#ifndef OVERLAYS_OVL_BOSS_GANON_H #define OVERLAYS_OVL_BOSS_GANON_H 1 #include "align_asset_macro.h" #define dovl_Boss_GanonTex_00E748 "__OTR__overlays/ovl_Boss_Ganon/ovl_Boss_GanonTex_00E748" static const ALIGN_ASSET(2) char ovl_Boss_GanonTex_00E748[] = dovl_Boss_GanonTex_00E748; #define dovl_Boss_GanonTex_00F848 "__OTR__overlays/ovl_Boss_Ganon/ovl_Boss_GanonTex_00F848" static const ALIGN_ASSET(2) char ovl_Boss_GanonTex_00F848[] = dovl_Boss_GanonTex_00F848; #define dovl_Boss_GanonTex_010538 "__OTR__overlays/ovl_Boss_Ganon/ovl_Boss_GanonTex_010538" static const ALIGN_ASSET(2) char ovl_Boss_GanonTex_010538[] = dovl_Boss_GanonTex_010538; #define dovl_Boss_GanonTex_01A7B0 "__OTR__overlays/ovl_Boss_Ganon/ovl_Boss_GanonTex_01A7B0" static const ALIGN_ASSET(2) char ovl_Boss_GanonTex_01A7B0[] = dovl_Boss_GanonTex_01A7B0; #define dovl_Boss_GanonTex_01AFB0 "__OTR__overlays/ovl_Boss_Ganon/ovl_Boss_GanonTex_01AFB0" static const ALIGN_ASSET(2) char ovl_Boss_GanonTex_01AFB0[] = dovl_Boss_GanonTex_01AFB0; #define dovl_Boss_GanonTex_01B7B0 "__OTR__overlays/ovl_Boss_Ganon/ovl_Boss_GanonTex_01B7B0" static const ALIGN_ASSET(2) char ovl_Boss_GanonTex_01B7B0[] = dovl_Boss_GanonTex_01B7B0; #define dovl_Boss_GanonTex_01C420 "__OTR__overlays/ovl_Boss_Ganon/ovl_Boss_GanonTex_01C420" static const ALIGN_ASSET(2) char ovl_Boss_GanonTex_01C420[] = dovl_Boss_GanonTex_01C420; #define dovl_Boss_GanonTex_01CEB8 "__OTR__overlays/ovl_Boss_Ganon/ovl_Boss_GanonTex_01CEB8" static const ALIGN_ASSET(2) char ovl_Boss_GanonTex_01CEB8[] = dovl_Boss_GanonTex_01CEB8; #define dovl_Boss_GanonTex_01D6B8 "__OTR__overlays/ovl_Boss_Ganon/ovl_Boss_GanonTex_01D6B8" static const ALIGN_ASSET(2) char ovl_Boss_GanonTex_01D6B8[] = dovl_Boss_GanonTex_01D6B8; #define dovl_Boss_GanonTex_01DE88 "__OTR__overlays/ovl_Boss_Ganon/ovl_Boss_GanonTex_01DE88" static const ALIGN_ASSET(2) char ovl_Boss_GanonTex_01DE88[] = dovl_Boss_GanonTex_01DE88; #define dovl_Boss_GanonTex_01E688 "__OTR__overlays/ovl_Boss_Ganon/ovl_Boss_GanonTex_01E688" static const ALIGN_ASSET(2) char ovl_Boss_GanonTex_01E688[] = dovl_Boss_GanonTex_01E688; #define dovl_Boss_GanonTex_01EF90 "__OTR__overlays/ovl_Boss_Ganon/ovl_Boss_GanonTex_01EF90" static const ALIGN_ASSET(2) char ovl_Boss_GanonTex_01EF90[] = dovl_Boss_GanonTex_01EF90; #define dovl_Boss_GanonTex_01FFF8 "__OTR__overlays/ovl_Boss_Ganon/ovl_Boss_GanonTex_01FFF8" static const ALIGN_ASSET(2) char ovl_Boss_GanonTex_01FFF8[] = dovl_Boss_GanonTex_01FFF8; #define dovl_Boss_GanonTex_020370 "__OTR__overlays/ovl_Boss_Ganon/ovl_Boss_GanonTex_020370" static const ALIGN_ASSET(2) char ovl_Boss_GanonTex_020370[] = dovl_Boss_GanonTex_020370; #define dovl_Boss_GanonTex_020770 "__OTR__overlays/ovl_Boss_Ganon/ovl_Boss_GanonTex_020770" static const ALIGN_ASSET(2) char