomDL; #define dgRandoCuttableGrassMinorDL "__OTR__objects/gameplay_keep/gRandoCuttableGrassMinorDL" static const ALIGN_ASSET(2) char gRandoCuttableGrassMinorDL[] = dgRandoCuttableGrassMinorDL; #define dgRandoCuttableGrassMajorDL "__OTR__objects/gameplay_keep/gRandoCuttableGrassMajorDL" static const ALIGN_ASSET(2) char gRandoCuttableGrassMajorDL[] = dgRandoCuttableGrassMajorDL; #define dgRandoCuttableGrassSmallKeyDL "__OTR__objects/gameplay_keep/gRandoCuttableGrassSmallKeyDL" static const ALIGN_ASSET(2) char gRandoCuttableGrassSmallKeyDL[] = dgRandoCuttableGrassSmallKeyDL; #define dgRandoCuttableGrassBossKeyDL "__OTR__objects/gameplay_keep/gRandoCuttableGrassBossKeyDL" static const ALIGN_ASSET(2) char gRandoCuttableGrassBossKeyDL[] = dgRandoCuttableGrassBossKeyDL; #define dgRandoCuttableGrassTokenDL "__OTR__objects/gameplay_keep/gRandoCuttableGrassTokenDL" static const ALIGN_ASSET(2) char gRandoCuttableGrassTokenDL[] = dgRandoCuttableGrassTokenDL; #define dgRandoCuttableGrassMaskDL "__OTR__objects/gameplay_keep/gRandoCuttableGrassMaskDL" static const ALIGN_ASSET(2) char gRandoCuttableGrassMaskDL[] = dgRandoCuttableGrassMaskDL; #define dgRandoCuttableGrassFairyDL "__OTR__objects/gameplay_keep/gRandoCuttableGrassFairyDL" static const ALIGN_ASSET(2) char gRandoCuttableGrassFairyDL[] = dgRandoCuttableGrassFairyDL; #define dgRandoCuttableGrassHeartDL "__OTR__objects/gameplay_keep/gRandoCuttableGrassHeartDL" static const ALIGN_ASSET(2) char gRandoCuttableGrassHeartDL[] = dgRandoCuttableGrassHeartDL; #define dgRandoCuttableGrassJunkDL "__OTR__objects/gameplay_keep/gRandoCuttableGrassJunkDL" static const ALIGN_ASSET(2) char gRandoCuttableGrassJunkDL[] = dgRandoCuttableGrassJunkDL; #define dgGiJabbernutDL "__OTR__objects/object_jabbernut/gGiJabbernutDL" static const ALIGN_ASSET(2) char gGiJabbernutDL[] = dgGiJabbernutDL; #define dgGiDekuJabbernutDL "__OTR__objects/object_jabbernut/gGiDekuJabbernutDL" static const ALIGN_ASSET(2) char gGiDekuJabbernutDL[] = dgGiDekuJabbernutDL; #define dgGiGerudoJabbernutDL "__OTR__objects/object_jabbernut/gGiGerudoJabbernutDL" static const ALIGN_ASSET(2) char gGiGerudoJabbernutDL[] = dgGiGerudoJabbernutDL; #define dgGiGoronJabbernutDL "__OTR__objects/object_jabbernut/gGiGoronJabbernutDL" static const ALIGN_ASSET(2) char gGiGoronJabbernutDL[] = dgGiGoronJabbernutDL; #define dgGiHylianJabbernutDL "__OTR__objects/object_jabbernut/gGiHylianJabbernutDL" static const ALIGN_ASSET(2) char gGiHylianJabbernutDL[] = dgGiHylianJabbernutDL; #define dgGiKokiriJabbernutDL "__OTR__objects/object_jabbernut/gGiKokiriJabbernutDL" static const ALIGN_ASSET(2) char gGiKokiriJabbernutDL[] = dgGiKokiriJabbernutDL; #define dgGiZoraJabbernutDL "__OTR__objects/object_jabbernut/gGiZoraJabbernutDL" static const ALIGN_ASSET(2) char gGiZoraJabbernutDL[] = dgGiZoraJabbernutDL; #define