#ifndef OVERLAYS_OVL_END_TITLE_H #define OVERLAYS_OVL_END_TITLE_H 1 #include "align_asset_macro.h" #define dsTheLegendOfZeldaTex "__OTR__overlays/ovl_End_Title/sTheLegendOfZeldaTex" static const ALIGN_ASSET(2) char sTheLegendOfZeldaTex[] = dsTheLegendOfZeldaTex; #define dsOcarinaOfTimeTex "__OTR__overlays/ovl_End_Title/sOcarinaOfTimeTex" static const ALIGN_ASSET(2) char sOcarinaOfTimeTex[] = dsOcarinaOfTimeTex; #define dsTheEndTex "__OTR__overlays/ovl_End_Title/sTheEndTex" static const ALIGN_ASSET(2) char sTheEndTex[] = dsTheEndTex; #define dsNintendoLeftTex "__OTR__overlays/ovl_End_Title/sNintendoLeftTex" static const ALIGN_ASSET(2) char sNintendoLeftTex[] = dsNintendoLeftTex; #define dsNintendoRightTex "__OTR__overlays/ovl_End_Title/sNintendoRightTex" static const ALIGN_ASSET(2) char sNintendoRightTex[] = dsNintendoRightTex; #define dsPresentedByTex "__OTR__overlays/ovl_End_Title/sPresentedByTex" static const ALIGN_ASSET(2) char sPresentedByTex[] = dsPresentedByTex; #define dsTriforceVtx "__OTR__overlays/ovl_End_Title/sTriforceVtx" static const ALIGN_ASSET(2) char sTriforceVtx[] = dsTriforceVtx; #define dsTriforceDL "__OTR__overlays/ovl_End_Title/sTriforceDL" static const ALIGN_ASSET(2) char sTriforceDL[] = dsTriforceDL; #define dsPresentedByNintendoDL "__OTR__overlays/ovl_End_Title/sPresentedByNintendoDL" static const ALIGN_ASSET(2) char sPresentedByNintendoDL[] = dsPresentedByNintendoDL; #endif // OVERLAYS_OVL_END_TITLE_H