ovl_Boss_GanonTex_020770[] = dovl_Boss_GanonTex_020770; #define dovl_Boss_GanonTLUT_00F808 "__OTR__overlays/ovl_Boss_Ganon/ovl_Boss_GanonTLUT_00F808" static const ALIGN_ASSET(2) char ovl_Boss_GanonTLUT_00F808[] = dovl_Boss_GanonTLUT_00F808; #define dgGanondorfLightning1Tex "__OTR__overlays/ovl_Boss_Ganon/gGanondorfLightning1Tex" static const ALIGN_ASSET(2) char gGanondorfLightning1Tex[] = dgGanondorfLightning1Tex; #define dgGanondorfLightning2Tex "__OTR__overlays/ovl_Boss_Ganon/gGanondorfLightning2Tex" static const ALIGN_ASSET(2) char gGanondorfLightning2Tex[] = dgGanondorfLightning2Tex; #define dgGanondorfLightning3Tex "__OTR__overlays/ovl_Boss_Ganon/gGanondorfLightning3Tex" static const ALIGN_ASSET(2) char gGanondorfLightning3Tex[] = dgGanondorfLightning3Tex; #define dgGanondorfLightning4Tex "__OTR__overlays/ovl_Boss_Ganon/gGanondorfLightning4Tex" static const ALIGN_ASSET(2) char gGanondorfLightning4Tex[] = dgGanondorfLightning4Tex; #define dgGanondorfLightning5Tex "__OTR__overlays/ovl_Boss_Ganon/gGanondorfLightning5Tex" static const ALIGN_ASSET(2) char gGanondorfLightning5Tex[] = dgGanondorfLightning5Tex; #define dgGanondorfLightning6Tex "__OTR__overlays/ovl_Boss_Ganon/gGanondorfLightning6Tex" static const ALIGN_ASSET(2) char gGanondorfLightning6Tex[] = dgGanondorfLightning6Tex; #define dgGanondorfLightning7Tex "__OTR__overlays/ovl_Boss_Ganon/gGanondorfLightning7Tex" static const ALIGN_ASSET(2) char gGanondorfLightning7Tex[] = dgGanondorfLightning7Tex; #define dgGanondorfLightning8Tex "__OTR__overlays/ovl_Boss_Ganon/gGanondorfLightning8Tex" static const ALIGN_ASSET(2) char gGanondorfLightning8Tex[] = dgGanondorfLightning8Tex; #define dgGanondorfLightning9Tex "__OTR__overlays/ovl_Boss_Ganon/gGanondorfLightning9Tex" static const ALIGN_ASSET(2) char gGanondorfLightning9Tex[] = dgGanondorfLightning9Tex; #define dgGanondorfLightning10Tex "__OTR__overlays/ovl_Boss_Ganon/gGanondorfLightning10Tex" static const ALIGN_ASSET(2) char gGanondorfLightning10Tex[] = dgGanondorfLightning10Tex; #define dgGanondorfLightning11Tex "__OTR__overlays/ovl_Boss_Ganon/gGanondorfLightning11Tex" static const ALIGN_ASSET(2) char gGanondorfLightning11Tex[] = dgGanondorfLightning11Tex; #define dgGanondorfLightning12Tex "__OTR__overlays/ovl_Boss_Ganon/gGanondorfLightning12Tex" static const ALIGN_ASSET(2) char gGanondorfLightning12Tex[] = dgGanondorfLightning12Tex; #define dgGanondorfWindowShatterTemplateTex "__OTR__overlays/ovl_Boss_Ganon/gGanondorfWindowShatterTemplateTex" static const ALIGN_ASSET(2) char gGanondorfWindowShatterTemplateTex[] = dgGanondorfWindowShatterTemplateTex; #define dgGanondorfLightStreak1DL "__OTR__overlays/ovl_Boss_Ganon/gGanondorfLightStreak1DL" static const ALIGN_ASSET(2) char gGanondorfLightStreak1DL[] = dgGanondorfLightStreak1DL; #define