dgFishingPoleGiDL "__OTR__objects/object_gi_fishing_pole/gFishingPoleGiDL" static const ALIGN_ASSET(2) char gFishingPoleGiDL[] = dgFishingPoleGiDL; #define dgMysteryItemDL "__OTR__objects/object_mystery_item/gMysteryItemDL" static const ALIGN_ASSET(2) char gMysteryItemDL[] = dgMysteryItemDL; #define dgBombchuBagBodyDL "__OTR__objects/object_bombchubag/gBombchuBagBodyDL" static const ALIGN_ASSET(2) char gBombchuBagBodyDL[] = dgBombchuBagBodyDL; #define dgBombchuBagMaskDL "__OTR__objects/object_bombchubag/gBombchuBagMaskDL" static const ALIGN_ASSET(2) char gBombchuBagMaskDL[] = dgBombchuBagMaskDL; #define dgLargeMajorCrateDL "__OTR__objects/object_kibako2/gLargeMajorCrateDL" static const ALIGN_ASSET(2) char gLargeMajorCrateDL[] = dgLargeMajorCrateDL; #define dgLargeMinorCrateDL "__OTR__objects/object_kibako2/gLargeMinorCrateDL" static const ALIGN_ASSET(2) char gLargeMinorCrateDL[] = dgLargeMinorCrateDL; #define dgLargeRandoCrateDL "__OTR__objects/object_kibako2/gLargeRandoCrateDL" static const ALIGN_ASSET(2) char gLargeRandoCrateDL[] = dgLargeRandoCrateDL; #define dgLargeSmallKeyCrateDL "__OTR__objects/object_kibako2/gLargeSmallKeyCrateDL" static const ALIGN_ASSET(2) char gLargeSmallKeyCrateDL[] = dgLargeSmallKeyCrateDL; #define dgLargeTokenCrateDL "__OTR__objects/object_kibako2/gLargeTokenCrateDL" static const ALIGN_ASSET(2) char gLargeTokenCrateDL[] = dgLargeTokenCrateDL; #define dgLargeBossKeyCrateDL "__OTR__objects/object_kibako2/gLargeBossKeyCrateDL" static const ALIGN_ASSET(2) char gLargeBossKeyCrateDL[] = dgLargeBossKeyCrateDL; #define dgLargeHeartCrateDL "__OTR__objects/object_kibako2/gLargeHeartCrateDL" static const ALIGN_ASSET(2) char gLargeHeartCrateDL[] = dgLargeHeartCrateDL; #define dgLargeJunkCrateDL "__OTR__objects/object_kibako2/gLargeJunkCrateDL" static const ALIGN_ASSET(2) char gLargeJunkCrateDL[] = dgLargeJunkCrateDL; #define dgSmallMajorCrateDL "__OTR__objects/object_kibako/gSmallMajorCrateDL" static const ALIGN_ASSET(2) char gSmallMajorCrateDL[] = dgSmallMajorCrateDL; #define dgSmallMinorCrateDL "__OTR__objects/object_kibako/gSmallMinorCrateDL" static const ALIGN_ASSET(2) char gSmallMinorCrateDL[] = dgSmallMinorCrateDL; #define dgSmallRandoCrateDL "__OTR__objects/object_kibako/gSmallRandoCrateDL" static const ALIGN_ASSET(2) char gSmallRandoCrateDL[] = dgSmallRandoCrateDL; #define dgSmallSmallKeyCrateDL "__OTR__objects/object_kibako/gSmallSmallKeyCrateDL" static const ALIGN_ASSET(2) char gSmallSmallKeyCrateDL[] = dgSmallSmallKeyCrateDL; #define dgSmallTokenCrateDL "__OTR__objects/object_kibako/gSmallTokenCrateDL" static const ALIGN_ASSET(2) char gSmallTokenCrateDL[] = dgSmallTokenCrateDL; #define dgSmallBossKeyCrateDL "__OTR__objects/object_kibako/gSmallBossKeyCrateDL" static const ALIGN_ASSET(2) char gSmallBossKeyCrateDL[] = dgSmallBossKeyCrateDL; #define