#ifndef OVERLAYS_OVL_MAGIC_WIND_H #define OVERLAYS_OVL_MAGIC_WIND_H 1 #include "align_asset_macro.h" #define dsSkel "__OTR__overlays/ovl_Magic_Wind/sSkel" static const ALIGN_ASSET(2) char sSkel[] = dsSkel; #define dsAnim "__OTR__overlays/ovl_Magic_Wind/sAnim" static const ALIGN_ASSET(2) char sAnim[] = dsAnim; #define dsCylinderVtx "__OTR__overlays/ovl_Magic_Wind/sCylinderVtx" static const ALIGN_ASSET(2) char sCylinderVtx[] = dsCylinderVtx; #define dsTex "__OTR__overlays/ovl_Magic_Wind/sTex" static const ALIGN_ASSET(2) char sTex[] = dsTex; #define dsInnerCylinderDL "__OTR__overlays/ovl_Magic_Wind/sInnerCylinderDL" static const ALIGN_ASSET(2) char sInnerCylinderDL[] = dsInnerCylinderDL; #define dsOuterCylinderDL "__OTR__overlays/ovl_Magic_Wind/sOuterCylinderDL" static const ALIGN_ASSET(2) char sOuterCylinderDL[] = dsOuterCylinderDL; #endif // OVERLAYS_OVL_MAGIC_WIND_H