dgGanondorfLightStreak2DL "__OTR__overlays/ovl_Boss_Ganon/gGanondorfLightStreak2DL" static const ALIGN_ASSET(2) char gGanondorfLightStreak2DL[] = dgGanondorfLightStreak2DL; #define dgGanondorfLightStreak3DL "__OTR__overlays/ovl_Boss_Ganon/gGanondorfLightStreak3DL" static const ALIGN_ASSET(2) char gGanondorfLightStreak3DL[] = dgGanondorfLightStreak3DL; #define dgGanondorfLightStreak4DL "__OTR__overlays/ovl_Boss_Ganon/gGanondorfLightStreak4DL" static const ALIGN_ASSET(2) char gGanondorfLightStreak4DL[] = dgGanondorfLightStreak4DL; #define dgGanondorfLightStreak5DL "__OTR__overlays/ovl_Boss_Ganon/gGanondorfLightStreak5DL" static const ALIGN_ASSET(2) char gGanondorfLightStreak5DL[] = dgGanondorfLightStreak5DL; #define dgGanondorfLightStreak6DL "__OTR__overlays/ovl_Boss_Ganon/gGanondorfLightStreak6DL" static const ALIGN_ASSET(2) char gGanondorfLightStreak6DL[] = dgGanondorfLightStreak6DL; #define dgGanondorfLightStreak7DL "__OTR__overlays/ovl_Boss_Ganon/gGanondorfLightStreak7DL" static const ALIGN_ASSET(2) char gGanondorfLightStreak7DL[] = dgGanondorfLightStreak7DL; #define dgGanondorfLightStreak8DL "__OTR__overlays/ovl_Boss_Ganon/gGanondorfLightStreak8DL" static const ALIGN_ASSET(2) char gGanondorfLightStreak8DL[] = dgGanondorfLightStreak8DL; #define dgGanondorfLightStreak9DL "__OTR__overlays/ovl_Boss_Ganon/gGanondorfLightStreak9DL" static const ALIGN_ASSET(2) char gGanondorfLightStreak9DL[] = dgGanondorfLightStreak9DL; #define dgGanondorfLightStreak10DL "__OTR__overlays/ovl_Boss_Ganon/gGanondorfLightStreak10DL" static const ALIGN_ASSET(2) char gGanondorfLightStreak10DL[] = dgGanondorfLightStreak10DL; #define dgGanondorfLightStreak11DL "__OTR__overlays/ovl_Boss_Ganon/gGanondorfLightStreak11DL" static const ALIGN_ASSET(2) char gGanondorfLightStreak11DL[] = dgGanondorfLightStreak11DL; #define dgGanondorfLightStreak12DL "__OTR__overlays/ovl_Boss_Ganon/gGanondorfLightStreak12DL" static const ALIGN_ASSET(2) char gGanondorfLightStreak12DL[] = dgGanondorfLightStreak12DL; #define dgGanondorfShadowSetupDL "__OTR__overlays/ovl_Boss_Ganon/gGanondorfShadowSetupDL" static const ALIGN_ASSET(2) char gGanondorfShadowSetupDL[] = dgGanondorfShadowSetupDL; #define dgGanondorfShadowModelDL "__OTR__overlays/ovl_Boss_Ganon/gGanondorfShadowModelDL" static const ALIGN_ASSET(2) char gGanondorfShadowModelDL[] = dgGanondorfShadowModelDL; #define dgGanondorfTriforceDL "__OTR__overlays/ovl_Boss_Ganon/gGanondorfTriforceDL" static const ALIGN_ASSET(2) char gGanondorfTriforceDL[] = dgGanondorfTriforceDL; #define dgGanondorfWindowShardMaterialDL "__OTR__overlays/ovl_Boss_Ganon/gGanondorfWindowShardMaterialDL" static const ALIGN_ASSET(2) char gGanondorfWindowShardMaterialDL[] = dgGanondorfWindowShardMaterialDL; #define