dgSmallHeartCrateDL "__OTR__objects/object_kibako/gSmallHeartCrateDL" static const ALIGN_ASSET(2) char gSmallHeartCrateDL[] = dgSmallHeartCrateDL; #define dgSmallJunkCrateDL "__OTR__objects/object_kibako/gSmallJunkCrateDL" static const ALIGN_ASSET(2) char gSmallJunkCrateDL[] = dgSmallJunkCrateDL; //boss keys #define dgBossKeyCustomDL "__OTR__objects/object_bosskey/gBossKeyCustomDL" static const ALIGN_ASSET(2) char gBossKeyCustomDL[] = dgBossKeyCustomDL; #define dgBossKeyIconForestTempleDL "__OTR__objects/object_bosskey/gBossKeyIconForestTempleDL" static const ALIGN_ASSET(2) char gBossKeyIconForestTempleDL[] = dgBossKeyIconForestTempleDL; #define dgBossKeyIconFireTempleDL "__OTR__objects/object_bosskey/gBossKeyIconFireTempleDL" static const ALIGN_ASSET(2) char gBossKeyIconFireTempleDL[] = dgBossKeyIconFireTempleDL; #define dgBossKeyIconWaterTempleDL "__OTR__objects/object_bosskey/gBossKeyIconWaterTempleDL" static const ALIGN_ASSET(2) char gBossKeyIconWaterTempleDL[] = dgBossKeyIconWaterTempleDL; #define dgBossKeyIconSpiritTempleDL "__OTR__objects/object_bosskey/gBossKeyIconSpiritTempleDL" static const ALIGN_ASSET(2) char gBossKeyIconSpiritTempleDL[] = dgBossKeyIconSpiritTempleDL; #define dgBossKeyIconShadowTempleDL "__OTR__objects/object_bosskey/gBossKeyIconShadowTempleDL" static const ALIGN_ASSET(2) char gBossKeyIconShadowTempleDL[] = dgBossKeyIconShadowTempleDL; #define dgBossKeyIconGanonsCastleDL "__OTR__objects/object_bosskey/gBossKeyIconGanonsCastleDL" static const ALIGN_ASSET(2) char gBossKeyIconGanonsCastleDL[] = dgBossKeyIconGanonsCastleDL; //skeleton key #define dgSkeletonKeyDL "__OTR__objects/object_key/gSkeletonKeyDL" static const ALIGN_ASSET(2) char gSkeletonKeyDL[] = dgSkeletonKeyDL; //small keys #define dgSmallKeyCustomDL "__OTR__objects/object_key/gSmallKeyCustomDL" static const ALIGN_ASSET(2) char gSmallKeyCustomDL[] = dgSmallKeyCustomDL; #define dgSmallKeyIconForestTempleDL "__OTR__objects/object_key/gSmallKeyIconForestTempleDL" static const ALIGN_ASSET(2) char gSmallKeyIconForestTempleDL[] = dgSmallKeyIconForestTempleDL; #define dgSmallKeyIconFireTempleDL "__OTR__objects/object_key/gSmallKeyIconFireTempleDL" static const ALIGN_ASSET(2) char gSmallKeyIconFireTempleDL[] = dgSmallKeyIconFireTempleDL; #define dgSmallKeyIconWaterTempleDL "__OTR__objects/object_key/gSmallKeyIconWaterTempleDL" static const ALIGN_ASSET(2) char gSmallKeyIconWaterTempleDL[] = dgSmallKeyIconWaterTempleDL; #define dgSmallKeyIconGerudoFortressDL "__OTR__objects/object_key/gSmallKeyIconGerudoFortressDL" static const ALIGN_ASSET(2) char gSmallKeyIconGerudoFortressDL[] = dgSmallKeyIconGerudoFortressDL; #define dgSmallKeyIconGerudoTrainingGroundDL "__OTR__objects/object_key/gSmallKeyIconGerudoTrainingGroundDL" static const ALIGN_ASSET(2) char