#ifndef OVERLAYS_OVL_MAGIC_FIRE_H #define OVERLAYS_OVL_MAGIC_FIRE_H 1 #include "align_asset_macro.h" #define dsTex "__OTR__overlays/ovl_Magic_Fire/sTex" static const ALIGN_ASSET(2) char sTex[] = dsTex; #define dsSphereVtx "__OTR__overlays/ovl_Magic_Fire/sSphereVtx" static const ALIGN_ASSET(2) char sSphereVtx[] = dsSphereVtx; #define dsMaterialDL "__OTR__overlays/ovl_Magic_Fire/sMaterialDL" static const ALIGN_ASSET(2) char sMaterialDL[] = dsMaterialDL; #define dsModelDL "__OTR__overlays/ovl_Magic_Fire/sModelDL" static const ALIGN_ASSET(2) char sModelDL[] = dsModelDL; #endif // OVERLAYS_OVL_MAGIC_FIRE_H