dgGanondorfWindowShardModelDL "__OTR__overlays/ovl_Boss_Ganon/gGanondorfWindowShardModelDL" static const ALIGN_ASSET(2) char gGanondorfWindowShardModelDL[] = dgGanondorfWindowShardModelDL; #define dgGanondorfLightBallMaterialDL "__OTR__overlays/ovl_Boss_Ganon/gGanondorfLightBallMaterialDL" static const ALIGN_ASSET(2) char gGanondorfLightBallMaterialDL[] = dgGanondorfLightBallMaterialDL; #define dgGanondorfSquareDL "__OTR__overlays/ovl_Boss_Ganon/gGanondorfSquareDL" static const ALIGN_ASSET(2) char gGanondorfSquareDL[] = dgGanondorfSquareDL; #define dgGanondorfLightningDL "__OTR__overlays/ovl_Boss_Ganon/gGanondorfLightningDL" static const ALIGN_ASSET(2) char gGanondorfLightningDL[] = dgGanondorfLightningDL; #define dgGanondorfUnusedDL "__OTR__overlays/ovl_Boss_Ganon/gGanondorfUnusedDL" static const ALIGN_ASSET(2) char gGanondorfUnusedDL[] = dgGanondorfUnusedDL; #define dgGanondorfLightRayTriDL "__OTR__overlays/ovl_Boss_Ganon/gGanondorfLightRayTriDL" static const ALIGN_ASSET(2) char gGanondorfLightRayTriDL[] = dgGanondorfLightRayTriDL; #define dgGanondorfLightFlecksDL "__OTR__overlays/ovl_Boss_Ganon/gGanondorfLightFlecksDL" static const ALIGN_ASSET(2) char gGanondorfLightFlecksDL[] = dgGanondorfLightFlecksDL; #define dgGanondorfBigMagicBGCircleDL "__OTR__overlays/ovl_Boss_Ganon/gGanondorfBigMagicBGCircleDL" static const ALIGN_ASSET(2) char gGanondorfBigMagicBGCircleDL[] = dgGanondorfBigMagicBGCircleDL; #define dgGanondorfDotDL "__OTR__overlays/ovl_Boss_Ganon/gGanondorfDotDL" static const ALIGN_ASSET(2) char gGanondorfDotDL[] = dgGanondorfDotDL; #define dgGanondorfShockwaveDL "__OTR__overlays/ovl_Boss_Ganon/gGanondorfShockwaveDL" static const ALIGN_ASSET(2) char gGanondorfShockwaveDL[] = dgGanondorfShockwaveDL; #define dgGanondorfImpactDarkDL "__OTR__overlays/ovl_Boss_Ganon/gGanondorfImpactDarkDL" static const ALIGN_ASSET(2) char gGanondorfImpactDarkDL[] = dgGanondorfImpactDarkDL; #define dgGanondorfImpactLightDL "__OTR__overlays/ovl_Boss_Ganon/gGanondorfImpactLightDL" static const ALIGN_ASSET(2) char gGanondorfImpactLightDL[] = dgGanondorfImpactLightDL; #define dgGanondorfShockGlowDL "__OTR__overlays/ovl_Boss_Ganon/gGanondorfShockGlowDL" static const ALIGN_ASSET(2) char gGanondorfShockGlowDL[] = dgGanondorfShockGlowDL; #define dgGanondorfLightCoreDL "__OTR__overlays/ovl_Boss_Ganon/gGanondorfLightCoreDL" static const ALIGN_ASSET(2) char gGanondorfLightCoreDL[] = dgGanondorfLightCoreDL; #define dgGanondorfShockDL "__OTR__overlays/ovl_Boss_Ganon/gGanondorfShockDL" static const ALIGN_ASSET(2) char gGanondorfShockDL[] = dgGanondorfShockDL; #define dgGanondorfVortexDL "__OTR__overlays/ovl_Boss_Ganon/gGanondorfVortexDL" static const ALIGN_ASSET(2) char gGanondorfVortexDL[] = dgGanondorfVortexDL; #endif // OVERLAYS_OVL_BOSS_GANON_H