gSmallKeyIconGerudoTrainingGroundDL[] = dgSmallKeyIconGerudoTrainingGroundDL; #define dgSmallKeyIconSpiritTempleDL "__OTR__objects/object_key/gSmallKeyIconSpiritTempleDL" static const ALIGN_ASSET(2) char gSmallKeyIconSpiritTempleDL[] = dgSmallKeyIconSpiritTempleDL; #define dgSmallKeyIconBottomoftheWellDL "__OTR__objects/object_key/gSmallKeyIconBottomoftheWellDL" static const ALIGN_ASSET(2) char gSmallKeyIconBottomoftheWellDL[] = dgSmallKeyIconBottomoftheWellDL; #define dgSmallKeyIconShadowTempleDL "__OTR__objects/object_key/gSmallKeyIconShadowTempleDL" static const ALIGN_ASSET(2) char gSmallKeyIconShadowTempleDL[] = dgSmallKeyIconShadowTempleDL; #define dgSmallKeyIconGanonsCastleDL "__OTR__objects/object_key/gSmallKeyIconGanonsCastleDL" static const ALIGN_ASSET(2) char gSmallKeyIconGanonsCastleDL[] = dgSmallKeyIconGanonsCastleDL; #define dgSmallKeyIconTreasureChestGameDL "__OTR__objects/object_key/gSmallKeyIconTreasureChestGameDL" static const ALIGN_ASSET(2) char gSmallKeyIconTreasureChestGameDL[] = dgSmallKeyIconTreasureChestGameDL; //keyrings #define dgKeyringRingDL "__OTR__objects/object_keyring/gKeyringRingDL" static const ALIGN_ASSET(2) char gKeyringRingDL[] = dgKeyringRingDL; #define dgKeyringIconForestTempleDL "__OTR__objects/object_keyring/gKeyringIconForestTempleDL" static const ALIGN_ASSET(2) char gKeyringIconForestTempleDL[] = dgKeyringIconForestTempleDL; #define dgKeyringIconFireTempleDL "__OTR__objects/object_keyring/gKeyringIconFireTempleDL" static const ALIGN_ASSET(2) char gKeyringIconFireTempleDL[] = dgKeyringIconFireTempleDL; #define dgKeyringIconWaterTempleDL "__OTR__objects/object_keyring/gKeyringIconWaterTempleDL" static const ALIGN_ASSET(2) char gKeyringIconWaterTempleDL[] = dgKeyringIconWaterTempleDL; #define dgKeyringIconGerudoFortressDL "__OTR__objects/object_keyring/gKeyringIconGerudoFortressDL" static const ALIGN_ASSET(2) char gKeyringIconGerudoFortressDL[] = dgKeyringIconGerudoFortressDL; #define dgKeyringIconGerudoTrainingGroundDL "__OTR__objects/object_keyring/gKeyringIconGerudoTrainingGroundDL" static const ALIGN_ASSET(2) char gKeyringIconGerudoTrainingGroundDL[] = dgKeyringIconGerudoTrainingGroundDL; #define dgKeyringIconSpiritTempleDL "__OTR__objects/object_keyring/gKeyringIconSpiritTempleDL" static const ALIGN_ASSET(2) char gKeyringIconSpiritTempleDL[] = dgKeyringIconSpiritTempleDL; #define dgKeyringIconBottomoftheWellDL "__OTR__objects/object_keyring/gKeyringIconBottomoftheWellDL" static const ALIGN_ASSET(2) char gKeyringIconBottomoftheWellDL[] = dgKeyringIconBottomoftheWellDL; #define dgKeyringIconShadowTempleDL "__OTR__objects/object_keyring/gKeyringIconShadowTempleDL" static const ALIGN_ASSET(2) char gKeyringIconShadowTempleDL[] = dgKeyringIconShadowTempleDL; #define dgKeyringIconGanonsCastleDL "__OTR__objects/object_keyring/gKeyringIconGanonsCastleDL" static const ALIGN_ASSET(2) char gKeyringIconGanonsCastleDL[] = dgKeyringIconGanonsCastleDL; #define dgKeyringIconTreasureChestGameDL "__OTR__objects/object_keyring/gKeyringIconTreasureChestGameDL" static const ALIGN_ASSET(2) char gKeyringIconTreasureChestGameDL[] = dgKeyringIconTreasureChestGameDL; #define dgKeyringKeysForestTempleDL "__OTR__objects/object_keyring/gKeyringKeysForestTempleDL" static const ALIGN_ASSET(2) char gKeyringKeysForestTempleDL[] = dgKeyringKeysForestTempleDL; #define dgKeyringKeysFireTempleDL "__OTR__objects/object_keyring/gKeyringKeysFireTempleDL" static const ALIGN_ASSET(2) char gKeyringKeysFireTempleDL[] = dgKeyringKeysFireTempleDL; #define dgKeyringKeysWaterTempleDL "__OTR__objects/object_keyring/gKeyringKeysWaterTempleDL" static const ALIGN_ASSET(2) char gKeyringKeysWaterTempleDL[] = dgKeyringKeysWaterTempleDL; #define dgKeyringKeysGerudoFortressDL "__OTR__objects/object_keyring/gKeyringKeysGerudoFortressDL" static const ALIGN_ASSET(2) char gKeyringKeysGerudoFortressDL[] = dgKeyringKeysGerudoFortressDL; #define dgKeyringKeysGerudoTrainingGroundDL "__OTR__objects/object_keyring/gKeyringKeysGerudoTrainingGroundDL" static const ALIGN_ASSET(2) char gKeyringKeysGerudoTrainingGroundDL[] = dgKeyringKeysGerudoTrainingGroundDL; #define dgKeyringKeysSpiritTempleDL "__OTR__objects/object_keyring/gKeyringKeysSpiritTempleDL" static const ALIGN_ASSET(2) char gKeyringKeysSpiritTempleDL[] = dgKeyringKeysSpiritTempleDL; #define dgKeyringKeysBottomoftheWellDL "__OTR__objects/object_keyring/gKeyringKeysBottomoftheWellDL" static const ALIGN_ASSET(2) char gKeyringKeysBottomoftheWellDL[] = dgKeyringKeysBottomoftheWellDL; #define dgKeyringKeysShadowTempleDL "__OTR__objects/object_keyring/gKeyringKeysShadowTempleDL" static const ALIGN_ASSET(2) char gKeyringKeysShadowTempleDL[] = dgKeyringKeysShadowTempleDL; #define dgKeyringKeysGanonsCastleDL "__OTR__objects/object_keyring/gKeyringKeysGanonsCastleDL" static const ALIGN_ASSET(2) char gKeyringKeysGanonsCastleDL[] = dgKeyringKeysGanonsCastleDL; #define dgKeyringKeysTreasureChestGameDL "__OTR__objects/object_keyring/gKeyringKeysTreasureChestGameDL" static const ALIGN_ASSET(2) char gKeyringKeysTreasureChestGameDL[] = dgKeyringKeysTreasureChestGameDL; #define dgKeyringKeysForestTempleMQDL "__OTR__objects/object_keyring/gKeyringKeysForestTempleMQDL" static const ALIGN_ASSET(2) char gKeyringKeysForestTempleMQDL[] = dgKeyringKeysForestTempleMQDL; #define dgKeyringKeysFireTempleMQDL "__OTR__objects/object_keyring/gKeyringKeysFireTempleMQDL" static const ALIGN_ASSET(2) char gKeyringKeysFireTempleMQDL[] = dgKeyringKeysFireTempleMQDL; #define dgKeyringKeysWaterTempleMQDL "__OTR__objects/object_keyring/gKeyringKeysWaterTempleMQDL" static const ALIGN_ASSET(2) char gKeyringKeysWaterTempleMQDL[] = dgKeyringKeysWaterTempleMQDL; #define dgKeyringKeysGerudoTrainingGroundMQDL "__OTR__objects/object_keyring/gKeyringKeysGerudoTrainingGroundMQDL" static const ALIGN_ASSET(2) char gKeyringKeysGerudoTrainingGroundMQDL[] = dgKeyringKeysGerudoTrainingGroundMQDL; #define dgKeyringKeysSpiritTempleMQDL "__OTR__objects/object_keyring/gKeyringKeysSpiritTempleMQDL" static const ALIGN_ASSET(2) char gKeyringKeysSpiritTempleMQDL[] = dgKeyringKeysSpiritTempleMQDL; #define dgKeyringKeysBottomoftheWellMQDL "__OTR__objects/object_keyring/gKeyringKeysBottomoftheWellMQDL" static const ALIGN_ASSET(2) char gKeyringKeysBottomoftheWellMQDL[] = dgKeyringKeysBottomoftheWellMQDL; #define dgKeyringKeysShadowTempleMQDL "__OTR__objects/object_keyring/gKeyringKeysShadowTempleMQDL" static const ALIGN_ASSET(2) char gKeyringKeysShadowTempleMQDL[] = dgKeyringKeysShadowTempleMQDL; #define dgKeyringKeysGanonsCastleMQDL "__OTR__objects/object_keyring/gKeyringKeysGanonsCastleMQDL" static const ALIGN_ASSET(2) char gKeyringKeysGanonsCastleMQDL[] = dgKeyringKeysGanonsCastleMQDL; #define dgHouseKeyDL "__OTR__objects/object_housekey/gHouseKeyDL" static const ALIGN_ASSET(2) char gHouseKeyDL[] = dgHouseKeyDL; #define dgGiRocsFeatherDL "__OTR__objects/object_rocs_feather/gGiRocsFeatherDL" static const ALIGN_ASSET(2) char gGiRocsFeatherDL[] = dgGiRocsFeatherDL; // overlays #define dgOptionsDividerChangeLangVtx "__OTR__overlays/ovl_file_choose/gOptionsDividerChangeLangVtx" static const ALIGN_ASSET(2) char gOptionsDividerChangeLangVtx[] = dgOptionsDividerChangeLangVtx; // textures #define dgDPad "__OTR__textures/parameter_static/gDPad" static const ALIGN_ASSET(2) char gDPadTex[] = dgDPad; #define dgArrowUp "__OTR__textures/parameter_static/gArrowUp" static const ALIGN_ASSET(2) char gArrowUpTex[] = dgArrowUp; #define dgArrowDown "__OTR__textures/parameter_static/gArrowDown" static const ALIGN_ASSET(2) char gArrowDownTex[] = dgArrowDown; #define dgTriforcePiece "__OTR__textures/parameter_static/gTriforcePiece" static const ALIGN_ASSET(2) char gTriforcePieceTex[] = dgTriforcePiece; #define dgWTriforcePiece "__OTR__textures/parameter_static/gWTriforcePiece" static const ALIGN_ASSET(2) char gWTriforcePieceTex[] = dgWTriforcePiece; #define dgSplitEntrance "__OTR__textures/parameter_static/gSplitEntrance" static const ALIGN_ASSET(2) char gSplitEntranceTex[] = dgSplitEntrance; #define dgBossSoul "__OTR__textures/parameter_static/gBossSoul" static const ALIGN_ASSET(2) char gBossSoulTex[] = dgBossSoul; #define dgMoonIcon "__OTR__textures/parameter_static/gMoon" static const ALIGN_ASSET(2) char gMoonIconTex[] = dgMoonIcon; #define dgSunIcon "__OTR__textures/parameter_static/gSun" static const ALIGN_ASSET(2) char gSunIconTex[] = dgSunIcon; #define dgNaviIcon "__OTR__textures/parameter_static/gNavi" static const ALIGN_ASSET(2) char gNaviIconTex[] = dgNaviIcon; #define dgFileSelMQButtonTex "__OTR__textures/title_static/gFileSelMQButtonTex" static const ALIGN_ASSET(2) char gFileSelMQButtonTex[] = dgFileSelMQButtonTex; #define dgFileSelPleaseChooseAQuestENGTex "__OTR__textures/title_static/gFileSelPleaseChooseAQuestENGTex" static const ALIGN_ASSET(2) char gFileSelPleaseChooseAQuestENGTex[] = dgFileSelPleaseChooseAQuestENGTex; #define dgFileSelPleaseChooseAQuestFRATex "__OTR__textures/title_static/gFileSelPleaseChooseAQuestFRATex" static const ALIGN_ASSET(2) char gFileSelPleaseChooseAQuestFRATex[] = dgFileSelPleaseChooseAQuestFRATex; #define dgFileSelPleaseChooseAQuestGERTex "__OTR__textures/title_static/gFileSelPleaseChooseAQuestGERTex" static const ALIGN_ASSET(2) char gFileSelPleaseChooseAQuestGERTex[] = dgFileSelPleaseChooseAQuestGERTex; #define dgFileSelPleaseChooseAQuestJPNTex "__OTR__textures/title_static/gFileSelPleaseChooseAQuestJPNTex" static const ALIGN_ASSET(2) char gFileSelPleaseChooseAQuestJPNTex[] = dgFileSelPleaseChooseAQuestJPNTex; #define dgFileSelBossRushSettingsENGTex "__OTR__textures/title_static/gFileSelBossRushSettingsENGTex" static const ALIGN_ASSET(2) char gFileSelBossRushSettingsENGText[] = dgFileSelBossRushSettingsENGTex; #define dgFileSelBossRushSettingsFRATex "__OTR__textures/title_static/gFileSelBossRushSettingsFRATex" static const ALIGN_ASSET(2) char gFileSelBossRushSettingsFRAText[] = dgFileSelBossRushSettingsFRATex; #define dgFileSelBossRushSettingsGERTex "__OTR__textures/title_static/gFileSelBossRushSettingsGERTex" static const ALIGN_ASSET(2) char gFileSelBossRushSettingsGERText[] = dgFileSelBossRushSettingsGERTex; #define dgFileSelBossRushSettingsJPNTex "__OTR__textures/title_static/gFileSelBossRushSettingsJPNTex" static const ALIGN_ASSET(2) char gFileSelBossRushSettingsJPNText[] = dgFileSelBossRushSettingsJPNTex; #define dgFileSelRANDButtonTex "__OTR__textures/title_static/gFileSelRANDButtonTex" static const ALIGN_ASSET(2) char gFileSelRANDButtonTex[] = dgFileSelRANDButtonTex; #define dgFileSelLangEnglishENGTex "__OTR__textures/title_static/gFileSelLangEnglishENGTex" static const ALIGN_ASSET(2) char gFileSelLangEnglishENGTex[] = dgFileSelLangEnglishENGTex; #define dgFileSelLangDeutschGERTex "__OTR__textures/title_static/gFileSelLangDeutschGERTex" static const ALIGN_ASSET(2) char gFileSelLangDeutschGERTex[] = dgFileSelLangDeutschGERTex; #define dgFileSelLangFrancaisFRATex "__OTR__textures/title_static/gFileSelLangFrancaisFRATex" static const ALIGN_ASSET(2) char gFileSelLangFrancaisFRATex[] = dgFileSelLangFrancaisFRATex; #define dgFileSelLanguageENGTex "__OTR__textures/title_static/gFileSelLanguageENGTex" static const ALIGN_ASSET(2) char gFileSelLanguageENGTex[] = dgFileSelLanguageENGTex; #define dgFileSelLanguageFRATex "__OTR__textures/title_static/gFileSelLanguageFRATex" static const ALIGN_ASSET(2) char gFileSelLanguageFRATex[] = dgFileSelLanguageFRATex; #define dgFileSelLanguageGERTex "__OTR__textures/title_static/gFileSelLanguageGERTex" static const ALIGN_ASSET(2) char gFileSelLanguageGERTex[] = dgFileSelLanguageGERTex; #define dgRocsFeatherTex "__OTR__textures/icon_item_static/gRocsFeatherTex" static const ALIGN_ASSET(2) char gRocsFeatherTex[] = dgRocsFeatherTex; #define dgRocsFeatherItemNameENGTex "__OTR__textures/item_name_static/gRocsFeatherItemNameENGTex" static const ALIGN_ASSET(2) char gRocsFeatherItemNameENGTex[] = dgRocsFeatherItemNameENGTex; #define dgRocsFeatherItemNameGERTex "__OTR__textures/item_name_static/gRocsFeatherItemNameGERTex" static const ALIGN_ASSET(2) char gRocsFeatherItemNameGERTex[] = dgRocsFeatherItemNameGERTex; #define dgRocsFeatherItemNameFRATex "__OTR__textures/item_name_static/gRocsFeatherItemNameFRATex" static const ALIGN_ASSET(2) char gRocsFeatherItemNameFRATex[] = dgRocsFeatherItemNameFRATex; #define dgEmptyTexture "__OTR__textures/virtual/gEmptyTexture" static const ALIGN_ASSET(2) char gEmptyTexture[] = dgEmptyTexture; // Custom Tunic Models #define dgLinkChildKokiriTunicSkel "__OTR__objects/object_link_child_kokiri/gLinkChildKokiriTunicSkel" static const ALIGN_ASSET(2) char gLinkChildKokiriTunicSkel[] = dgLinkChildKokiriTunicSkel; #define dgLinkChildGoronTunicSkel "__OTR__objects/object_link_child_goron/gLinkChildGoronTunicSkel" static const ALIGN_ASSET(2) char gLinkChildGoronTunicSkel[] = dgLinkChildGoronTunicSkel; #define dgLinkChildZoraTunicSkel "__OTR__objects/object_link_child_zora/gLinkChildZoraTunicSkel" static const ALIGN_ASSET(2) char gLinkChildZoraTunicSkel[] = dgLinkChildZoraTunicSkel; #define dgLinkAdultKokiriTunicSkel "__OTR__objects/object_link_boy_kokiri/gLinkAdultKokiriTunicSkel" static const ALIGN_ASSET(2) char gLinkAdultKokiriTunicSkel[] = dgLinkAdultKokiriTunicSkel; #define dgLinkAdultGoronTunicSkel "__OTR__objects/object_link_boy_goron/gLinkAdultGoronTunicSkel" static const ALIGN_ASSET(2) char gLinkAdultGoronTunicSkel[] = dgLinkAdultGoronTunicSkel; #define dgLinkAdultZoraTunicSkel "__OTR__objects/object_link_boy_zora/gLinkAdultZoraTunicSkel" static const ALIGN_ASSET(2) char gLinkAdultZoraTunicSkel[] = dgLinkAdultZoraTunicSkel; // Animations #define dgPlayerAnim_link_rocs_feather_jump "__OTR__objects/gameplay_keep/gPlayerAnim_link_rocs_feather_jump" static const ALIGN_ASSET(2) char gPlayerAnim_link_rocs_feather_jump[] = dgPlayerAnim_link_rocs_feather_jump; // LUS Logo #define dgShipLogoDL "__OTR__textures/nintendo_rogo_static/gShipLogoDL" static const ALIGN_ASSET(2) char gShipLogoDL[] = dgShipLogoDL; #define dnintendo_rogo_static_Tex_LUS_000000 "__OTR__textures/nintendo_rogo_static/nintendo_rogo_static_Tex_LUS_000000" static const ALIGN_ASSET(2) char nintendo_rogo_static_Tex_LUS_000000[] = dnintendo_rogo_static_Tex_LUS_000000;